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Poly Skies News

Major Update v1.11 (Mar 3, 2023)

Hi all, this major update contains farming plots, food resource separation, fixes for a few serious bugs and hopefully a small performance boost. Thank you for all that have played the game and especially to those who provided feedback via the Discussion boards or Discord. Changes below...



ADDED:
- The food resource has been split and new resources added:
*Wheat
*Corn
*Fish
*Strawberries
- New building "Plot" for growing crops (Tier 1)
- Wheat Mill and Watch Balloon now show radius of effect
- Villagers will now eat random food items (no priority)
- Villagers will now sometimes display their current thoughts
- Achievements "Strawberry Delight", "Golden Harvest", "Kernel King", "Master Angler"
- New large island variety

CHANGED:
- "Farm" renamed to "Wheat Mill", taking 1 villager, and is now Tier 2
- Wheat Mill now boosts up to 8 nearby plots by 2x
- Slightly reduced output of the Wheat Mill to balance new food resources
- Made the collision boxes of some buildings smaller
- Square path is now Tier 1
- Background mountain models

FIXED:
- Arborist no longer breaks if you manually chop down a tree (for real this time!)
- Arborist no longer moves existing trees when moving the building (also for real this time!)
- Mass building feature no longer used when moving buildings, causing incorrect building to be selected
- Various issues with Snatchers, including a case of a memory leak

PERFORMANCE:
- Added LODs to islands, decreasing load on the CPU

If you experience any bugs please report them on the discussions board or my Discord. The demo version of the game has also been updated with all recent changes.

Thanks,
Matt, Red Phoenix Studios.

Regular Update v1.10 (Feb 18, 2023)

This regular update contains new decor items, which can now stack to your hearts content! Try to resist building a tower of crates and barrels! Check the update notes below...



ADDED:
- Decor items:
  • Barrel (Tier 4)
  • Crate (Tier 4)
  • Bench (T3, available in demo)
  • Fence (T3, available in demo)
- Tooltip over the happiness percentage
- New quest triggered by villager happiness of below 50%
- Mass building now implemented by default

CHANGED:
- Fishery origin point, will now rotate as expected
- Decor items can now be placed on one another (use wisely!)
- Re-ordered buildings buttons based on when they are unlocked
- Building rotations no longer reset when multi-placing

FIXED:
- Villagers getting stuck trying to get to their workplace
- Arborist no longer breaks if you manually chop down a tree in it's radius

If you experience any bugs please report them on the discussions board or my Discord. The demo version of the game has also been updated with all recent changes.

Thank you,
Matthew, Red Phoenix Studios.

Minor Update v1.09 (Feb 12, 2023)

This minor update adds some new achievements, a quest, UI tweaks and a couple fixes.

If you experience any bugs please report on the discussions board or my Discord. The demo version of the game has also been updated with all recent fixes.

ADDED:
- New quest for tree removal
- Quests can now offer various rewards, not just coin
- New achievements: "Getting Wood", "Not So Green" and "Dude, where's my house?"

CHANGED:
- Minor UI tweaks
- Wood output slightly reduced

FIXED:
- Tutorial achievement "Training Wheels" not unlocking in some cases
- No sound when clicking certain buttons


Thanks,
Matt, Red Phoenix Studios.

Quick Fix v1.08 (Feb 11, 2023)

This minor fix addresses the bug where, if you cycle from repair mode into build mode, you could not select and place a building if it was previously selected. This also fixes the building spawning beneath the main island.

If you experience any bugs please report on the discussions board or my Discord. The demo version of the game has also been updated with all recent fixes.

FIXED:
- Unable to select building after cycling through repair mode into build mode


Thanks!
Matthew, Red Phoenix Studios.

Regular Update v1.07 (Feb 10, 2023)

This regular update contains a new quest system which will initially be used as a new-game tutorial guide, the system will be expanded with more quests soon. Also in this update are more fixes and QoL improvements.



If you experience any bugs please report them on the discussions board or my Discord. The demo version of the game has also been updated with all recent changes.

ADDED:
- Quest system, currently used for a tutorial but will be expanded in future
- New achievement for completing the tutorial quests
- Ability to repair damaged buildings when not in combat
- VFX when a Snatcher is killed
- Updated localizations for German and French
- Social media links on the main menu

CHANGED:
- UI upgrade (visuals, ease of use, expected behaviour improved)
- New logo!
- Trading has been re-balanced and coins are now more rare and valuable
- Minimum render scale now 0.5 instead of 0.1
- Edge scrolling now moves the camera at the same speed and smoothness as other controls
- Right mouse button can now be used to pan the camera while not in construction mode
- Slightly changed the cameras minimum height, zoom and rotation amounts

FIXED:
- Airship nose pointing directly at mooring
- Villagers now marked as homeless or workplace removed if respective building destroyed
- Villagers getting stuck at home when they should be working
- Villagers getting stuck at buildings if moved or destroyed
- Villagers now rotate correctly at certain buildings (campfire, shrine)
- Edge scrolling vertically was moving camera horizontally
- Windowed mode should now work correctly and not modify resolution or switch back to full screen
- Game settings not being saved with default values on installation

DEMO SPECIFIC:
- Fixed demo limitations text


Thank you,
Matthew, Red Phoenix Studios.