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M.O.O.D.S. News

FINAL COUNTDOWN UPDATE

This patch improves the overall visibility of the game, and performance and fixes a handful of the most pressing bugs. As always, thank you SO MUCH for your reports and support!

If you encounter weird-looking animations and extreme performance issues, ensure your graphics driver doesn’t overwrite the framerate.
We will unlock the framerate in the future to support higher framerates!

Visit OhRye channel on YT:
[previewyoutube][/previewyoutube]
[h2]Changes:[/h2]
► Added localisations for Japanese and Russian, improved Chinese (T&S) and German localisations
► Improved Mallory boss fight
► Improved gameplay and performance in a lot of pride, sorrow, and anger level rooms
► Improved menu sounds and overall sound quality
► Menus can’t be opened during fights anymore
► Improved Auto-Aim functionality for controller and K+M
► Improved HUD / Redesign player HUD & multiplayer HUD
► Implemented new tutorial screens
► Improved "Damage taken" visibility
► Reworked animations for some bosses
► Improved a lot of VFX across the game
► Improved Brash Imposter spawns and chests
► Improved Reflection of bullets
=> They change to the color of the owner now
=> They don’t carry debuffs anymore (Only enemy bullets!)
► Challenge-Rooms can drop Champ Fragments now
► Updated the base and added new DOT questions
► M.O.O.D.S. now has full controller support!
► All explosions are now colorized in the owner's color

[h2]Bugfixes:[/h2]
► Fixed Mechionary entries and some UI issues
► Fixed problems with combined skills for all classes
► Fixed a problem with the drone squad weapon
► Fixed some quest-related bugs in TheMissingHalf, RevengeQuests
► Fixed performance issues of some VFX
► Fixed problems with multiple menus being opened at the same time
► Fixed issues with the controller in menus
► Fixed a problem in the tutorial room
► Fixed a problem with the "lines" in the skill menu on higher resolutions
► Fixed problems in the sorrow boss room
► Fixed a problem with the Transfusion menu
► Fixed a problem with player spawning in multiplayer
► Fixed a problem that made Ventry stay mad at you forever
► Fixed problems with Radioactive and Draconic Add-In
► Fixed many other menu and UI issues
► Fixed a bug leading to the wrong runtime in continued games
► Fixed some special equipment abilities

- StickyStoneStudio

Content Roadmap Reveal


https://store.steampowered.com/app/1956770/MOODS

- StickyStone Studio

🥳 M.O.O.D.S. Early Access Release Date Announcement



🥳 M.O.O.D.S. will be released on Steam Early Access on July 29th!🥳


M.O.O.D.S., aka Mechanical Organisms on Destructive Substances. It is a top-down roguelike twin-stick shooter where you fight crazed robots with futuristic guns equipped with switchable addin modifications. A long time ago, humans left the Earth, and to become more like their creators, mechs implanted themselves with an Emotion Module to feel the moods people had experienced. It did not go well.

[h3]Four Years of Development in One Image[/h3]


[h3]Main Gameplay: [/h3]
  1. The main innovative part of the gameplay is short talks with Bosses before the battle. In games like Hades or Tiny Rogue boss dialogue is an essential part of world-building. But in M.O.O.D.S., the emotion you choose to answer with will affect how your next boss battle will go. Valery will be weakened by a sad or lovable answer, but she will add cryo to her bullets if your answer is fired with anger.
  2. Addins modifications are another curious addition. You can switch them at any time between the two weapons you carry. Some addins work better with one type of weapons, others will add some interesting effects in general, and some… are here just to bring chaos. For example, Acid Puddle Addin that leaves said puddles while bullets fly works best with fast-shooting weapons with many bullets in the magazine, like a Swarm Emitter or Arcblaster. But it is useless with sniper-type weapons. Psst! Never try Glitcher Addin —you have been warned.
  3. Classes are presented with 5 Emotions: Joy that summons an auto-shooting turret, Pride that covers itself with a reflective shield, Love that charms enemies to fight on your side, Anger that increases your fire rate, and Sorrow with its taunting mech-dog. More curious are the upgrades for the class abilities. Like Anger’s upgrade to prolong ability effect time with each kill, making it an OP skill for otherwise challenging rooms.
  4. M.O.O.D.S. is more than a roguelike survivor-like game. Aside from dungeon-crawler-like maps filled with enemies to shoot, you will find NPCs with quests, secret and challenge rooms, or enemies that run away and drop more cash when killed. There are elements of base-building, where you start in a lame flying junkyard and then build workshops for your NPC friends. Also, there is a shared-screen local co-op to play with friends on Steam or when someone crashes at your place.


[h3]Brand New Trailer[/h3]
[previewyoutube][/previewyoutube]

The Content Roadmap is coming soon!

-StickyStone Studio

⚝ 2nd week of Beta - Test ⚝

This week we were really productive and even changed Equipment UI. But there is something we had to change 😛

Attention

► All game saves until this version will be incompatible now!


