Major Gameplay Overhaul!
Hello!
I’ve recently been re-working some core gameplay elements, which led to this update. Here’s a list of what’s new!
[h2]Jumping mechanic re-done![/h2]

Picking where to jump has undergone a complete change. From now on, players will see the entire trajectory of the jump, including where they'll land. This will make it a lot easier for new players to ease into the game, as accidentally falling off the map won't be as common.
[h2]Throwing trajectory![/h2]

Throwing is different as well from now on, as all throwable weapons now have a visible trajectory. This means it's a lot easier to put that molotov exactly where you want it! Trajectory prediction was purposedly not included for the Bazooka, making it a more skill-oriented weapon.
[h2]Pick-ups easier to pick![/h2]

Due to the game's aesthetic, it can sometimes be hard to figure out the exact perspective of where a pick-up is, especially when it's hovering way above the ground. To fix this, a dotted line has been added that goes straight down to indicate its position.
Additionally, when choosing where to jump, if a pick-up is on your jump trajectory, it will be highlighted in green, as shown below:

[h2]Re-worked physics![/h2]
There have been changes made to the character physics to improve gameplay, mostly focusing on reducing bounce and sliding. The most noticeable change is that when characters fall into water, they no longer bounce off, which makes more sense and reduces the chances of players falling off the map.
[h2]Adjusting jump / throw force now changed[/h2]
Previously, players had to hold the left mouse button to adjust the strength of their jump or throw. Now, the strength meter automatically moves back and forth, and all the player needs to do is click the left mouse button at the right moment.
[h2]Angle and strength indicator[/h2]

It’s a small improvement, but there’s now an additional UI element that visualizes the angle and strength of your jump or throw.
That's all!
I’d love to hear your thoughts on the changes, so if you’ve got anything to say, feel free to leave a comment here or start a discussion thread on J-Jump Arena’s Steam community forums!