Early Access - Patch 2
Greetings, we're releasing this patch to address the feedback we have received.
[h2]New Additions[/h2]
[h2]Changes[/h2]
[h2]Balancing[/h2]
Thank you for your valuable feedback, We look forward to receiving more feedback from the community to further improve the gameplay experience.
[h2]New Additions[/h2]
- Introducing DroneCams, Look at the map from 3 different perspectives - Traditional Tower Defense Style
- Enemy ragdolls [Quality & Duration can be adjusted from the settings menu]
- Enemy hit effect, Enemies will be highlighted when they receive damage
- Various sound effects [Button interaction, Mode Changes, Building etc]
- Seizure warning before the game starts
- Key and mice prompts
- Variety of new foliage
- Muzzle flash for projectile weapons
- Bullet hit effect based on material hit
- Performance warning for foliage and ragdoll settings
[h2]Changes[/h2]
- Revamped Player HUD
- Revamped First Level [Ghar]
- Beacon color and intensity [Brightness] can now be adjusted from the settings menu
- UI hit marker, Hit sound and enemy hit effect can now be adjusted from the settings menu
- Player can now access incoming enemies panel from anywhere by pressing "I" button
- Player can now hover over the upgrade button to see upgrade potential of the turret
- Enemy health bar can now be seen by hovering crosshair over them
- Changed font from "Roboto Light" to "Squares Bold"
- Improved lighting across all maps
- Changed particle effects for almost everything
- Changed foliage models
- Game size on disk increased from 2.5 GB to 3.4 GB
[h2]Balancing[/h2]
- Adjusted number of pre existing turrets for first 3 maps
- Increased airstrike radius and damage
- Decreased airstrike prices
- Decreased ammo prices
- Decreased player shield and shield upgrade prices
- Decreased armor upgrade prices
- Reduced damage received from enemy homing missiles
Thank you for your valuable feedback, We look forward to receiving more feedback from the community to further improve the gameplay experience.