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大侠立志传:碧血丹心 News

"Let's Chat About the V1.0 Update" #3

Hello, dear players! The much-anticipated V1.0 official release is just around the corner, scheduled for tomorrow. We've noticed the curiosity about the exact update time and any potential discounts. The update is slated for 07:00 pm PST, 10:00 pm EST on November 15th. Plus, we're excited to announce an 18% OFF discount.

Q: Beyond the original 5 sects, can more factions be joined?

A: [Shifa Temple, Confucius Temple, and the new faction that will be added in 1.0 — the Jiujiang Water Camp]


After exploring the roles of a monk and a scholar, the V1.0 update opens up the opportunity to experience life as a water bandit.



Q: Do you still need to use items to forget Martial Arts?

A: [No more limitation on forgetting Martial Arts, you can rebuild your character’s kit effortlessly]


Originally rooted in traditional martial arts settings, we acknowledged the evolving preference for a more free-play style. To align with this, we experimented with giving players more items for experimenting with the martial arts. As the variety of martial arts expanded, we eventually phased out this feature in the version where we introduced the Ye Family Battalion. In V1.0, you can forget unwanted martial arts without restrictions, facilitating a more convenient experience of rebuilding your own unique character.

Q: Do I still have to restart a new character I want to reset my character’s skill tree?

A: [You can reset your skill tree now]


With the skill tree open to reset, the protagonist's growth attributes needed a similar function. Concurrently with the removal of martial arts forgetting constraints, we introduced the protagonist's skill tree reset function, allowing for flexibility at any juncture.



Q: The progression of the main five attributes is too slow from the previous small events. Are there better ways now?

A: [Now you can freely allocate attribute points after leveling up]


Post-leveling up, both the protagonist and companions receive attribute points for the five attributes, which the players could freely allocate to any of the main five attributes. If you want to adjust the current points spread, you can seamlessly reset the attributes through items. Alleviating the need for grinding items and events to become stronger.

The original methods of obtaining aptitude points are intact. Additionally, the new Jianghu Experience system in V1.0 serves to enrich this experience. By completing Jianghu events and town bounties, the earned experience can be transformed into a "reserve experience pool," allowing flexible allocation of character experience and martial arts levels.



Through these adjustments, our aim is to offer a more player-friendly approach for everyone to craft their desired builds, fine-tune suitable cultivation paths, and experiment with different sect routes, unburdened by any constraints. We sincerely hope you enjoy these enhancements!

If you have any thoughts or ideas about the official release version, feel free to join the official Discord to discuss them with us!



For more details of the 1.0 update, feel free to check our earlier posts:
"Let's Chat About the V1.0 Update" #2 "Celebrating Changes in the Game" - #1 Hero's Adventure: Road to Passion 1.0 Release

"Let's Chat About the V1.0 Update" #2

Greetings, dear adventurers! We're just a week away from Hero’s Adventure making its official debut on November 16th. Currently, the team is working tirelessly to wrap up the final QA phase. Through testing, we've combed through the V1.0 update, discovering a surprising 400+ adjustments and over 200 new standalone events, far exceeding our initial expectations.

Concerns have been raised about the fate of Early Access save files when the game turns V1.0. Rest assured, we hold your EA phase progress in high regard, and the switch will not destroy your hard-earned save files. Your EA save files will continue to seamlessly function. However, given the uniqueness of each player's playstyle and progress, some events from older save files may conflict with the game logic of numerous new adjustments. For instance, if a crucial character for an event has been defeated, it will be impossible to trigger new events that are associated with this character.

Considering the introduction of various standalone events, new characters that are available for romance, and Easter egg storylines, we recommend trying out V1.0 with a new playthrough for a more optimal experience.


(Come claim Your Familiar NPCs)

[18 romanceable characters, 53 recruitable characters]

Since the "Seven Fortunes" update in late April, we introduced special bonded interactions and bonding storylines for 7 female characters and also added new combo skills, traits, and related gameplay. With subsequent updates, the number of characters that are available for a romantic relationship has doubled to 14. In the official V1.0 release, we're increasing this number to 18.

Additionally, the number of characters you can invite to join your team has expanded to 53, which creates a bit of a problem for players to manage their team. The Homestead system, which will be introduced in V1.0, aims to address this issue, providing convenience to players while enhancing the benefits of forming bonds with companions.

[Homestead System: Give your favorite characters a new home]

After a series of new events, you will unlock an abandoned estate as your home base. You will be able to access and manage your homestead directly from the menus, ensuring convenience.



The homestead comprises six areas: [Skyforge], [Treasure Pavilion], [Insight Stele Forest], [Herbalist's Kitchen], [Back Mountain], and [Clearwater Spring]. While it may initially seem rudimentary, gradual construction and the arrival of companions will liven things up.

