1. M.O.O.D.S.
  2. News

M.O.O.D.S. News

Patch Notes Version 0.2.15

Patch Notes v0.2.15


Good day, fellow mech enthusiasts!

We hope you're continuing to enjoy your Demo of M.O.O.D.S.!
We have just deployed a new version with a brand new ability to find, balance changes to explore and plenty of bugfixes.

Be sure to fill out this Survey if you have any feedback/criticism after playing!

[h3]New Features:[/h3]
► New Equipment Ability: Revenger

[h3]Balance Changes:[/h3]
► Items now have a more unanimous pricing in shops
► Increased Secret Room max time
► Increased Dash invulnerability duration
► Multi-Champions cannot scale to infinity anymore
► Boss Leotron no longer reflects instantly after leaving his screw

[h3]Bugfixes:[/h3]
► Fixed enemies shooting after death
► Fixed dash stopping short at bridges
► Fixed the Inventory GScrap Multiplier resetting after a stage change
► Fixed explosion indicators displaying an incorrect radius
► Fixed getting an incorrect amount of GScrap from chests
► Fixed shops not closing after attacking nearby destructibles
► Fixed softlocking while opening Steam Overlay and Inventory at the same time
► Fixed some Equipment abilities not displaying a sprite in the Inventory Info page
► Fixed shop closing automatically after buying one item
► Fixed fonts displaying boxes around themselves
► Fixed Pride Shield ability reflecting twice
► Fixed Pride Shield displaying room shadows multiple times
► Fixed chests not opening properly after Splash Screens
► Fixed Leonides reflecting after death
► Fixed player ability never turning off after leveling up
► Fixed Sp00derBombers not glowing when spawning outside of FoV

Thank you for your continued support!

- 𝙏𝙝𝙚 𝙎𝙩𝙞𝙘𝙠𝙮𝙎𝙩𝙤𝙣𝙚𝙎𝙩𝙪𝙙𝙞𝙤 𝙩𝙚𝙖𝙢

Patch Notes Version 0.2.13



Patch Notes v0.2.13


Good day, fellow mech enthusiasts!

We hope everyone is enjoying their demo of M.O.O.D.S.!
A new version just got deployed with new features to explore and plenty of bugfixes.
We're looking forward to reading your feedback and are excited to see your reactions to the changes!

[h3]New Features:[/h3]
► Boss Leotron now displays his phases as shields on his health bar
► Improved enemy AI
► Multiple items can now be bought from the shop
► Renamed a bunch of Equipment abilities:
  • Shield ► Orbiting Shield
  • Damage Aura ► Vortex Aura
  • Faster Shield Recharge ► Boosted Actuators
  • More Damage On Shield Hit ► Enhanced Shield Receptors
  • More Damage On Hit ► Enhanced Pain Receptors
  • More Damage vs Bosses ► Anti-Boss Projectiles
  • More Enemy Scraps ► Scrap-Tuned Radar
  • More Enemy XP ► RAM Allocator
  • Puddle ► Acidic Trail
  • Reflect Bullets ► Mistuned Reflector


[h3]Balance Changes:[/h3]
► Removed Turbine Dash from Boots equipment slot
► Boss Leotron now only has 3 phases (down from 4)
► Buffed Vortex Aura
  • Lv. 1
    • Common: 4-6 ► 6-8
    • Uncommon: 5-7 ► 8-10
    • Rare: 6-8 ► 10-12
    • Epic: 7-8 ► 12-14
    • Legendary: 8-10 ► 14-16
    • Range: 3
  • Lv. 2
    • Common: 6-8 ► 8-10
    • Uncommon: 7-9 ► 10-12
    • Rare: 8-10 ► 12-14
    • Epic: 9-11 ► 14-16
    • Legendary: 10-12 ► 16-18
    • Range: 3 ► 4

► Nerfed Enhanced Shield Receptors
  • Lv. 1
    • Common: +1%-3% ► +1-2%
    • Uncommon: +4%-6% ► +2-3%
    • Rare: +7%-9% ► +3-4%
    • Epic: +10%-15% ► +5-6%
    • Legendary: +16%-20% ► +8-10%
    • Max: +150% ► +75%
  • Lv. 2
    • Common: +2%-5% ► +2-4%
    • Uncommon: +6%-10% ► +3-5%
    • Rare: +11%-15% ► +4-6%
    • Epic: +16%-20% ► +6-8%
    • Legendary: +21%-25% ► +10-12%
    • Max: +200% ► +100%


[h3]Bugfixes:[/h3]
► Fixed Inventory Stats panel displaying wrong values after starting a new game
► Fixed Sleight of Hand ability resetting too much after a stage change
► Fixed Bullseye Addin shop price
► Fixed Leonide shield reflecting instantly
► Fixed several UI menu bugs
► Fixed Blazecannon VFX after changing weapons
► Fixed menu confirm with mouse
► Fixed room magnet trap not rotation properly
► Fixed Player Level & XP getting reset in UI on map change
► Fixed mouse not working with touch displays
► Fixed boss ragdoll not disappearing after entering Map Selector
► Fixed some collisions on destructibles and level elements
► Fixed a softlock that could occur when immediately opening inventory after looting a chest
► Fixed other menu problems
► Castle Shop can now more easily be accessed
► Ion-Drive Rifle can now be reloaded properly after its burstfire
► Adjusted Options navigation with controller to allow for easier navigation

Thank you for your continued support and we hope you'll continue having fun with the Going Rogue event!

- 𝙏𝙝𝙚 𝙎𝙩𝙞𝙘𝙠𝙮𝙎𝙩𝙤𝙣𝙚𝙎𝙩𝙪𝙙𝙞𝙤 𝙩𝙚𝙖𝙢

M.O.O.D.S. Demo Release

Welcome to the World of M.O.O.D.S.

[h3]where Machines were abandoned by their human masters and now fight for the power of emotions![/h3]

We are proud to announce our participation in the Going Rogue Event on Steam with our latest Demo Version of M.O.O.D.S.! During the entire Event, you will be able to download and play our game for free.

There is a scrapload of content already available within the game:
- Two different classes (you have to work a little to try the second one)
- Venture into Mitron's Kingdom and descend up to six floors deep
- Face three different Mech Bosses in order to beat this demo
- Six different Weapons enable different ways of disassembling hostile Mechs
- Over a million Weapon modification combinations, we did the math

If you do decide to check out M.O.O.D.S., it would be very helpful if you take a minute to fill out our
Survey and provide some feedback we can use to further improve the game, every opinion counts!

To keep up with the newest developments and future demos and releases, make sure to join our Discord Server and Social Media Accounts