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Community Log - The Undead Horde



[h3]Reporting in, Agents. [/h3]
We’re back with the latest updates from the B.R.I.M. Support Division.

This is the first entry in our Community Log series, here to keep you hyped with Whisper Mountain Outbreak. We want to share some interesting behind-the-scenes from the development. Be on the lookout, as a new entry drops every week!

[h3]The Living Undead of Whisper Mountain Outbreak[/h3]
While playing the game, the generic zombies are one of the anomalies you will see the most. We took the utmost care in designing the zombies to fit the environment. While they are scattered across the map to disrupt your investigation, the horde will also be alerted when you proceed to certain areas or make too much noise.

They’re just ordinary humans, afflicted by the entity whispering through the fog.

The mining incident at Mount Bisik led to the emergence of an unknown entity, affecting civilians living in the vicinity of the mountain. The entity will affect the living by turning them into a raging walking corpse with no way of recovering. When humans can’t contain their negative emotions, such as fear, anger, or despair, they will be taken over by an evil force and become possessed.

The mystical force amplifies the undead through their distressed emotions, using rage as their fuel to move and kill the living. Controlled by the entity, these undead see and indiscriminately attack the living with bare hands or whatever melee weapons they can grab.

The entity not only affects the living, but it also takes over the dead. As long as a body has a head and functioning limbs, the entity will possess these empty husks.

All media shown below are works from past and current iterations, some of which you may see (or not) in the game.

Illustration of Mayit (Undead), the generic zombies of Whisper Mountain Outbreak.


A basic zombie running animation. It is quite scary if you run into a horde of them.

A generic zombie with police armor.
With some armaments still from their police duty, they are more durable than most.


These anomalies were inflicted with an evil curse.

They sometimes hover in midair while being dormant.

The corpse also plays a huge role in setting the environment.
Some of them may already be put to rest, while some of them can still attack you.



[h3]Over 120,000 Agents Have Wishlisted for the Game! [/h3]


Tune in next week when we will be sharing more behind-the-scene stuff you see in the game.

[h3]Wishlist and play the limited-time demo now![/h3]
https://store.steampowered.com/app/1953230/Whisper_Mountain_Outbreak/
Don't forget to wishlist us so that you can be informed of any upcoming updates!

Be prepared for the outbreak, agents!
Do keep in touch for a new mission briefing.


Stay sharp, and keep surviving! 🧟‍♂️💥
— B.R.I.M. Support Division


[h2]Join the Survivors Network![/h2]
If you encounter any bugs or want to give us feedback, feel free to join our community!



More Whisper Mountain Outbreak content on social media!

Developer Diary #1: Welcome to Whisper Mountain



[h3]Reporting in, Agents.[/h3]

This is one of many entries where we will take a look at some behind the scenes content and interviews with the developers. You might learn some new insights on how to survive the outbreak. Expect a new diary entry every month, each featuring a variety of interesting discussions!

For this month’s entry, Kashuur, the community manager at Toge Productions, having a chat with one of the crew members working on Whisper Mountain Outbreak — Kriswin Yuniar. From building the lore and shaping the atmosphere to designing characters and environments, Kriswin plays a huge role in bringing the game to life.

Grab a warm drink, equip your flashlight, and proceed with caution. Let’s venture together into the creative depths of Whisper Mountain Outbreak!

A close look at our latest key art. What evil forces lie beyond the fog?


💬"Hi, Kriswin! So glad to have you with us today! I know for sure, a lot of people are curious to know more about you. So, we maybe should start from there first."

[h3]Who are you, and what do you do on this project?[/h3]
Kriswin: "Hi, I’m Kriswin, the supervising artist at Toge Kediri—formerly known as Tahoe Games, before joining the Toge Productions family. I lead the visual direction for Whisper Mountain Outbreak, ensuring that everything, from character sprite designs to environment styles, aligns with the tone we’re aiming for.

Basically, everything you see on screen goes through my review before it’s approved by the game director. I also work closely with our narrative team to help shape the game’s lore and worldbuilding."

[h3]Footage from older iterations.[/h3]


[h3]Footage from recent iterations.[/h3]


[h3]Enemies wearing different type of clothes.[/h3]


[h3]Samples of character models and objects.[/h3]


💬"I see... That’s kind of like saying you’re the secret boss behind the game, right? Just kidding! But that does bring up an interesting point. Since I know many people in the community are really hyped, let’s talk a bit about the game."