Upon entering the estate, there's much work to be done. Players need to gather materials from the Back Mountain to unlock/upgrade buildings. Expanding structures provides accommodation for more companions, with each building capable of housing up to 10 companions. Having suitable companions reside in corresponding buildings activates specific attribute bonuses. When companions with certain martial world ties reside in the same scene, it triggers special resonance effects.

Now that companions are gathered in one place, you can freely adjust your companions, including pet formations, eliminating the hassle of inviting them individually on the main map.



Remember the first time you comprehended a powerful martial art at the Maze Forest monument? Acquiring and mastering unparalleled martial arts during your travels in the martial world, you'd surely want to pass them down through your save files. This is where the Insight Stele in the Back Mountain comes in – you can inscribe and imprint these learnings, saving you the trouble of rediscovering them in your next playthrough.



If martial arts can be inherited, naturally, so can divine weapons. The Treasure Pavilion in the homestead allows you to store precious weapon items collected throughout each playthrough, acting as a sort of family heirloom for characters in different save files.




The Skyforge and Herbalist's Kitchen provide a convenient place for players to craft and cook or brew medicines at any time.

As for the Clearwater Spring in the backyard, it's a place for everyone to rest and relax. Take a soak to wash away the fatigue of your martial world travels or invite companions to share the experience.

That concludes a brief overview of the homestead areas and functions. We’ll leave you to discover more interactions and storylines within the homestead after the update.

For more information on V1.0, you can refer to our announcement on November 16th:
Hero's Adventure: Road to Passion 1.0 Release

If you've recently returned and are unfamiliar with the changes made during the EA phase, you can also check out our previous post:
"Celebrating Changes in the Game" - #1

If you have any thoughts or ideas about the official release version, feel free to join the official Discord to discuss them with us!

https://store.steampowered.com/app/1948980/_/

"Celebrating Changes in the Game" - #1

It's been a little over a week since we shared the news about our forthcoming official release on November 16th, and the response has been remarkable, especially from our dedicated players who have been supporting us since the early access days.



During this past week, as we approach the official release, we'd like to not only introduce you to some of the new features in Version 1.0 but also take a moment to reflect on the changes that have occurred in previous versions. This includes addressing some of the initial issues that were raised by the community. We've gathered these changes into an FAQ for your convenience, so returning players can get a clear picture of how the game has evolved during their absence.

Q: Do you still need to roll for better traits at the beginning?
A: [No need to roll for anything, choose your traits and build your character from the start]


Over the past 8 months, our traits have grown to over 100, including more than 30 golden traits. The character-building process has become more diverse, and players have less reliance on specific golden traits for character creation. After a few rounds of traits lock optimizations, we've decided to move away from that system, giving you all the freedom to select and build your character as you see fit. Forcing RNG and locking traits would just be impolite at this point.



In the current version, you can earn achievement points by accomplishing in-game achievements, allowing you to personalize and build your character at the beginning, eliminating the need to fight RNG in the beginning.

Q: Does the game still have a 100-day time limit on the Jianghu events?
A: [The 100-day time limit has been removed]


We understand that players prefer a more relaxed pace to experience the game's events, rather than feeling pressured by an impending deadline.


To address the 100-day time limit issue, we've made two significant adjustments. We've not only removed the invasion event that automatically occurred after 100 days but also made it an optional event. Moreover, once you have finished these Jianghu Events, the game no longer forces you to end your adventure; you can continue your journey freely throughout the martial world without any concerns.

Q: I've already finished the "Asura" difficulty. Are there any new difficulty modes?
A: [Customizable Difficulty Mode]


Both "Hard" and "Asura" difficulty modes are now available without the need to achieve specific endings. Experienced players can directly take on these challenges. If the predefined difficulty modes don’t suit you, we've introduced a customizable difficulty mode in previous updates.

You can customize various attributes, experience gain rates, NPC statuses, and more to create your own unique level of difficulty.



Completing the game with specific difficulty attributes can unlock additional achievements. Notably, you don't need to start a new save file to experience this mode. You can unlock the custom difficulty mode with a save that has reached any true ending.

Q: Besides exploring on my own, is there additional guidance beyond the beginner's village?
A: [Introduction of Reputation-Driven Jianghu Events and Enhanced Guidance in Version 1.0]


While we're committed to preserving the spirit of open exploration, we recognize the value of providing some guidance. This includes introducing an NPC guide in the nameless village and other initiatives. In Version 1.0, changes in your reputation level will serve as the trigger for Jianghu events.

As your reputation grows, you'll periodically receive messages about recent major events in the martial world, offering clearer guidance on what you can do at that moment. Your impact and involvement in the martial world will naturally deepen.



These are the enhancements and refinements we've made to the game's initial stages in recent times. We hope that returning players will find the game's starting chapters smoother and more player-friendly. We're profoundly grateful for the support and feedback from all of you; every piece of feedback has been instrumental in making the game better. For more information on Version 1.0, please refer to our previous post:

Hero’s Adventure: Road to Passion 1.0 Release

As the 1.0 release approaches, we'll be in more frequent communication with you. In the next post, we'll discuss the new feature that has garnered much interest - the homestead.

