Devlog 9: Impressions
New Sights
While there's not much visually to show off recent progress on Critias Empire, a lot has been happening in the background. As well as taking a much needed vacation (2 short ones in-fact!), I've been polishing the game for pitching to publishers and an eventual demo.
[h2]Trailer Time[/h2]
Critias Empire has evolved over the past year and a half since the first trailer was released. It was high time a new trailer with updated graphics was made, and that's exactly what happened in June.
[previewyoutube][/previewyoutube]
For those of you who haven't checked out the Steam Store Page recently, you can also see new screenshots of the game, in addition to the new trailer.
[h2]Pitch Perfect[/h2]
I'm currently looking for a publisher for Critias Empire, and I must admit I underestimated the amount of effort that goes into the process. Not only does the game need to look great (which benefits everyone), but putting together all the disparate thoughts and underlying ideas behind the game into something both coherent and presentable has taken a lot of effort. Think multiple powerpoint presentations, each for a different situation or potential publisher, detailing every part of the game development process.
[h2]What's Next?[/h2]
Road building is scheduled to get a new UI in the coming month. Also on the cards is laying the design and code foundations for eventually making a tutorial. Depending on the time, I also want to circle back round to the exploration and prophecy UIs and make them both more visually appealing and more useful.
I'll also be at develop conference in Brighton, gauging publisher interest and getting feedback on the game.
As usual, if you have any of your own feedback or thoughts on the game's progress, you can always contact me or leave a comment!