"Let's Chat About the V1.0 Update" #3
Hello, dear players! The much-anticipated V1.0 official release is just around the corner, scheduled for tomorrow. We've noticed the curiosity about the exact update time and any potential discounts. The update is slated for 07:00 pm PST, 10:00 pm EST on November 15th. Plus, we're excited to announce an 18% OFF discount.
Q: Beyond the original 5 sects, can more factions be joined?
A: [Shifa Temple, Confucius Temple, and the new faction that will be added in 1.0 — the Jiujiang Water Camp]
After exploring the roles of a monk and a scholar, the V1.0 update opens up the opportunity to experience life as a water bandit.

Q: Do you still need to use items to forget Martial Arts?
A: [No more limitation on forgetting Martial Arts, you can rebuild your character’s kit effortlessly]
Originally rooted in traditional martial arts settings, we acknowledged the evolving preference for a more free-play style. To align with this, we experimented with giving players more items for experimenting with the martial arts. As the variety of martial arts expanded, we eventually phased out this feature in the version where we introduced the Ye Family Battalion. In V1.0, you can forget unwanted martial arts without restrictions, facilitating a more convenient experience of rebuilding your own unique character.
Q: Do I still have to restart a new character I want to reset my character’s skill tree?
A: [You can reset your skill tree now]
With the skill tree open to reset, the protagonist's growth attributes needed a similar function. Concurrently with the removal of martial arts forgetting constraints, we introduced the protagonist's skill tree reset function, allowing for flexibility at any juncture.

Q: The progression of the main five attributes is too slow from the previous small events. Are there better ways now?
A: [Now you can freely allocate attribute points after leveling up]
Post-leveling up, both the protagonist and companions receive attribute points for the five attributes, which the players could freely allocate to any of the main five attributes. If you want to adjust the current points spread, you can seamlessly reset the attributes through items. Alleviating the need for grinding items and events to become stronger.
The original methods of obtaining aptitude points are intact. Additionally, the new Jianghu Experience system in V1.0 serves to enrich this experience. By completing Jianghu events and town bounties, the earned experience can be transformed into a "reserve experience pool," allowing flexible allocation of character experience and martial arts levels.

Through these adjustments, our aim is to offer a more player-friendly approach for everyone to craft their desired builds, fine-tune suitable cultivation paths, and experiment with different sect routes, unburdened by any constraints. We sincerely hope you enjoy these enhancements!
If you have any thoughts or ideas about the official release version, feel free to join the official Discord to discuss them with us!

For more details of the 1.0 update, feel free to check our earlier posts:
"Let's Chat About the V1.0 Update" #2 "Celebrating Changes in the Game" - #1 Hero's Adventure: Road to Passion 1.0 Release
Q: Beyond the original 5 sects, can more factions be joined?
A: [Shifa Temple, Confucius Temple, and the new faction that will be added in 1.0 — the Jiujiang Water Camp]
After exploring the roles of a monk and a scholar, the V1.0 update opens up the opportunity to experience life as a water bandit.

Q: Do you still need to use items to forget Martial Arts?
A: [No more limitation on forgetting Martial Arts, you can rebuild your character’s kit effortlessly]
Originally rooted in traditional martial arts settings, we acknowledged the evolving preference for a more free-play style. To align with this, we experimented with giving players more items for experimenting with the martial arts. As the variety of martial arts expanded, we eventually phased out this feature in the version where we introduced the Ye Family Battalion. In V1.0, you can forget unwanted martial arts without restrictions, facilitating a more convenient experience of rebuilding your own unique character.
Q: Do I still have to restart a new character I want to reset my character’s skill tree?
A: [You can reset your skill tree now]
With the skill tree open to reset, the protagonist's growth attributes needed a similar function. Concurrently with the removal of martial arts forgetting constraints, we introduced the protagonist's skill tree reset function, allowing for flexibility at any juncture.

Q: The progression of the main five attributes is too slow from the previous small events. Are there better ways now?
A: [Now you can freely allocate attribute points after leveling up]
Post-leveling up, both the protagonist and companions receive attribute points for the five attributes, which the players could freely allocate to any of the main five attributes. If you want to adjust the current points spread, you can seamlessly reset the attributes through items. Alleviating the need for grinding items and events to become stronger.
The original methods of obtaining aptitude points are intact. Additionally, the new Jianghu Experience system in V1.0 serves to enrich this experience. By completing Jianghu events and town bounties, the earned experience can be transformed into a "reserve experience pool," allowing flexible allocation of character experience and martial arts levels.

Through these adjustments, our aim is to offer a more player-friendly approach for everyone to craft their desired builds, fine-tune suitable cultivation paths, and experiment with different sect routes, unburdened by any constraints. We sincerely hope you enjoy these enhancements!
If you have any thoughts or ideas about the official release version, feel free to join the official Discord to discuss them with us!

For more details of the 1.0 update, feel free to check our earlier posts:
"Let's Chat About the V1.0 Update" #2 "Celebrating Changes in the Game" - #1 Hero's Adventure: Road to Passion 1.0 Release