[h3]From your perspective, what is Whisper Mountain Outbreak?[/h3]
Kriswin: "Whisper Mountain Outbreak is our love letter to fellow fans of classic survival horror, especially those who hold the Resident Evil Outbreak series close to their hearts. We recognize that RE Outbreak was a franchise ahead of its time. Even today, it still has a passionate fanbase that longs for its return from the grave.

As longtime fans ourselves, we felt compelled to create our take on what a modern Outbreak experience could be. Of course, we don’t intend to and could never hope to replace the original series. However, with this game, we aim to contribute to the growing library of co-op survival horror titles and offer a little something to ease the lingering nostalgia that many of us share."

More footage from our latest update.

💬"Hey, I’m also a big fan of zombie games, you know? That’s why I’m super excited for Whisper Mountain Outbreak! But here’s the tricky part.. As a player myself, I’m always on the lookout for something new to play, and with so many zombie games coming out soon, it’s tough to choose. So..."

[h3]What makes Whisper Mountain Outbreak stand out from other zombie games?[/h3]
Kriswin: "The first thing that stands out about Whisper Mountain Outbreak is definitely our visual direction. We combine 2D pixel-animated sprites with 3D environments, all presented through an isometric camera angle. While part of this choice was due to our technical limitations, it was also a deliberate decision to evoke a nostalgic retro vibe, while still feeling fresh and relevant in the era of modern game technology.

We wanted to stand out in a sea of games chasing hyper-realistic graphics. Instead, we focus on style, mood, and the core experience of teamwork and survival.

At its heart, Whisper Mountain Outbreak emphasizes cooperation: protecting each other, sharing resources, and solving puzzles together. The game is deliberately designed to be difficult to beat if players act selfishly. That said, we also give players full freedom in how they play each character. We believe this freedom creates room for unexpected, emergent gameplay moments that feel unique in every session.

In later iterations, we added meta roguelite elements to enhance replayability, encouraging players to try new strategies and playstyles each time they start over."

Zombies will bother your investigation — clear them out before proceeding.

💬"You got me at the vibes. I played the demo before, and everything just felt right and tight. Now I’m really curious about the lore — when I played, I found some leftover notes from previous survivors and bits of info in the mission briefing..."

[h3]Where did the outbreak take place? And can you share any interesting details about how it all started?[/h3]
Kriswin: "Whisper Mountain Outbreak is set in the fictional city of Daha in 1998. The name “Daha” is a nod to our hometown, Kediri. In ancient Java history, Kediri’s royal capital was known as Dahanapura. We took the name "Daha" from that historical root.

We chose Kediri as the inspiration for Whisper Mountain Outbreak’s setting because in real life, Kediri lies between Mount Wilis and Mount Kelud, while in the game, Daha is overshadowed by the mysterious Mount Bisik.

A real-life shoot in Kediri, the developers' hometown.

Instead of taking a sci-fi approach, we leaned into supernatural horror. The outbreak in Daha is caused by the growing influence of an ancient entity that has been unleashed from deep within the mountain. Its power brings about strange phenomena, causing the dead to rise again, driven by rage and bloodlust.

We drew inspiration from the Necronomicon lore in The Evil Dead series, particularly in Evil Dead Rise, where disturbing something ancient leads to terrifying consequences."

Hence the gory environment you now see in the demo.

A sample poster we made in Bahasa Indonesia, explaining how to avoid anomalies.


💬"Oh my, that’s so cool! You guys actually used your hometown as a reference? It reminds me of how Mojiken based A Space for the Unbound on their hometown too! I’m really invested in the setting — it’s not your typical bio-zombie story. Since we’re talking about your hometown, I’d love to ask a bit more about you personally..."

[h3]Tell us a bit about the developers behind Whisper Mountain Outbreak! [/h3]
Kriswin: "We’re a team of eight developers from Toge Kediri, with one additional member from Toge Productions HQ. Back when we were still known as Tahoe Games, we partnered with Toge to publish our game Rising Hell (2021). That collaboration eventually led to our acquisition by Toge in early 2022, after they took an interest in our roguelite portfolio, particularly Rising Hell.

