Devlog 21: Emergence
[h2]Emergence[/h2]
New tools are finally speeding up development of Critias Empire after a long pause.
[h2]Cinders[/h2]
After the last update, I spent a long time working on tools that would let me create and balance the in-game Decisions system more quickly. Unfortunately just making the tools themselves became a massive grind and I could feel myself getting burned out. That, along with a couple of other factors, led me to pause work on Critias Empire in the autumn of 2025.

However, I somewhat unexpectedly got accepted for Turn Based Thursday Steam Festival earlier this year and that spurred me to get back into development with the game in the last couple of weeks.
[h2]Bronze Seas[/h2]
Way back last year, there were two scenarios available in the demo. After making the Decision system and refactoring various other things, the Bronze Seas scenario no longer worked and needed updating. Revisiting it has been a useful way to test out the new tools.
At time of writing, I'm still testing the Bronze Seas scenario and latest demo build, but with any luck, it should be out in the next few days to coincide with the Festival.
Until then, be sure to check out the other cool turn based games in the festival

https://store.steampowered.com/sale/TurnBasedThursday2026
[h2]Bronze Tools[/h2]
The next big pieces of work for Critias Empire will be making a tool to help with balancing the core game (buildings, products etc). As well, I still want to implement at least two more disasters (climate shift and river floods).
In the meantime, if you have any criticism or feedback on the current demo, or have encountered any bugs, please drop a message in the feedback thread or grab my ear on whatever social media you see me lurking around. It's always helpful to hear your thoughts!
New tools are finally speeding up development of Critias Empire after a long pause.
[h2]Cinders[/h2]
After the last update, I spent a long time working on tools that would let me create and balance the in-game Decisions system more quickly. Unfortunately just making the tools themselves became a massive grind and I could feel myself getting burned out. That, along with a couple of other factors, led me to pause work on Critias Empire in the autumn of 2025.

However, I somewhat unexpectedly got accepted for Turn Based Thursday Steam Festival earlier this year and that spurred me to get back into development with the game in the last couple of weeks.
[h2]Bronze Seas[/h2]
Way back last year, there were two scenarios available in the demo. After making the Decision system and refactoring various other things, the Bronze Seas scenario no longer worked and needed updating. Revisiting it has been a useful way to test out the new tools.
At time of writing, I'm still testing the Bronze Seas scenario and latest demo build, but with any luck, it should be out in the next few days to coincide with the Festival.
Until then, be sure to check out the other cool turn based games in the festival

https://store.steampowered.com/sale/TurnBasedThursday2026
[h2]Bronze Tools[/h2]
The next big pieces of work for Critias Empire will be making a tool to help with balancing the core game (buildings, products etc). As well, I still want to implement at least two more disasters (climate shift and river floods).
In the meantime, if you have any criticism or feedback on the current demo, or have encountered any bugs, please drop a message in the feedback thread or grab my ear on whatever social media you see me lurking around. It's always helpful to hear your thoughts!