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Diesel Legacy: The Brazen Age News

Patch 2 is Live!

Diesel Legacy Patch 2


[h2]General: [/h2]
  • General Improvements and bugfixes
  • Japanese localization added
  • Intro video added!!!


[h2]AI: [/h2]
  • Improvements to AI Behavior across all modes
  • Added a Difficulty Setting in VS for CPU


[h2]New VS Mode Stages: [/h2]
  • Beelzebus's Casino
  • Serpent Suite
  • Rowdy Ring
  • Incubation Chamber
  • Hidden Temple

Patch 1 is Live!

Diesel Legacy Patch 1


[h2]UI / Visuals:[/h2]
  • Added “Reduce Flash Effects” option for photosensitive players, which disables rapid screen flashes during Meltdowns.
  • Fixed typos and inconsistencies in Training Mode text, and improved some hint text.
  • Fixed bugs and typos in Fritz’s Story Mode.
  • On-fire hitstun flame effects no longer appears when the character is invisible.
  • Now auto-hides the mouse cursor after a period of inactivity.


[h2]General Gameplay:
[/h2]
  • Standing/crouching C attacks now break super armor as jumping C attacks already did.
  • Reduce setplay by allowing Safe Falls from attacks that are easy to combo into, use few/no resources, and are very advantageous afterward: Rory's Riser Height->Open, Nyra's Rising Gada final hit, Saga's Board Stretcher, and Dieselmech's Toot Sweet D attacks and Gravel Crusher now allow the opponent to Safe Fall.


[h2]Adrik:[/h2]
Adrik received a number of balance adjustments to improve his zoning and help his combos be more consistent, though he still has no low attacks or overheads.
  • [bugfix] He can no longer perform buffered attacks out of dashes before the round starts. (Thanks Argenrost!)
  • [bugfix] Thorn Lance is properly disabled between rounds in 1v1.
  • Reduced block damage on Charlier and Dovetail to match Bridge.
  • Increased the opponent's movement from Bridge and Dovetail, both inward and outward.
  • Charlier: added magic outline on cards for visibility; longer window for followup inputs; hitbox size increased to make contact with everyone standing; trajectory of hitbox is always consistent instead of following the random distribution of the visuals.
  • Crouching D: Startup reduced by 2f to properly combo off B attacks; increased hitstun by 4f; can now hit downed opponents; increased the range of the Down-Forward version.
  • [bugfix] Ground special move motions ending in an Up direction (“tiger knee” inputs) will now produce the air special move rather than interrupting jump startup and performing the ground version.
  • Thorn Lance rose startup reduced by 4f, now is 3f after the input; rose hitbox bigger.
  • Thorn Orbit startup faster; recovery shorter; rose duration slightly shorter; properly becomes grounded if the air version lands.
  • Thorn Volley startup faster; properly becomes grounded if the air version lands.
  • Handbill hit now breaks super armor; increased the trigger area size and hitbox size, to make contact against the entire cast crouching.
  • [bugfix] Adrik is no longer prevented from placing a Handbill/Convincer while another object is attacking.
  • [bugfix] After placing a Handbill/Convincer, Adrik is now correctly in recovery instead of startup, allowing supercancels if the object he placed makes contact with an opponent.
  • Convincer placement startup 15f faster; Convincer itself closes 6f faster once triggered and ejects the opponent at a slightly higher angle.
  • Infernal Pact hitstun increased to allow conversions from farther away.


[h2]Damkina:[/h2]
  • [bugfix] Fix sound effect bug when Damkina is KO’d during Don’t Ever Marry.


[h2]Dieselmech:[/h2]
Dieselmech received a number of small balance adjustments to help focus him as a high damage character with big attacks rather than also having excellent setplay, grabs, and runaway.

  • World War Wonderful: to curb his ability to stall matches, the tank’s backward speed has been reduced by ~40%; backward recoil from charged shots reduced; all other speeds remain the same.
  • [bugfix] Crouching A now hits all crouching opponents.
  • Standing A is now an intentional antiair: it no longer hits crouching opponents except at very close range.
  • Crouching B hitbox slightly lower to reduce its usefulness against bigger opponents trying to jump away.
  • Crouching C range reduced from “ridiculous” to merely “very large”.
  • Added a taller hitbox near his body during crouching D, to help with corner juggles.
  • [bugfix] Cannot shoot a throw victim without having ammo loaded; without ammo, the input will now load ammo even with a throw victim.
  • Reduced throw range by about ~10%.
  • Opponent mashing to escape his throw is more effective, still possible to do a j.[C]->j.D.
  • Can no longer perform supers while throwing an opponent: to fire a throw victim with a Big Bertha he must now load the shell before grabbing, which changes his gameplan to be less reactive.


[h2]Eleanora:[/h2]
  • Standing C dart hitbox adjusted, now hits all standing characters no matter how close they are.
  • [bugfix] Normalized her height at the beginning of her crouch animation to be no shorter than the rest of it.