[h3]An action roguelite where you need to rise up and fight through hell! [/h3]
https://store.steampowered.com/app/657000/Rising_Hell/

When we were offered the Whisper Mountain Outbreak project, it was a big challenge for us. This is our first time working on an online multiplayer game, as well as our first 3D title. We’ve learned a great deal throughout the development process, and what you’ll be playing is the result of our team’s hard work. Something we’ve poured our hearts into and are truly proud to share."

[h3]A recent selfie from the developers at the studio in Kediri.[/h3]



💬"Just that small number of devs making a game of this scale? You guys must’ve worked extra hard to achieve something like this. It’s absolutely amazing, and I can’t even begin to comprehend how you guys pulled it off! With the game just a month away from Early Access, everyone must be wondering how long you’ve been working on it."

[h3]When did the development of Whisper Mountain Outbreak begin and how is it going so far? [/h3]
Kriswin: "Development for Whisper Mountain Outbreak began in early 2022. During the pre-production phase, we initially considered setting the story within the same universe as Toge’s Infectonator franchise. However, we eventually decided to separate the two, allowing us to create a darker, more serious tone for world-building.

In the early iterations, the game focused on a group of strangers forced to work together to survive while trying to escape a spreading curse in the city. But later, our game director proposed a new premise: the survivors are now anonymous recruits, brought in by the leader of a secret government agency to continue an investigation and find a way to stop the ancient entity’s influence from spreading beyond the city of Daha.

Character artwork design for the agents.

We believe this shift gave the game a stronger direction. Players are now free to define their character. At the start of the game, they can choose a background class or job, each with unique skills. They can also fully customize their character’s appearance, as the design was intentionally kept identity-neutral to allow more immersion. This way, players can truly immerse themselves in their chosen role.

The secret-agency theme also ties in nicely with modern horror and new weird fiction, drawing inspiration from works like the FBC in the Alan Wake universe and the SCP Foundation."

Logo of the Bureau of Research and Investigation of Metaphysics (B.R.I.M.)


💬"You guys definitely pulled this one off with the new changes. I see our community members are even more hooked with the current iteration! I wish you all the best of luck with the preparations leading up to the August release. Also, thank you so much for taking the time for this interview. And... "

[h3]Before we wrap up, is there anything you’d like to say to the community? [/h3]
Kriswin: "We hope you enjoy our game! Grab your friends, siblings, partner, or even your spouse and play together. If you're looking for people to team up with, feel free to join our Discord. Who knows, you might make some new friends too.

While we all wait for an official remake (if it ever happens), there’s no harm in giving our game a shot!"

[h3]Wishlist and play the limited-time demo now![/h3]
https://store.steampowered.com/app/1953230/Whisper_Mountain_Outbreak/
Don't forget to wishlist us so that you can be informed of any upcoming updates!

Be prepared for the outbreak, agents!
Do keep in touch for a new mission briefing.


Stay sharp, and keep surviving! 🧟‍♂️💥
— B.R.I.M. Support Division


[h2]Join the Survivors Network![/h2]
If you encounter any bugs or want to give us feedback, feel free to join our community!



More Whisper Mountain Outbreak content on social media!



PAX East 2025 Debrief - Survived the Horde, More Agents Recruited!



[h3]Reporting in, Agents.[/h3]
Thank you for your visit to PAX East 2025! We're off to a good start this year with the early access release in August!

Back in May, we attended PAX East in Boston to showcase Whisper Mountain Outbreak with the latest update before we teased more in the Early Access build. With more fans coming to the booth and catching up with friends we knew from previous years, we are more than prepared to meet them. Some of our Toge crews were flown from Indonesia to assist with the event, and our incredible community volunteers, who had been supporting us over the years, were also present to help.

[h3]Here's the list of upcoming games we showcased for PAX East 2025[/h3]
ːsteamthisː Kriegsfront Tactics
ːsteamthisː Whisper Mountain Outbreak
ːsteamthisː Moses & Plato - Last Train to Clawville
ːsteamthisː Compensation not Guaranteed
ːsteamthisː Undusted: Letters from the Past

From the in-house development side of Toge Productions, we are currently developing and showcasing two titles: Kriegsfront Tactics and Whisper Mountain Outbreak. As one of our passion projects to add some flavor to the survival horror genre, we were excited to showcase Whisper Mountain Outbreak. We hope our showcase from PAX East can bring more Agents to join the cause to stop the outbreak.

