First Gameplay Reveal | Our Team and Initial Design Concepts
Hello everyone, we are Humble Mill, the development team of Oblivion Override.
We are incredibly grateful for your interest in our game - the support we’ve gotten since the announcement of Oblivion Override has just been overwhelming! We are currently working on the English closed beta test which will also be launching today.
To get you a better insight into this roguelike hack-n-slasher, please check out our first official gameplay video here:
[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]
In this dev blog, we will be sharing some of our thoughts and inspirations behind Oblivion Override. If you have any questions or comments regarding the story and gameplay, please don't hesitate to leave them below.
[h3]Who are we?[/h3]
We are Humble Mill, an indie game studio of 10, and we’re passionate about playing and creating games! Side-scrollers like the Castlevania series, Hollow Knight, and Dead Cells are some of our favorites, and we’ve always dreamed of making our own game in this space.

Since founding in 2016, we’ve been all about creating action game experiences and launched our first project, Jiu Li, in 2017 for mobile. After that we did some more exploring and prototyping, which led us to Oblivion Override - our second project, and first attempt on PC.
[h3]What was the inspiration for Oblivion Override?[/h3]
We are all big fans of side-scrolling action games, so wanting to create something in this genre has always been a part of us. Also, we had already accumulated some experience in the development of side-scrollers. While the core gameplay of these games is pretty established, we’re still hoping to find something new and exciting about them.

[h3]How about the art style of the game?[/h3]
It’s tough to put into words what the exact style of the game is. We went with a more dieselpunk design direction for the characters, and introduced quite a bit of post-apocalyptic elements in the game world.
After a lot of trial, we were able to land on a visual presentation that we’re happy with, and we hope you’ll like it too.

[h3]What are the narrative and gameplay like in Oblivion Override?[/h3]
We wanted to create a world that’s familiar but still feels fresh, with awesome characters and a killer story threading everything together. So we figured that a fragmented narrative felt most proper.

We also wanted the player-controlled protagonist to feel super responsive and have lots of room to grow, and that’s how we decided on adopting Roguelike mechanics.

Some players may be curious about why we chose the words Oblivion and Override. For one thing, Oblivion tries to convey the concept of “annihilation” - the process of turning matter and antimatter into energy when they meet, while Override is relevant to certain devices to suspend automatic functions on machines. Want to take a wild guess why we named the game with these meanings?
[h2]About Beta Testing[/h2]
Our first round of English closed beta test will be open today (i.e. Friday at CST time)!
We will continue accepting application forms so please don’t forget to join our Official discord and apply for the playtest there!

In future updates, we’ll be showing off some character designs, gameplay mechanics, and sharing some of our plans and ideas. Don’t miss out on all the fun and also make sure to follow us on Twitter to stay up-to-date on our lastest news, exiciting content, and giveaway events.
We'll catch up with you in the next dev blog. Stay tuned and let us know your questions or suggestions in the comments below!
We are incredibly grateful for your interest in our game - the support we’ve gotten since the announcement of Oblivion Override has just been overwhelming! We are currently working on the English closed beta test which will also be launching today.
To get you a better insight into this roguelike hack-n-slasher, please check out our first official gameplay video here:
[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]
In this dev blog, we will be sharing some of our thoughts and inspirations behind Oblivion Override. If you have any questions or comments regarding the story and gameplay, please don't hesitate to leave them below.
[h3]Who are we?[/h3]
We are Humble Mill, an indie game studio of 10, and we’re passionate about playing and creating games! Side-scrollers like the Castlevania series, Hollow Knight, and Dead Cells are some of our favorites, and we’ve always dreamed of making our own game in this space.

Since founding in 2016, we’ve been all about creating action game experiences and launched our first project, Jiu Li, in 2017 for mobile. After that we did some more exploring and prototyping, which led us to Oblivion Override - our second project, and first attempt on PC.
[h3]What was the inspiration for Oblivion Override?[/h3]
We are all big fans of side-scrolling action games, so wanting to create something in this genre has always been a part of us. Also, we had already accumulated some experience in the development of side-scrollers. While the core gameplay of these games is pretty established, we’re still hoping to find something new and exciting about them.

[h3]How about the art style of the game?[/h3]
It’s tough to put into words what the exact style of the game is. We went with a more dieselpunk design direction for the characters, and introduced quite a bit of post-apocalyptic elements in the game world.
After a lot of trial, we were able to land on a visual presentation that we’re happy with, and we hope you’ll like it too.

[h3]What are the narrative and gameplay like in Oblivion Override?[/h3]
We wanted to create a world that’s familiar but still feels fresh, with awesome characters and a killer story threading everything together. So we figured that a fragmented narrative felt most proper.

We also wanted the player-controlled protagonist to feel super responsive and have lots of room to grow, and that’s how we decided on adopting Roguelike mechanics.

Some players may be curious about why we chose the words Oblivion and Override. For one thing, Oblivion tries to convey the concept of “annihilation” - the process of turning matter and antimatter into energy when they meet, while Override is relevant to certain devices to suspend automatic functions on machines. Want to take a wild guess why we named the game with these meanings?
[h2]About Beta Testing[/h2]
Our first round of English closed beta test will be open today (i.e. Friday at CST time)!
We will continue accepting application forms so please don’t forget to join our Official discord and apply for the playtest there!

In future updates, we’ll be showing off some character designs, gameplay mechanics, and sharing some of our plans and ideas. Don’t miss out on all the fun and also make sure to follow us on Twitter to stay up-to-date on our lastest news, exiciting content, and giveaway events.
We'll catch up with you in the next dev blog. Stay tuned and let us know your questions or suggestions in the comments below!