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  3. Weapons in Oblivion Override Vol. 1 - Weapon Preview, Redesign & Recast System

Weapons in Oblivion Override Vol. 1 - Weapon Preview, Redesign & Recast System

Hi adventurers, good to see you again!

It’s been a while since Next Fest. We've been engaging in a closed development phase based on your demo suggestions and survey feedback since then, fixing crashes and working on weapon optimization & new gameplay content.

In the following few months, we will continuously share our dev progress and secrets behind the Dulce Base, and first of all, let’s talk about the weapon system - one of the core components of Oblivion Override.

[h2]Overview[/h2]
In Oblivion Override, there are different main types of weapons such as daggers, swords, hammers, axes, and fists. Whether it's slaying through splashing blood with a big axe or dodging through groups of enemies with daggers, we hope the unique skill and random attributes possessed by each weapon can always make your hack-n-slash gameplay refreshing.



Amongst Next Fest demo feedback, we found several main issues about weapons that players are concerned most:
  1. The skill design of some weapons doesn’t lead to smooth slashing experience during battles as we expected;
  2. Some weapon attributes are not powerful enough and cannot fully show the weapon speciality;
  3. Weapon balance is not good enough that some weapons are much less used than others.

Based on these feedbacks, we immediately set out to optimize and even redesign those weapons, hoping to bring a diverse and balanced weapon gameplay experience to you at launch.

[h2]Weapon Changes[/h2]
From your feedback, we found that daggers (such as Bayonets), Jet Fists, Supre Slugger, Sawpop, and Storm Coil have a lot of room for improvement in skills and attributes.

For example, the skill of the Bayonets in the DEMO is Binary Vortex, which will cause the character to fly up a bit. We designed it to make Bayonets more flexible, but this brought movement inconvenience in the real game.

So we've modified the original skill to Roundhouse Kick - a powerful forward kick that breaks the enemy's guard and triggers rupture. The vertical movement now becomes lateral movement, and the skill can even evolve into a bursting combo.



Besides, we have merged the original attribute "Rupture" into skill, and created a new attribute "Bloodthirsty" for replacement: 35% chance to restore 1% of max HP when killing an enemy in rupture. This will make Bayonets more useful in fight.

Another typical weapon, Supre Slugger, has also been optimized - the original attribute was catching the baseball resets its cooldown. We found that during the game, especially in complex situations, it is quite difficult to predict the direction of the baseball and reset cooldown.

So we changed this skill to "Division": 15% chance to divide a baseball each time it hits an enemy. This makes the weapon more powerful and visually striking.



Additionally, since many demo players reported Jet Fists are not that wieldy because of the low attack speed and long attack animation, we also reworked the attack animation and the skill effect of "Jab": always strike a heavy punch in 5s after using Flying Fists. Now Jet Fists are more flexible and its power has been noticeably improved.

Some other weapons have also been modified, but in general, we have appropriately upgraded most of the weapons in terms of performance, ease of use, and skill balance, so that players can fight more smoothly with enjoyment of fast-paced intense combat.



[h2]New Weapons Preview[/h2]
In addition to those playable weapons, you can also see some weapons that are only for display in store during the demo playtest, such as Violet Dagger, Grasscutter, and Ascendance. We've also optimized these weapons, and they'll be available upon launch with a new look.

For example, the Grasscutter that appears in the store — compared to fast daggers and powerful hammers and axes, the performance of the Grasscutter is somewhere in between. Its four-shot combo has a wide range in front, and can even attack flying enemies.



As its name suggests, its blade is designed to be leaf-like with its handle also in the shape of a four-leaf clover, and its skills are naturally related to plants: After smashing, placing a random plant cannon to shoot enemies automatically. It can be surprisingly helpful in some long boss fights if cannons are placed in the proper location.



Another weapon, Violet Dagger, has a "Ambush" skill that can move behind enemies in a flash and deal high damage. With quick movement, this skill allows you to get close to enemies instantly to backstab. We've adjusted the skill animation, now backstab is more useful in real game, you can attack immediately after ambush.



[h2]Weapon Recast System[/h2]
Besides different skill effects, each weapon in Oblivion Override is also given a variety of random attributes, some of which increase the charge effect, and some can increase the damage to enemies in certain debuff. In the current developing version, you can also unlock the Weapon Recast Room at the NPC ‘Mr. Xie’ to refresh the weapon attributes, crafting the most suitable weapon for yourself.



In our future dev blogs, we will continue to share more about weapon optimizations, as well as a little more sneak peek into some new weapons in development. If you have any suggestions for the game, please leave a comment below or join our official Discord server to discuss together with fellow adventurers!

Offical Discord: https://discord.gg/TDHs4MPRXu