If you have any thoughts or ideas about the official release version, feel free to join our official Discord to discuss them with us!

Check out this open world martial arts tactical RPG with dozens of story paths




fter eight months in Early Access, Chinese martial arts RPG Hero's Adventure: Road to Passion will release on November 16 with a full English translation. The tactical marital arts combat, combined with open world gameplay, make this an interesting and unique one for people who're fans of the genre or who really love the world of wuxia battles...
Read more.

Hero's Adventure: Road to Passion 1.0 Release

Fellow adventurers,

We are grateful to share that, after some eight months of Early Access, Hero’s Adventure will be launching into 1.0 on November 16th with full English translation!



We embarked on this journey with Hero’s Adventure to create a realm that honors the wuxia tradition. Throughout Early Access, the absence of English localization may have been a barrier for many. However, the supportive gestures from our community - including the creation of an English mod by dedicated players, have been genuinely encouraging. As we transition into 1.0, we’re now able to provide full English translation, a step made possible by the collective effort and invaluable feedback from our global community. Your support has not only bridged the linguistic gap but also enriched our journey thus far, making this a meaningful moment for all of us.

Hero's Adventure is an open-world RPG deeply rooted in wuxia - a realm where honor, justice, and the pursuit of the righteous path are the lifeblood of every adventurer. It’s about transcending the ordinary through martial arts, forging friendships in the heat of the battle, and daily endeavors toward justice. The thrill of adventure, bonds formed along the journey, and the choices defining your path are the essence of Hero’s Adventure.

These tales continue to draw people into a genre filled with a rich tradition of storytelling, and this is the very essence we hope to capture in Hero’s Adventure. As you step into the game, you’re living the Jianghu world, facing the trials and tribulations that come with the pursuit of martial excellence.



If you haven’t had the chance to try Hero’s Adventure or are still on the fence, we totally understand and will say this: Hero’s Adventure is not going to be a game for everyone, but for those who appreciate open-ended explorations, dynamic kungfu showdowns, and evolving narratives, this is their Wuxia fantasy. An analogy that made us chuckle was calling the game a 2D Baldur’s Gate (we love Baldur’s Gate but would never dare compare our project to such a legend).



Full disclosure, given the extensive narrative present in the original script, the current English localization is far from perfection. Now, more than ever, we welcome your feedback and suggestions to help us improve legibility and ensure an authentic wuxia storytelling experience.

Embark on Your Own Adventure:
Some aspire to be legendary swordsmen, defenders of the weak, and champions of justice, while others seek the path of a Taoist priest, honing their cultivation skills and striving for self-enlightenment. With more than 30 factions and immersive storylines, you can live your own version of martial arts dream in Hero's Adventure.

Unexpected Encounters Await:
We've crafted a multitude of random and scripted encounters that will enrich your journey. Perhaps you'll cross paths with an ambitious lieutenant amidst a power struggle at a humble inn, or you’ll run into a retired kung fu master in a remote village. These are the experiences you’ve learned to expect in the ever-changing world of martial art.

And remember: every choice you make, every person you befriend (or offend), and every faction you engage with will leave a mark; this is your wuxia story.



Become the Master of Martial Arts:

Whether you're decoding ancient techniques off a forgotten scroll, or prefer training with a battle-hardened warrior, there’s no correct solution for mastering martial arts. Choose from a variety of weapon types and explore 300+ martial arts skills, the Jianghu will be yours to conquer.



Explore a Living, Breathing World

In this Wuxia simulator, you'll get to explore 80 cities and villages that bring wuxia to life. Witness how villagers go about their daily routines, and experience the rhythms of ancient Chinese cities.

For those who seek to immerse themselves in this culture and explore the intricate tapestry of Wuxia life, we believe you'll find what you're looking for within 'Hero's Adventure.'



Craft Your Narrative:

Our hope is to provide an experience where you can embody your own martial spirit. To that end, we've prepared over 10 distinct endings for the game. Whether you choose to be a noble swordsman, a guardian of the nation, or an agent of chaos, you'll find an ending that aligns with your chosen path in Hero's Adventure.



More to expect in Hero’s Adventure 1.0:

  • Full controller support & Steam Deck compatibility.
  • A new manor that you can obtain in game. You can manage your manor and operate with the character you recruit.
  • 100+ new story encounters
  • Added a Jianghu Event system. Now huge events will not lock you to an ending and bring an end to your playthrough, you can choose to keep exploring after you complete an Jianghu Event.
  • Added a duel option for all of the high rank NPCs in the game.
  • More ways to customize and upgrade characters in your team.
  • As a small token of our gratitude, early supporters will find a special accessory awaiting them in this new chapter.


As part of our effort to collect player feedback and suggestions, and to better respond to questions, we’ve recently launched a Discord - join us?