Check out the short recap we made for all the games we showcased at PAX East 2025![h3]Toge Productions Recap Shorts on Youtube[/h3]

[h3]Check some of the on-site photos we took! [/h3]


[h3]We have a media station with controller support ready to use![/h3]


[h3]A view from the front, the crowds started coming in![/h3]


[h3]More people are coming during the rush hour on Saturday![/h3]


[h3]Another view from the side when it's crowded. The attendees are enjoying their time![/h3]


In the next announcement, we will show you some teasers and diary entries exclusively from the B.R.I.M. Support Division.

[h3]We hope it will help you to prepare for the outbreak in August.[/h3]


[h3]Wishlist and play the limited-time demo now![/h3]
https://store.steampowered.com/app/1953230/Whisper_Mountain_Outbreak/
Don't forget to wishlist us so that you can be informed of any upcoming updates!

Be prepared for the outbreak, agents!
Do keep in touch for a new mission briefing.


Stay sharp, and keep surviving! 🧟‍♂️💥
— B.R.I.M. Support Division


[h2]Join the Survivors Network![/h2]
If you encounter any bugs or want to give us feedback, feel free to join our community!



More Whisper Mountain Outbreak content on social media!




Patch Notes – Difficulty Adjustment Update



[h3]Reporting in, Agents.[/h3]
A quick update on the limited-time demo, following the feedback we received over the past few days.

We’ve been listening to all your feedback, and this update focuses on fine-tuning the difficulty curve to provide a more balanced and enjoyable experience, especially for new players just starting out.

[h3]🔧What we have changed:[/h3]
[h3]🔸 Elite Enemy Types Removed from Early Levels[/h3]
To help new players have a chance to learn and adapt on the field, we adjusted the gameplay so that elite enemies would no longer appear in the early stages.

However, be prepared for what awaits. Danger still lurks at many corners Mount Bisik. We hope this provides a fairer learning curve while keeping you attentive during your investigation.

[h3]🔸 Reduced Zombie Count Across All Levels[/h3]
We’ve adjusted the total number of zombies to make each level feel more manageable without losing the thrill of survival.

You can expect a tighter pacing but with fewer overwhelming encounters. Hopefully, this will be more exciting for solo players!

We also reviewed some community gameplay sessions, taking a reference from a few stream recordings listed below. This demonstrates the challenges of the early levels. We also had received similar feedback from our community members.

Check out the streams from Hololive Indonesia members below as an example: 🎥 Kaela's HoloID stream 🎥 Iofi's HoloID stream 🎥 Risu's HoloID stream 🎥 Zeta's HoloID stream

This patch notes focuses on creating a smoother progression while maintaining the core intensity of the game.

We’ll keep monitoring every gameplay data we receive and continuously listening to your feedback—so keep it coming!

The Bureau faces an unknown force of evil, and we need all the help we can get to stop the outbreak from spreading further.

[h3]Wishlist and play the limited-time demo now![/h3]
https://store.steampowered.com/app/1953230/Whisper_Mountain_Outbreak/
Don't forget to wishlist us so that you can be informed of any upcoming updates!


Stay sharp, and keep surviving! 🧟‍♂️💥
— B.R.I.M. Support Division


[h2]Join the Survivors Network![/h2]
If you encounter any bugs or want to give us feedback, feel free to join our community!



More Whisper Mountain Outbreak content on social media!








New Demo Update: Learn Skills. Craft Items. Face the Unknown.



[h3]Reporting in, Agents.[/h3]
The limited-time demo has been updated. B.R.I.M. agents now have more tools at their disposal to fend off the outbreak.

[h3]The B.R.I.M. Safehouse is restored, and now you are given more options on how you can operate.[/h3]
The Bureau of Research and Investigation of Metaphysics (B.R.I.M.) must keep up to maintain control over the continuously evolving outbreak. More equipment and items have been authorized for use to aid your investigation. You can access them via the Safehouse, and you can collect resources on the field to unlock more upgrades.

Be cautious as you progress in investigating Mount Bisik, where you will eventually encounter stronger anomalies in the field.

Here is the list of updates that you can check out from the new updated demo.

[h3]🛠️ Crafting System[/h3]
Craft supplies, equipment, and weapons to help your investigation.


The Workbench is now available, enabling agents to access a range of tools to support their investigations. You'll need different materials to craft the appropriate items, which can be obtained in the field and after completing missions.

[h3]⚡ Upgrade Skill[/h3]
Learn new skills, and upgrade your Agent to be more proficient on the field.



