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Quetzal's Call News

Patch Notes 1.0.8

  • Fixed bug in which after getting the dash ability in 3-MottaSua and dying in the blood puddle, dash no longer worked. Besides fixing the actual bug the blood puddle itself has been removed, as the gap still requires the use of the dash ability.
  • Fixed incorrect bounceable flags in several spinning razors in LOST-3

Patch Notes 1.0.7

  • Fixed bug in which Primal Fireballs were immediately destroyed when spawning too close to the floor/walls.

Patch Notes 1.0.6

  • Added the possibility to hit Pluma Serpis' head when it's in the firing laser sweep stage. Hitting this head still counts for the achievement "Headshots only, please".

Patch Notes 1.0.5

This patch is mainly aimed to fix bugs and balance parameters that were plaguing the Pluma Serpis encounter, making it inconsistent and frustrating to deal with.

  • Fixed pesky bug in Pluma Serpis in which the boss inconsistently started new stages without finishing the last one.
  • Lowered the probability of the middle flame razors in the Razor Rain stage of Pluma Serpis to provide a more uniform experience when retrying the encounter.
  • Decreased amount of modules that appear in the first stage of Pluma Serpis to make the stage slightly shorter.
  • Tweaked the module pattern in the first stage of Pluma Serpis to balance the stage and avoid getting too many hittable modules in a row.
  • Adjusted 2-8 and 3-6 to avoid certain situations in which the player could get stuck because of Button Spikes, forcing the player to die/restart in order to retry the puzzle and advance in the level.

Patch Notes 1.0.4

  • Fixed bug in which player could get hurt/killed while aiming Primal Fireball. Since guns are disabled during this state, this caused an issue in which they stayed disabled when respawning and caused a softlock.