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Poly Skies News

Major Update v1.16 (May 31, 2023)

This update is a little overdue, thanks for your patience. This update focuses on some visuals, a UI rework and some critical fixes.



ADDED:
- Vilagers now use a VFX when teleporting
- Fireflies now spawn near trees
- A minimap window used to quickly move between islands

CHANGED:
- UI rework, enjoy a cleaner more tranquil UI
- Resource requirements for constructions now turn red if you don't have enough
- Updated portal VFX
- Slightly improved skybox colours/environment lighting
- Slightly increased moon light intensity
- New optimized water shader (while maintaining a similar visual)
- Cloud brightness and fading is not as deep
- Auto-save is now every 5 minutes

FIXED:
- [Crash Fix] Fixed crash relating to portals and moving buildings while villagers try to access them
- Moving Portals that are being used should no longer cause Villager AI issues
- Various particles blurring with transparent materials
- Fixed an issue with lighting in version 1.14-1.15 (apparent at night time)

PERFORMANCE:
- Disabled pixel perfect UI, overall performance improved
- Motion blur intensity slightly reduced
- Improved performance for AI and UI updates

If you experience any bugs please report them on the discussions board or my Discord. The demo version of the game has also been updated with all recent changes.

Thanks,
Matt.

Quick Update and Feedback

Hi all!

I'd like to take the opportunity to give a little update on what's coming to Poly Skies in the immediate future, although, this update may be a little delayed due to some personal reasons.

[h3]Update 1.16[/h3]
Here's a few changes coming to update 1.16...
- UI rework, a new, clean and transparent UI will replace the old version.
- Amongst other fixes, I have address various crashes.
- Multiple VFX changes and additions.
- Improved lighting and colours.
- UI performance improvements.
- And more...

[h3]UI Changes:[/h3]
I'd like to ask for some feedback regarding the UI changes due in update 1.16. Below, I have a comparison screenshot of the old and new, which do you prefer?
In-game UI:

Main Menu:


So far feedback is more towards the transparent UI, although various elements like the main menu I'm not 100% confident about. Your help will be a deciding factor here.

Thanks for your support, positive feedback and suggestions!
Matt.

Quick Fix v1.15 (Mar 16, 2023)

A quick fix update for issues that surfaced in update 1.14.

FIXED:
- Auto-save frequency now confirmed to be 10 minutes
- Villager name entry was enabled by default with placeholder text
- Fixed a case of unplaced buildings being under the main island
- Incorrect tooltip information in the lore section of milestones
- Villagers refusing to move if starving and no food available

If you experience any bugs please report on the discussions board or my Discord. The demo version of the game has also been updated with all recent fixes.

Thanks,
Matt.

Regular Update v1.14 (Mar 16, 2023)

This regular update contains a few wanted features such as auto-save and quest notifications. This update also includes a crash fix for the villager AI, other fixes and various QoL improvements. Also, Steam Spring Sale is here at 5pm GMT!

ADDED:
- Steam Rich Presence
- Auto-save feature, saving every 10 minutes
- Buildings will now appear to be on fire if damaged
- Notifications below quest button if quest available/completed

GENERAL CHANGES:
- Portals can now only be moved onto the same island they were built on (fixes Island unlock exploit)
- Pressing spacebar/options menu to pause/resume sets speed to previous instead of simply 1x

UI:
- 'Food Shortage' quest now correctly says 'Plot' instead of 'Farm'
- Trading Strawberries now displays the correct value
- Added which tier each buildings belongs to in tooltips
- Save/Load game list now scrolls correctly
- List of save games is now sorted by most recent
- Overwriting a save file now requires confirmation
- Lore unlock progress added to the Milestones panel
- Building tiers now correctly mark as unlocked in the Milestones panel
- Replaced missing sprites on the villager renaming UI
- Scene fading

FIXES:
- [Crash fix] Overflow error when a villager tries to submit a non-existent resource
- Being able to build more than 1 Mooring (limit is 1 per game)
- Cancelling a building move now correctly restores that building to it's original state
- Building radius circles no longer enabled on load
- Fixed "Tree Cutting" quest, no longer repeats infinitely

PERFORMANCE:
- Added LODs/culling to distant trees and grass, decreasing load on the CPU
- Optimized villagers that are assigned to Watch Balloons

If you experience any bugs please report them on the discussions board or my Discord. The demo version of the game has also been updated with all recent changes.

Thanks,
Matt.

Poly Skies - Spring Sale!

That's right, it's Steam Spring sale time and Poly Skies will be a lovely 20% off in it's duration, starting March 16th at 5pm GMT! But what else?

Update 1.14 will be released just before the sale starts. Some highlights will include:
- Crash fixes
- Auto-save feature
- Many quality of life improvements

Coming up:
- More buildings (about time huh?)
- More atmospherics (how lovely!)
- Places of power (how mysterious!)
- Other stuff (how vague!)

Thank you for everyone sending in bug reports and suggestions, all of which have been taken on-board. It's been amazing to see some of you enjoying the game on Twitch and YouTube.

Don't forget to join/use the Discord for bug reports, suggestions, updates or submit content!

Thank you,
Matt.