NYRA: HER INNER PEACE BELIES OUTER FEROCITY
CHARACTER ARCHETYPE - Hybrid Chain Grappler / Long Reach
QUICK BIO - A skillful and agile practitioner of an ancient grappling art, Nyra is also the wielder of a peculiar set of extra limbs that bonded to her from her home village’s shrine.
https://store.steampowered.com/app/1959140/Diesel_Legacy_The_Brazen_Age/
[h2]IN-DEPTH BIO[/h2]
Alagaratnam Nyra comes from a small village in the remote island of Sattva Bhūmi. This jungle island, who’s name means “Land of purity”, is a mythic natural wonder, relatively unspoiled by industry.
Wise beyond her years, Nyra is schooled in the spiritual as well as the sacred fighting arts of her people (an ancient form of grappling). For Nyra, each battle holds a lesson to be learned, which brings her closer to enlightenment.
Nyra’s village held an ancient idol statue, said to be a guardian deity for the inhabitants of the island. After disaster strikes the island from outside invaders, seeking to strip the island of its lush resources, Nyra’s people are forced to flee. Miraculously, their sacred statue awoke amidst the chaos and chose to bonded with Nyra, bestowing the otherworldly extra limbs known as the “iron lotus”, further enhancing her already formidable fighting skills.
Newly arrived in New Libertis, the bustling metropolis of the New World, Nyra has quickly made a name for herself in underground fight clubs as a fighting spectacle, but her true motives are to learn more about the shadowy hands that caused the destruction of her homeland. FALCORP Industries is likely the culprit, in their quest to usurp and exploit powerful energy sources for their products, weapons, and machines.
[h2]BASIC STRATEGY[/h2]
Nyra is an agile grappler with a number of tricks up her sleev-- err, extra arms. Quick and nimble up close, she has a number of long ranged normals, such as her jumping D, standing D and crouching D.

Nyra's extra limbs (her Iron Lotus) act as resources, giving Nyra access to mid-screen range throws, follow-up chain grabs, extended strike combos, strings and much more. Once these limbs are used, they'll burn out. If they all burn out, you won’t have access to her extra moves. However, each arm will naturally restore after a set amount of time.

[h3]GRABHA - CHAIN COMMAND GRAB[/h3]
Nyra's signature move is Grabha [Quarter Circle Forward, A+B], a command grab. It might seem simple, but it is anything but that.

If it whiffs, she can quickly use her extra arms to attempt Lamba Grabha twice. Lamba Grabha reaches further and further with the additional benefit of reaching into other lanes.

Upon scooping up your opponent, Nyra can choose from several different follow-up sequences depending on how many arms are available– including a devastating elbow drop, a wall-bounce combo extension, a fake out and much more.
At the cost of an arm resource, she can chain into Prithvi Mata [Down w/ any button], elbow dropping into her opponent putting them in an untechable knockdown state. Throw loops? She's got them.

Trying to extend your damage? Trade in an arm resource with Golden Catapult [Forward w/ any button], and she'll throw her opponent forward-- causing a wall-bounce, giving your team the chance to extend your combo.

There’s a ton more follow-up possibilities! We implore you to experiment with Nyra and find out what mix-ups you’ll have within arms’ reach.
[h3]RANGASRAMA KAAM OORJA - GUARD CANCEL[/h3]
Nyra also has the ability to use her extra limb resources for defensive purposes. If Nyra is currently blocking (on the ground OR in the air), she can cancel out of her block animation to go straight for an explosive Rangasrama Kaam Oorja (note the first letter of each word), turning the tables on overcommitting opponents.

[h3]SURYA BHEDANA - INSTALL MELTDOWN[/h3]
Nyra has a THREE meltdown supers in her arsenal– all named after Yogic breath names. For this demonstration, we'll show off her Surya Bhedana [Quarter Circle Forward, A+C].
This move gives Nyra the ultimate ability to constantly launch a barrage of punches, activating every time a button is pressed for a limited amount of time. This gives you the ability to string together combos and juggles in almost any way. Experiment with this meltdown and see what you can do!

[h2]Playtest 2 is soon![/h2]
Remember! Nyra, Eleanora, and the original four will be fully playable during the 2nd playtest, taking place on December 13th @ 10:00 AM PT until January 3rd @ 11:59PM PT! Get ready for the ultimate smackdown.