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Thriving City: Song News

Announcement for Version 1.7.0 "Rise to Power" Major Update

[p]Greetings, Magistrates![/p][p][/p][p]Since resuming updates in May and releasing the latest Version 1.6.0, we believe the current gameplay experience has been optimized to a relatively ideal state, with most known bugs resolved. Now, it’s time to introduce the brand-new gameplay we’ve been designing![/p][p][/p][h3]A brand-new Career Mode is coming soon! Many players' long-awaited dream of climbing the ranks is finally here~ We’re calling this major update the "Rise to Power" version.[/h3][p][/p][p]What will Career Mode offer? This isn’t just a simple promotion system—it’s a roguelite-inspired challenge! Inspired by our upcoming title, Southern Banquet, this mode will feature randomized elements and unique gameplay variations in each session, promising a fresh and exciting city-building experience.[/p][p][/p][p]Of course, developing this new mode will require more time. Aside from critical bug fixes, we will pause updates for the next two months to focus entirely on creating this new content. [/p][p][/p][p]Thanks for your patience and support — stay tuned![/p]

V1.6.0 Version Update Notes

[p]Dear County Magistrates, here are the details of what’s been fixed or adjusted in version 1.6.0:[/p][p]1. Adjusted controls in the Grand Voyage interface.[/p][p]2. Added custom ship naming.[/p][p]3. Revised tradable resources for each nation in maritime trade.[/p][p]4. Enhanced the role of refugees in Endless Mode: adjusted difficulty parameters and significantly increased refugee numbers.[/p][p]5. Removed Normal and Hard modes in Endless Mode; only Custom and Peaceful modes remain.[/p][p]6. Increased capacity for Granaries, Large Granaries, Warehouses, Large Warehouses, and Trade Bureaus.[/p][p]7. Increased upkeep costs for Large Granaries, Large Warehouses, and Trade Bureaus.[/p][p]8. Redesigned the background UI for the workforce management panel.[/p][p]9. Reduced production speed of Soup Kitchens.[/p][p]10. Slightly increased additional consumption of Asylums.[/p][p]11. Reduced crew losses after maritime disasters.[/p][p]12. Slightly increased late-game enemy numbers at the highest difficulty in Endless Mode’s Custom settings.[/p][p]13. Improved English translations for certain buildings and professions.[/p][p]14. Optimized UI text display across multiple interfaces.[/p][p]We appreciate your continued support and patience — may your county thrive ever more smoothly![/p]

V1.5.0 – Bug Fixes and Adjustments

[p]Dear County Magistrates, here are the details of what’s been fixed or adjusted in version 1.5.0:[/p][p]1. Added refugee gameplay to 【Endless Mode】, unlocking the Shelter and Congee Kitchen buildings.[/p][p]2. Removed the "Hunting Efficiency" option from custom game difficulty settings. Hunters now have identical efficiency across all difficulty levels.[/p][p]3. Added Refugee Impact option to custom game difficulty settings. Refugee arrival frequency, numbers, and their effects on city happiness and tourists vary by difficulty.[/p][p]4. Added hover tooltips to custom difficulty options, allowing players to view detailed effects of each setting.[/p][p]5. Optimized the population details tooltip. It now also statistics the number of homeless refugees, food-deprived refugees, and the annual total of tourists brought by stations.[/p][p]6. Fixed logic errors related to enemy forces.[/p][p]7. Added a 【Cancel All Garrison】button to the military interface.[/p][p]8. The Imperial Exam button is now unlocked only after building a School in the city.[/p][p]9. The Military button is now unlocked only after building a Drill Square or city walls, or upon acquiring troops.[/p][p][/p][p]We appreciate your continued support and patience — may your county thrive ever more smoothly![/p]

V1.4.2 – Bug Fixes and Adjustments

[p]Dear County Magistrates, here are the details of what’s been fixed or adjusted in version 1.4.0:[/p][p]1. Fixed abnormal population fluctuations in specific scenarios [/p][p]2. Resolved manual save desync after device switching [/p][p]3. Corrected display errors in 【Research】interface [/p][p]4. Repaired visual glitches on Memorial Arches [/p][p]5. Fixed intermittent mountain texture vanishing in【Endless Mode】maps [/p][p][/p][p]We appreciate your continued support and patience — may your county thrive ever more smoothly![/p]

V1.4.0 – Bug Fixes and Adjustments

[p]Dear County Magistrates, here are the details of what’s been fixed or adjusted in version 1.4.0:[/p][p]1. Tuned tourist spending behavior logic [/p][p]2. Revamped UI for Incense Shops / Jewelers / Textile Mills [/p][p]3. 【Aroma Arena】now consumes spices to host tourists (generates income) [/p][p]4. Optimized behavior patterns for Elite & Common Nobles [/p][p]5. Added 【Buff Panel】with detailed gameplay guides [/p][p]6. Wonders require maintained Prestige to activate [/p][p]7. Fixed resource deduction bug when mansion activation fails [/p][p]8. Clarified Health stat explanations [/p][p]9. Fixed malfunctioning personal loans and state-backed loans[/p][p]10. Corrected faulty patient spawning data[/p][p]11. Fixed display errors in existing English localization[/p][p][/p][p]We appreciate your continued support and patience — may your county thrive ever more smoothly![/p]