[h3]Changes:[/h3]
► Balance Add-In Update for:
AimedShot-, Blackhole-, Missile Launcher-, Radioactive-, Skipper-, Splasher-, Splatter-, Bullseye-, Capacitor-, CarpetBomber-, Windblades-, Luckshot-, Patience-, Valerie-, Combustion-, Efficiency-, Destruction-, Detonator-, SuperExploder-, Sideloader-, Stormcloud-, Deathsludge-, Excecution-Addin
► Menu Enhancements: Numerous menus have been updated for improved QoL and UX.
► Art and Level Design: Polished Anger Rooms in the third level; polished Sorrow Rooms in the first, second, and third levels.
► Made adjustments to the Mallory boss level, lowering the polygon count
► Sorrow Hologram copies of mechs doesn't spawn currency anymore
► Distrought Plumber doesn't explode on kill anymore
► Removed all abilities in all classes that only increase the time until activation or activation time
► Pride abilities are compatible again (Sorry!)
► Changed the way weapons gscrap value are calculated
► Localization Adjustments: Updated for English, Chinese (Simplified & Traditional), and German.
► Adjusted splashscreens and updated tutorial videos
► Improved animations for Leotron
► Improved Healstation
► Rework some of the champion spawns

[h3]Bugfixes:[/h3]
► Fixed a problem with Mallory that leads to not triggering the quest
► Fixed several bugs with the tempera quest that leads to not opening your inventory, including a base hardstuck
► Fixed a skill tree and teleport info button problem
► Fixed a bug that prevented some menus not to display correctly
► Fixed a bug with the treasure goblin leading to not taking damage
► Fixed an error when spawning a secret portal
► Fixed problems and bugs in the following addins:
Patience-, Combustion-, Glitcher-, Efficiency-, Pressurizer-, Detonator-, SuperExploder-, Sideloader-, Stormcloud-, Deathsludge-, Thunderbird-, Excecution-Addin
► Fixed several problems with damage area zones (aka puddles)
► Fixed several problems with the minimap, both in singleplayer and multiplayer
► Fixed an error that leads to more than one notification for quests
► Fixed a stuck-in inventory panel, skill tree panel and player profile panel with the controller
► Fixed a problem with Zathar when choosing a specific answer
► Fixed a rare bug that leads to wrong artifacts display in the quest
► Fixed a display bug in the custom kill quest and revenge quest
► Fixed a bug in Almorn the warden
► Fixed a bug that prevented the game from saving the resolution
► Fixed a problem with the bullet trails
► Fixed a problem with the ability system that could lead to a hardstuck in the base after respawning
► Fixed a rare issue when playing a "continued" game
► Fixed a problem when Urmog teleported the player
► Fixed several issues in cutscenes where some effects could lead to much bigger scaled particles
► Fixed a UI glitch in mechionary that leads to extremely small Chinese chars
► Fixed a lot of other small issues and bugs!

- StickyStone Studios
[previewyoutube][/previewyoutube]

⚝ First week of Beta - Test ⚝

Thanks to playtesters we managed to collect 208 pieces of feedback in just a single week. Most of those were bugs 🥵

We managed to fix 52 of those in V. 0.3.128.5205

[h3]New Features:[/h3]
► Enhanced ragdoll effects for some enemies to improve weapon impact feedback
► Added Chinese (Traditional & Simplified) and German localizations
► Unlocked and fixed the Endboss of the Sorrow Stage (but a new bug happened)
► Leveling up and skilling are no longer mandatory
► Introduced player light for better visibility in dark areas

[h3]Balance Changes:[/h3]
► Adjusted Trystia Dash mechanics.
► Modified assets and level design in various Anger and Sorrow rooms.
► Updated entries and images in the Mechionary.
► Tweaked some quests.
► Revised images and entries.
► Enlarged weapon add-in information in inventory menus.
► Altered numerous sounds and music behaviors.
► Enabled exit options in some menus.
► Adjusted the functionality of some turrets.
► Improved the input system and resolved some controller issues.
► Adjusted anger class (NERF - sorry!)
► Modified weapon Wrath repeater and laser gun (NERF - sorry!)

[h3]Bugfixes:[/h3]
► Resolved various hardstuck bugs in the map controller.
► Made several adjustments in Sorrow Rooms, fixing collider and material issues.
► Fixed an error when equipping items with shield values.
► Corrected bugs related to various add-ins: MasterExploder, Executioner, Atomic, Stormcloud, Bullseye, Scrapper, Glitcher, and Black Hole.
► Fixed missing trails for various bullet trails and add-in combinations.
► Resolved a hardstuck issue when using Emotional Overdrive.
► Fixed an issue in the Item Upgrade Panel.
► Addressed infinite Holoclone bug in Sorrow.
► Fixed a bug with the Distraught Plumber.
► Corrected UI issues in the Mechionary.
► Fixed option bugs in the main menu.
► Corrected base shop display/refresh issues with currencies.
► Fixed multiple bugs with the Anger avatar.
► Fixed a bug in the quest system.
► Resolved teleportation issue for the 2nd player when exiting secret rooms.

Also, check out Philipp's video devlog:
https://www.youtube.com/watch?v=RZtDod7yQnE
► Fixed various issues in the main menu.
► Corrected enemy behavior where they would get stuck and not destroy bullets.
► Fixed multiple bugs in the result menu.
► Corrected a bug in the dialog menu.
► Fixed bugs in the Valerie Boss fight.
► Addressed issues with the Bladed Sentinel.
► Fixed numerous bugs in Abilities (Joy, Anger, Sorrow, and Love).
► Resolved icon issues in the minimap.
► Fixed various visual bugs in boss rooms and shops.
► Addressed hardstuck issues in the Challenger Machine.
► Corrected weapon bugs.
► Fixed spawning issues in multiplayer.
► Resolved hardstuck problems with the map controller when using both controller and mouse in multiplayer.
► Fixed room change and dash issues with multiple players.
► Addressed a bug in the escape menu.
► Fixed a deadlocks issue with the treasure goblin.
► Corrected upgrade issues in the Upgrade Machine.
► Fixed Wrought & Tempera NPC dialogs and quests.
► Resolved a GPU timeout deadlocks issue caused by frequent class switching.
► Fixed a bug that incorrectly counted holograph enemies in the sorrow stage as kills in the Mechionary.