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  3. Dev Log #9 | Upcoming July Update: Factory Map Extension, New Rooms & Enemies

Dev Log #9 | Upcoming July Update: Factory Map Extension, New Rooms & Enemies

Hi Adventurers!

After the post-launch busy bug fixes and the release of our future dev plans for the Early Access version, the first content update of Oblivion Override is expected to come out during this mid-July. As we have introduced in our Roadmap post, making an extension for the design of the level Factory has been our priority. In the upcoming update, the first map will get a further extension and be divided into two areas

[h2]Bigger Map[/h2]
The abandoned factory is the first level players encounter in the Dulce Base. On this map, adventurers learn wallrunning and dodging techniques, gradually get used to combat patterns, and collect necessary resources for early stages. Yet after the EA release, we have received some player feedback that the Factory is quite hard in the early stage as a starter map, especially under high Alerts. 

In order to make the early resource collection and growth experience faster, and also to give the Factory greater meanings than simply a tutorial level, we have made the first map 50% larger than the original and divided it into two different areas. There will also be more combat rooms and new enemies as the size of the map increases. We hope that with these refurbishments, we can show more of the wasteland-arsenal-styled design and gameplay of the first map.

[h2]Starter Area of The Factory[/h2]
The former part of the Factory is quite similar to the Factory as you may have known. Apart from the indigenous residents like the Repairmen, still lurking in the area, this area is a bit less dangerous than the original Factory and has three combat rooms. Players can accumulate initial resources with a relatively smoother start. Familiar enemies that are much more powerful are yet to be seen replaced by some new bulky fellows:


[h2]The Occupied Arsenal[/h2]
Passing through a platform bridge brings the player to a new area where the factory has been completely taken over.


Based on the concept of “arsenal”, we have visually refurbished the latter half of the first map, introducing more steel structures and electro-mechanical elements. In this area, adventurers will encounter better-trained, more threatening enemies, including Boxers, Tiny Cannoners, and Archers that you are familiar with.


Along with these officer enemies come their Canine Bots. They will patrol the latter half of the Factory as regular enemies.


After the Factory map update, we will continue to polish and enrich the gameplay to optimize the player's gaming experience. As a sneak peek, our subsequent content update will be focused on the [Mecha system] which is expected to bring considerable changes to the game. If you have any ideas or suggestions, please feel free to join the Discord and discuss with us.