[h2]Rory:[/h2]
  • [bugfix] Cold Crack now accepts diagonal Down-Forward or Up-Forward to change lanes instead of requiring straight Up or Down.
  • [bugfix] Thermal Fatigue now accepts holding any Up or Down direction to change lanes instead of requiring straight Up or Down.


[h2]Rotwang:[/h2]
  • Schultergerat hitstun and blockstun increased by 2f; ground version on hit is now +1 instead of -1.


[h2]Saga[/h2]
  • [bugfix] Key to the Midway correctly only adds 1 hit when grabbing someone out of hitstun.
  • [bugfix] Board Stretcher’s grab can no longer be accidentally nullified by super-cancelling it on the frame the grab connects.


[h2]Netplay[/h2]
  • Various stability tweaks to netcode and matchmaking across all platforms.
  • Fixed improper disconnection of players, causing them to see timeout messages nonstop when they weren't connected to anyone.


[h2]Arcade[/h2]
  • Fixed mirror matches sometimes happening before the penultimate fight.
  • Added additional text to the game over screen to display that you should press start.
  • Fixed Adrik being able to attack after a dash in the ladder screen.
  • Fixed incorrect font being used for the press any button text.


[h2]Story[/h2]
  • Fixed an exploit that could allow you to choose a color that you have not unlocked yet.


[h2]Localization[/h2]
  • Numerous typos and text adjustments across all languages.


[h2]Controls[/h2]
  • Added default OK/Cancel buttons for player 2 at all times. So using the quick F1 button key to open the pause menu in Juice would not soft lock people who had never set the controls for player 2.
  • Added additional tooltips and text on the macro buttons to help players understand their functionality and that they can be set to anything they want.


[h2]Replays[/h2]
  • Fixed 1 frame of flicker at the start of a replay or spectating match.
  • Fixed Replay recording not stopping completely sometimes, causing unintended frame-rate drops.


[h2]Accessibility[/h2]
  • Added a Super Flash Reduction option in the options for people who were having issues with the super flash effects.


[h2]Achievements[/h2]
  • Restored missing color for the Lab Zombie Achievement.
  • Fixed rank-related achievements not being given at the correct ranks.


[h2]Added 2 new colors for all characters![/h2]

[h2]UI[/h2]
  • Exp panel will no longer count up from 0 every time.
  • Moved the Crossplay button under the matchmaking tab, so it's easier for players to see.
  • Fixed platform icons not always switching to their proper globe icon after joining a lobby with a crossplay host.
  • Added version number in the options screen for sake of clarity.
  • Added ping, jitter, and rift information on top of the screen in all netplay matches.
  • Fixed text-bubble button not disappearing properly in multi-line dialogs.
  • Fixed names on the bottom left not always updating when switching from a co-op to a matchmaking lobby.
  • Replay and spectating dialogs will no longer close automatically after you watch a replay.


[h2]Character Select[/h2]
  • Fixed a crash backing out of character select in a specific way.


[h2]1v1/Teams[/h2]
  • Made the winning team/player invincible after they land the last hit, so they cannot be killed by stray projectiles during the round transition.


[h2]Stages[/h2]
  • Optimizations to the Worx stage.
  • Optimizations to the Guts stage.
  • Optimizations to the Fairgrounds stage.
  • Added Hidden Temple stage as part of Nyra's custom arcade mode home (Nyra's home is no longer the Guts).


[h2]Fight HUD[/h2]
  • Fixed the badge level-up sound always playing at the start of an online game.
  • Fixed the win banner being ever-so-slightly visible at the end of a round, even when it should have disappeared.

Diesel Legacy is out with a FREE DEMO! Watch the trailer now!

Diesel Legacy is out now, with a FREE DEMO!


Diesel Legacy is now out on Steam! Get it for 20% off for a limited time!

On the fence? Check out a small snippet of the game right now on Steam!

[h2]Launch Trailer[/h2]

[previewyoutube][/previewyoutube]

[h2]Thank you![/h2]

From the bottom of our hearts, thank you for being with us for Diesel Legacy! We have a lot planned for the future, be sure to check our previous devblogs for more information!

Cheers,
The Diesel Legacy Team

Dev Blog - November 2024: Launch Features & 2025 Roadmap

Dev Blog - November 2024: Launch Features & 2025 Roadmap


Can you feel it? We're merely DAYS away from Diesel Legacy's launch, where you'll be able to team up and brawl against the rest of the world using 10 playable characters. But that's just the beginning! We've got a metric ton of content on launch, and more to come on the way.

[h2]Table of Contents[/h2]
  • Launch Features
  • Official Tournament: Holiday Matsuri / CEOtaku 2024
  • November Recap


[h2]Launch Features[/h2]
Diesel Legacy launches as a COMPLETE GAME (shocker to anyone who has played video games in 2024) with a ton of bells and whistles.

Here's what you can expect on Day 1.

  • 10 Playable Fighters
  • Versus Mode
  • Online Matchmaking
  • Online Private Lobbies
  • Training Mode
  • Story Mode
  • Arcade Mode
  • Replays / Live Spectator
  • Player Ranking
  • Leaderboards
  • Various Unlockables & Achievements


[h3]10 Playable Fighters[/h3]
Rory, Ruby, Fritz, Rotwang, Eleanora, Nyra, Dieselmech, Damkina-- with newcomers Saga and Adrik will be playable on DAY ONE! Each character has their own unique archetype that can't be explained so easily. The best way to find out who fits best is to try them all!

