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  3. 11.15 Update Out Now |Alert Upgrade, Mecha Enhancement, and 20% Off

11.15 Update Out Now |Alert Upgrade, Mecha Enhancement, and 20% Off


Hey Adventurers!

The new November version update of Oblivion Override is now available!

In this updated version, we have upgraded the Alert System, raising the maximum Alert Level from 5 to 8, and adding Boss Evolution. We've also introduced 'Mecha Enhancement' for each Mecha under higher alerts, expanding the difficulty experience in the later stage of the game.

At the same time, this version adds a new Virus Mode switch for beginners, as well as bonus-carrying enemies and additional terms of service from Mr Xie, etc. We hope that these will provide more support and benefits for the arduous journey through Dulce Base. Detailed feature descriptions can be found in our last dev blog as a update preview:

https://store.steampowered.com/news/app/1952370/view/3748743244096115513

The game is currently open for a two-week 20% off discount, and if you want to try out the pre-level content, you can download the free demo on the game's shop page!

https://store.steampowered.com/app/1952370/


[h2]11.15 Update Log[/h2]

*Please note that due to the large number of changes in this new version, the data of your current game will not be retained after the update.

[h3]Alert Level Upgrade, Boss Evolution[/h3]

- The maximum Alert Level has been increased from 5 to 8.
- Debuff designs such as “starting with “1 HP” or “HP recovery reduced” have been removed. Instead, the drop rate of Energy Tanks has significantly decreased, requiring players to explore the map more actively and use healing opportunities cautiously.
- In Alert Level 2, in addition to the Boss Portal being randomized, the enemy distribution in Dulce Base will also be more random.
- Alert Level 3 introduces evolved forms for each area's Boss.
Evolved Bosses will have more intimidating appearances and stronger attacks. For example, the rooftop Boss Tiyen will equip sturdy mechanical armor and powerful ranged firepower after evolving, transforming into a terrifying steel giant. In its advanced form, Tiyen will launch tracking missiles and summon steel fragments raining down from the rooftop, crushing the tiny intruder with powerful strikes.



Meanwhile, Mechanist Leon will deliver an even more thrilling show in his advanced evolution form. The floating poker sequences in mid-air will be more enduring and rhythmically descend one after another. While the core poker cards sweep across the ground from side to side, they will continuously roll outward, launching poker attacks. These new “performances” serve as a constant reminder for the audience to always pay attention to the ever-changing "fatal" details on the stage.



- Alert Level 5 introduces a new enemy - the Mycovirus.
There's a chance for advanced enemies to spawn Mycoviruses upon death. These minions of Eset, the instigators behind the forced evolution of robots in Dulce Base, usually lie dormant within the bodies of other enemies, and burst out to launch fierce attacks against adventurers when the time is right.
- Alert Level 7 adds random buffs. All elite enemies will acquire a random ability, making battles more threatening and unpredictable.
- Alert Level 8 imposes evolution restrictions. Players now choose between two options instead of three, and the Nanite cost for refreshing evolutions is doubled. This compels players to allocate their limited Nanite resources more judiciously.

[h3]Mecha Upgrade and Other New Features[/h3]

- After clearing Alert Level 4, a new feature Mecha Upgrade will be unlocked. Players can expend Pure Nanites to further enhance the combat capabilities of each mecha.



- The Shelter Base has introduced the setting of Virus Mode. Following the preview in the last blog, we have made further adjustments to this Assist Mode:

Enabling Virus Mode will reduce the game difficulty, providing player characters with a 40% DMG reduction and an additional 1 Dash charge. It's important to note that when Virus Mode is active, “unlocking” alert levels higher than Alert Level 1 is not possible. We hope this mode primarily aids novice players in overcoming early-stage battles, better preparing them for tackling higher difficulty challenges in the future.



- Yadi now goes out periodically to help players gather resources.
- There is now a chance for enemies in exploration areas to appear carrying Nanite Matrices. These enemies have increased HP, higher ATK, and a troublesome Enhanced Guard ability.

- Mr. Xie has added new trade offerings to assist players in facing challenges under high alert:
- New Trade: Port the Search Dog accompanies Mr. Xie. As an exceptional search dog, it always completes tasks perfectly, aiding players in discovering hidden corners of Dulce Base.
- New Trade: Brady can now assist players in repairing damaged Kinetic Cores. However, the repair process consumes a significant amount of energy, so it's limited to once per session.

[h3]Optimizations and Fixes[/h3]
- The drop mechanism for Spike Cores has been optimized. Before unlocking this DNA, on the Greenhouse map at high alert levels players will inevitably encounter evolved Robotic Nymphs.



- The random pool for battle rooms has been optimized. In high alert levels, some battle rooms with enclosed spaces will no longer appear. We aim to mitigate the negative impact of challenging terrain, allowing players to focus more on combat.
- The settlement mechanism for battle rooms has been optimized. Now, when enemies that summon creatures die, the battle does not immediately end.
- Monster configurations in battle rooms have been optimized to be more reasonable at various alert levels.
- Interactions with Gular have been optimized. Now, his appearance location will be more random, and even at the player's most vulnerable moments, he will initiate irresistible trades.
- The mechanism for Gift·Energy Tank has been optimized. The probability of expired gifts has significantly decreased, while regular Gifts can provide players with an additional 60-second movement speed boost buff.
- Fixed a bug where the Rhythmix auxiliary module's damage boost was ineffective against Spike Cores.
- Fixed an anomaly in the animation after the conclusion of Dr. Willian's storyline.
- Corrected some translation errors.

If you encounter any bugs during gameplay, feel free to join our official Discord and provide feedback to the administrators. We will address issues on a one-on-one basis to ensure a smooth gaming experience for all players.