⚝ First week of Beta - Test ⚝
Thanks to playtesters we managed to collect 208 pieces of feedback in just a single week. Most of those were bugs 🥵
We managed to fix 52 of those in V. 0.3.128.5205
[h3]New Features:[/h3]
► Enhanced ragdoll effects for some enemies to improve weapon impact feedback
► Added Chinese (Traditional & Simplified) and German localizations
► Unlocked and fixed the Endboss of the Sorrow Stage (but a new bug happened)
► Leveling up and skilling are no longer mandatory
► Introduced player light for better visibility in dark areas
[h3]Balance Changes:[/h3]
► Adjusted Trystia Dash mechanics.
► Modified assets and level design in various Anger and Sorrow rooms.
► Updated entries and images in the Mechionary.
► Tweaked some quests.
► Revised images and entries.
► Enlarged weapon add-in information in inventory menus.
► Altered numerous sounds and music behaviors.
► Enabled exit options in some menus.
► Adjusted the functionality of some turrets.
► Improved the input system and resolved some controller issues.
► Adjusted anger class (NERF - sorry!)
► Modified weapon Wrath repeater and laser gun (NERF - sorry!)
[h3]Bugfixes:[/h3]
► Resolved various hardstuck bugs in the map controller.
► Made several adjustments in Sorrow Rooms, fixing collider and material issues.
► Fixed an error when equipping items with shield values.
► Corrected bugs related to various add-ins: MasterExploder, Executioner, Atomic, Stormcloud, Bullseye, Scrapper, Glitcher, and Black Hole.
► Fixed missing trails for various bullet trails and add-in combinations.
► Resolved a hardstuck issue when using Emotional Overdrive.
► Fixed an issue in the Item Upgrade Panel.
► Addressed infinite Holoclone bug in Sorrow.
► Fixed a bug with the Distraught Plumber.
► Corrected UI issues in the Mechionary.
► Fixed option bugs in the main menu.
► Corrected base shop display/refresh issues with currencies.
► Fixed multiple bugs with the Anger avatar.
► Fixed a bug in the quest system.
► Resolved teleportation issue for the 2nd player when exiting secret rooms.
Also, check out Philipp's video devlog:
https://www.youtube.com/watch?v=RZtDod7yQnE
► Fixed various issues in the main menu.
► Corrected enemy behavior where they would get stuck and not destroy bullets.
► Fixed multiple bugs in the result menu.
► Corrected a bug in the dialog menu.
► Fixed bugs in the Valerie Boss fight.
► Addressed issues with the Bladed Sentinel.
► Fixed numerous bugs in Abilities (Joy, Anger, Sorrow, and Love).
► Resolved icon issues in the minimap.
► Fixed various visual bugs in boss rooms and shops.
► Addressed hardstuck issues in the Challenger Machine.
► Corrected weapon bugs.
► Fixed spawning issues in multiplayer.
► Resolved hardstuck problems with the map controller when using both controller and mouse in multiplayer.
► Fixed room change and dash issues with multiple players.
► Addressed a bug in the escape menu.
► Fixed a deadlocks issue with the treasure goblin.
► Corrected upgrade issues in the Upgrade Machine.
► Fixed Wrought & Tempera NPC dialogs and quests.
► Resolved a GPU timeout deadlocks issue caused by frequent class switching.
► Fixed a bug that incorrectly counted holograph enemies in the sorrow stage as kills in the Mechionary.
We managed to fix 52 of those in V. 0.3.128.5205
[h3]New Features:[/h3]
► Enhanced ragdoll effects for some enemies to improve weapon impact feedback
► Added Chinese (Traditional & Simplified) and German localizations
► Unlocked and fixed the Endboss of the Sorrow Stage (but a new bug happened)
► Leveling up and skilling are no longer mandatory
► Introduced player light for better visibility in dark areas
[h3]Balance Changes:[/h3]
► Adjusted Trystia Dash mechanics.
► Modified assets and level design in various Anger and Sorrow rooms.
► Updated entries and images in the Mechionary.
► Tweaked some quests.
► Revised images and entries.
► Enlarged weapon add-in information in inventory menus.
► Altered numerous sounds and music behaviors.
► Enabled exit options in some menus.
► Adjusted the functionality of some turrets.
► Improved the input system and resolved some controller issues.
► Adjusted anger class (NERF - sorry!)
► Modified weapon Wrath repeater and laser gun (NERF - sorry!)
[h3]Bugfixes:[/h3]
► Resolved various hardstuck bugs in the map controller.
► Made several adjustments in Sorrow Rooms, fixing collider and material issues.
► Fixed an error when equipping items with shield values.
► Corrected bugs related to various add-ins: MasterExploder, Executioner, Atomic, Stormcloud, Bullseye, Scrapper, Glitcher, and Black Hole.
► Fixed missing trails for various bullet trails and add-in combinations.
► Resolved a hardstuck issue when using Emotional Overdrive.
► Fixed an issue in the Item Upgrade Panel.
► Addressed infinite Holoclone bug in Sorrow.
► Fixed a bug with the Distraught Plumber.
► Corrected UI issues in the Mechionary.
► Fixed option bugs in the main menu.
► Corrected base shop display/refresh issues with currencies.
► Fixed multiple bugs with the Anger avatar.
► Fixed a bug in the quest system.
► Resolved teleportation issue for the 2nd player when exiting secret rooms.
Also, check out Philipp's video devlog:
https://www.youtube.com/watch?v=RZtDod7yQnE
► Fixed various issues in the main menu.
► Corrected enemy behavior where they would get stuck and not destroy bullets.
► Fixed multiple bugs in the result menu.
► Corrected a bug in the dialog menu.
► Fixed bugs in the Valerie Boss fight.
► Addressed issues with the Bladed Sentinel.
► Fixed numerous bugs in Abilities (Joy, Anger, Sorrow, and Love).
► Resolved icon issues in the minimap.
► Fixed various visual bugs in boss rooms and shops.
► Addressed hardstuck issues in the Challenger Machine.
► Corrected weapon bugs.
► Fixed spawning issues in multiplayer.
► Resolved hardstuck problems with the map controller when using both controller and mouse in multiplayer.
► Fixed room change and dash issues with multiple players.
► Addressed a bug in the escape menu.
► Fixed a deadlocks issue with the treasure goblin.
► Corrected upgrade issues in the Upgrade Machine.
► Fixed Wrought & Tempera NPC dialogs and quests.
► Resolved a GPU timeout deadlocks issue caused by frequent class switching.
► Fixed a bug that incorrectly counted holograph enemies in the sorrow stage as kills in the Mechionary.