Day 1 Patch Content:
  • Rory: Powerhouse, Close-Range
  • Ruby: Speedy, Manueverability
  • Fritz: Debuffer, Trickster
  • Rotwang: Flight, Burn
  • Eleanora: Projectile-Range, Assists
  • Nyra: Speedy, Grappler
  • Dieselmech: Big Body, Long-Range
  • Damkina: Stances, Mid-Range
  • Saga: Powerhouse, Grappler
  • Adrik: Deceptive, Trickster


[h3]Versus Mode[/h3]
Local and Online Multiplayer OK!

Pick up your gauntlets and start swinging! Fill up the match with local or online friends, enemies, or CPUs. Best part is that you can play online even with multiple local players! This mode will allow you to choose stages and make match customizations.

[h3]Online Matchmaking[/h3]
Local and Online Multiplayer OK!

Match with ANYONE across the WORLD and play in either 2v2 or Free-For-All. Our RealMatch rollback will ensure you get the most premium gameplay experience no matter what! (As a fighting game fan, I need to say while the game handles Wi-Fi just fine, please use a hard connection if possible.)

[h3]Online Private Lobbies[/h3]
Local and Online Multiplayer OK!

Need to quickly join a buddy or running an online tournament? Our extremely simple lobby system makes it so anyone can pop in a short code and automatically join a customizable lobby.

In addition, lobbies will also work joining any other mode. Everything is possible!

[h3]Training Mode[/h3]
Local and Online Multiplayer OK!

The ultimate training mode! Complete with tons of match modifiers, frame data, frame data bars, save states, shortcuts and everything else you've ever wanted to lab a game-- you'll find it here.

[h3]Story Mode[/h3]
Local and Online Multiplayer OK!

Immerse yourself in Diesel Legacy's universe with our full fledged Story Mode. This mode comes complete with all 10 playable characters with their own unique story content, as everyone fights for the fate of the Iron City! This mode includes some unique challenges that you won't find anywhere else.

[h3]Arcade Mode[/h3]
Local and Online Multiplayer OK!

Instead of waiting, say 3 years, after launch-- we've got a staple to the fighting game experience on day one! Face match after match in a tower-style gauntlet to get the high score!

To reiterate, you can play Co-Op with a friend online or offline to chase the top ranks!

[h3]Replays / Live Spectator[/h3]
Any match you play, you can go back and watch with rewind and pause features. Best yet, you'll be able to do "Takeover Mode" which will allow you to play back everyone's inputs and take over a character to see what you could've done better.

You'll also be able to watch any current online match going on-- even if you're joining in late!

[h3]Player Ranking[/h3]
If you win a match and an internet ranking doesn't show a bar filling up, did you really win? Yes, but a little more incentive might help!

Player Rankings will increase per win, also increasing your ranking each time. Can you become the Master of Iron City? You'll have a lot of competition ahead of you. Kick, scratch, explode your way to the top.

[h3]Leaderboards[/h3]
Compare yourself and dominate your friends, and then, THE WORLD! Check your rankings with both ranking and arcade score.

[h3]Various Unlockables & Achievements[/h3]
Unlock different color schemes with each character by various means! For Achievement/Trophy Hunters, you'll have a blast exploring all the different modes.

[h2]Official Tournament: Holiday Matsuri / CEOtaku 2024[/h2]

Join us at Holiday Matsuri / CEOtaku on December 20th to 22nd for our first official Diesel Legacy Tournament!

Ready to sign up with a partner? Sign up here!

[h2]November Recap[/h2]
[previewyoutube][/previewyoutube]
This month, we launched the Rotwang hype trailer-- watch how you can burn it all down with the ultimate flight character.

[previewyoutube][/previewyoutube]
Our Saga trailer came out! Be sure to check out our primer on using her. She's very, very strong and won't hesitate throwing you like a bowling ball.

[previewyoutube][/previewyoutube]
Adrik

[h3]Subscribe to our YouTube channel for a ton of other content![/h3]

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Let us know if you have any questions in the replies and we'll try our best to see if we can answer it!

https://store.steampowered.com/app/1959140/Diesel_Legacy_The_Brazen_Age/

Discord: https://discord.gg/qZczTqaXsr
X: @DieselLegacy
Instagram: @DieselLegacyGame
Facebook: @DieselLegacy

Cheers,
Your Diesel Legacy/Maximum Entertainment Team

Sneak Peek - Diesel Legacy Intro Cinematic

Diesel Legacy's Intro Cinematic


What's your legacy? 🕹️🦾

Check out Diesel Legacy's game intro movie-- and get ready to 2v2 brawl on December 3rd!

Pre-Order or Wishlist on #Steam, #Switch, #Xbox or #PlayStation here: diesellegacy.com/

[previewyoutube][/previewyoutube]