The Workbench also offers various options for agents to learn new skills. Boost physical stats, perform more actions, or unlock additional crafting options by upgrading the appropriate skills. You can earn more skill points by completing missions in the field.

[h3]🧑‍✈️ Character’s Specialization[/h3]
Now, you can choose your specialization at the start of the game.



Every B.R.I.M. Agent has a background on how they come in contact with the Bureau. There are several specializations given at random. Be sure to choose one that fits your playstyle. Whether you play solo or as a team, different specializations do matter in increasing your chances of survival.

[h3]🔫 Upgrade Ranged Weapons[/h3]
Ranged combat is your lifeline against the horde, attach your gun to shape your playstyle.



Ranged weapon attachments are available, allowing you to create custom combinations. Mix and match components like high-caliber barrels, tactical scopes, and magazine extensions to suit your needs and enhance your weapon's power. You can access them by crafting them on the Workbench and unlocking a specific skill.

[h3]🗺️ Level Selection[/h3]
All intel we had gathered are presented here. You have the freedom to proceed with your investigation as you see fit.



The level selection screen serves as the mission briefing for each new level as you progress through the game. Here, you can review your main objectives with your team and gain important field information, as well as learn about the equipment you may encounter in the specified area.

[h3]🧥 Character Customization (Wardrobe)[/h3]
Define yourself, and fight off the horde with style.



The Wardrobe is now accessible to all Agents in the Safehouse. Customize your character with a variety of pre-made heads and bodies. Outfit colors are also interchangeable. You can change your look before or after each mission.

[h3]🪖 Onboarding NPC[/h3]
Meet B.R.I.M. Captain Atma, the one who helped you before everything went wrong.



Before entering the Safehouse, you will first report to a Special Agent assigned to assist with the Mount Bisik investigation. He had contacted many agents who had failed on the field, and his intel is valuable for us before proceeding on each mission.

[h3]🔁 Game Loop (Your Chances to Retry)[/h3]
The horror is unrelenting. You have three chances to fight back.



Each new game grants you three chances to try again after failing a mission. Each failure returns you to the Safehouse—but without the supplies and equipment you brought. With every setback, one of your three lanterns shatters, and your chances of survival grow ever slimmer. You can always use the Item Box to store your items in case you fail on the field.

[h3]👹 New Elite Enemy: Hollow Mother[/h3]
A new type of anomaly has been discovered. Proceed with caution.



A new elite enemy has been added to the demo, appearing in one of the missions. Once a grieving mother, now a bloated husk twisted by cursed fog. Her rotting flesh oozes decay through pulsing holes. Slow but tough, she soaks up heavy damage—until death, when she explodes in a deadly burst of bile and bone. Be prepared and enjoy the thrill of facing against the Hollow Mother.


[h3]ːsteamthisː Quality of Life Updates[/h3]
[h3] ːsstpistolː Training Area[/h3]
Train and learn all the basics before entering the field.



New players can now learn from a new, updated B.R.I.M. manual before starting their investigations. You’ll complete several training sessions, such as movement, melee attacks, shooting, and more advanced mechanics. These exercises will help new agents get started with ease.

[h3]🔊 Proximity Voice Chat[/h3]
Working together by communicating in the field will increase your chances of survival.



You can now use local voice chat to communicate with other agents. Additionally, there is equipment to help you stay in touch when you’re far apart when covering larger investigation areas.

[h3]✉️ Invite Friends (Steam)[/h3]
Play the demo for free and invite your friends to play together as a team!
You can now invite your friends on Steam to play with. Team up for a game session and enjoy a more exciting experience together

[h3]🎮 Updated & Improved User Interface[/h3]
The UI is now more streamlined, making it easier for players to navigate the game.
After gathering feedback and conducting extensive testing, we implemented a new user interface (UI) to provide a more enjoyable experience for all players.


The Bureau faces an unknown force of evil, and we need all the help we can get to stop the outbreak from spreading further.

[h3]Wishlist and play the limited-time demo now![/h3]
https://store.steampowered.com/app/1953230/Whisper_Mountain_Outbreak/
Don't forget to wishlist us so that you can be informed of any upcoming updates!

Be prepared for the outbreak, agents!
We will be contacting you soon for a new mission briefing.


[h2]Join the Survivors Network![/h2]
If you encounter any bugs or want to give us feedback, feel free to join our community!



More Whisper Mountain Outbreak content on social media!