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Quetzal's Call News

Patch Notes 1.0.3

  • Fixed Primal Fireball staying still if not holding the joystick
  • Fixed several Flame Spikes hitboxes in 4-2 and LOST levels
  • Adjusted tile positions in 1-9
  • Made static gun activation in 3-3 near save point not depend on player position

Patch Notes 1.0.2

  • Extended hurtbox active time in Ata Saga when going inside the wall to take advantage of last couple of bullets
  • Fixed incorrect hitbox sizes in 4-9
  • Added extra save points in 1-7, 1-8 and 1-9 to ease difficulty ramping
  • Added extra spike in 1-9 to access previous Glyphets

Patch Notes 1.0.1

  • Small level adjustments to ease difficulty ramping in initial levels

Quetzal's Call is OUT NOW!

Hey everyone! Today’s finally the day, Quetzal's Call is OUT NOW!


[previewyoutube][/previewyoutube]

[h3]We started working on the game a few years ago, then life took us in different directions. But we always knew we’d come back to it. Over the years, the game has evolved, and so have we, and we couldn’t be prouder of what it has become.

To everyone who has supported us along the way - thank you! This journey wouldn’t have been possible without you. We hope you love playing it as much as we loved making it![/h3]

What is Quetzal's Call?


[h3]Quetzal's Call is a precision platformer that is easy to learn but hard to master. Use obstacles to pogo, dash and soar with unmatched agility as you navigate intricate levels and test your skills in a vibrant, treacherous world.[/h3]

What you can expect:


[h3]
  • 45 levels
  • 5 bosses
  • 107 collectable glyphets
  • Increasing difficulty with each area
  • Available in: English, Spanish, Catalan, Portuguese (Brasil), Simplified Chinese, Japanese
  • Timer option for speedrunning
  • Controls remapping
  • Full controller support
  • Optional CRT filter
  • Accessibility options
  • Works great on Steam Deck!
[/h3]

[h3]Note: The game is capped at 60 fps by default, but you can change this in the game's settings. For the smoothest experience we recommend setting the cap to your monitor's framerate. For Steam Deck OLED users there's the option to set this cap to 90.[/h3]

Follow us


[h3]Follow us on Twitter / Bluesky and consider joining our Discord to keep up to date with any updates and announcements on our future projects. Tell your friends if you like our game, it means a lot to a two person team like ours. And if you enjoy Quetzal's Call, please leave a review![/h3]

[h3]Milo & Giulia[/h3]

Official Release Date

Hi everyone,

We’re excited to announce that Quetzal’s Call will officially launch on March 5th!



Get ready to take on 45 levels and 5 bosses, with the challenge ramping up as you progress. We've had a lot of fun crafting this experience, and we can't wait for you to dive in.

Thank you for being part of this journey - we truly appreciate your support. We’re looking forward to hearing your thoughts when the time comes!

See you on launch day!

Best,
Milo & Giulia