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"Celebrating Changes in the Game" - #1

It's been a little over a week since we shared the news about our forthcoming official release on November 16th, and the response has been remarkable, especially from our dedicated players who have been supporting us since the early access days.



During this past week, as we approach the official release, we'd like to not only introduce you to some of the new features in Version 1.0 but also take a moment to reflect on the changes that have occurred in previous versions. This includes addressing some of the initial issues that were raised by the community. We've gathered these changes into an FAQ for your convenience, so returning players can get a clear picture of how the game has evolved during their absence.

Q: Do you still need to roll for better traits at the beginning?
A: [No need to roll for anything, choose your traits and build your character from the start]


Over the past 8 months, our traits have grown to over 100, including more than 30 golden traits. The character-building process has become more diverse, and players have less reliance on specific golden traits for character creation. After a few rounds of traits lock optimizations, we've decided to move away from that system, giving you all the freedom to select and build your character as you see fit. Forcing RNG and locking traits would just be impolite at this point.



In the current version, you can earn achievement points by accomplishing in-game achievements, allowing you to personalize and build your character at the beginning, eliminating the need to fight RNG in the beginning.

Q: Does the game still have a 100-day time limit on the Jianghu events?
A: [The 100-day time limit has been removed]


We understand that players prefer a more relaxed pace to experience the game's events, rather than feeling pressured by an impending deadline.


To address the 100-day time limit issue, we've made two significant adjustments. We've not only removed the invasion event that automatically occurred after 100 days but also made it an optional event. Moreover, once you have finished these Jianghu Events, the game no longer forces you to end your adventure; you can continue your journey freely throughout the martial world without any concerns.

Q: I've already finished the "Asura" difficulty. Are there any new difficulty modes?
A: [Customizable Difficulty Mode]


Both "Hard" and "Asura" difficulty modes are now available without the need to achieve specific endings. Experienced players can directly take on these challenges. If the predefined difficulty modes don’t suit you, we've introduced a customizable difficulty mode in previous updates.

You can customize various attributes, experience gain rates, NPC statuses, and more to create your own unique level of difficulty.



Completing the game with specific difficulty attributes can unlock additional achievements. Notably, you don't need to start a new save file to experience this mode. You can unlock the custom difficulty mode with a save that has reached any true ending.

Q: Besides exploring on my own, is there additional guidance beyond the beginner's village?
A: [Introduction of Reputation-Driven Jianghu Events and Enhanced Guidance in Version 1.0]


While we're committed to preserving the spirit of open exploration, we recognize the value of providing some guidance. This includes introducing an NPC guide in the nameless village and other initiatives. In Version 1.0, changes in your reputation level will serve as the trigger for Jianghu events.

As your reputation grows, you'll periodically receive messages about recent major events in the martial world, offering clearer guidance on what you can do at that moment. Your impact and involvement in the martial world will naturally deepen.



These are the enhancements and refinements we've made to the game's initial stages in recent times. We hope that returning players will find the game's starting chapters smoother and more player-friendly. We're profoundly grateful for the support and feedback from all of you; every piece of feedback has been instrumental in making the game better. For more information on Version 1.0, please refer to our previous post:

Hero’s Adventure: Road to Passion 1.0 Release

As the 1.0 release approaches, we'll be in more frequent communication with you. In the next post, we'll discuss the new feature that has garnered much interest - the homestead.

If you have any thoughts or ideas about the official release version, feel free to join our official Discord to discuss them with us!