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Supermoves: World of Parkour News

Supermoves nominated for Finnish Game of the Year 2024

Hey runners,

We just got notified that the Finnish Game Awards 2025 is nominating us for Finnish Game of the Year 2024!



This is an incredible honor and we can't wait to see who bags the trophy.

You can see all the nominees here: https://neogames.fi/nominees-for-the-finnish-game-awards-2025/


While this bittersweet news is a bit tragic after just announcing we've shut down operations, the team is ecstatic and very happy to hear that we're getting such critical acclaim.

If you're not in the loop, you can read our shutdown announcement here.

https://store.steampowered.com/news/app/1959580/view/604153080974411030?l=english

The future of Supermoves - Frequently Asked Questions


To keep you informed (as promised), I've compiled a small FAQ here based on all your questions so far, but as said, the situation is fluid and stuff is subject to change. Don't treat this as a bible - this situation is ongoing, things might change rapidly.

[h3]What's going to happen with Supermoves? Any updates?[/h3]

I have only a vague idea on what's gonna happen with Supermoves. I've been in many talks with lawyers, IP people and experts - but I don't have a concrete answer yet. We've been informed that the company won't be able to go down without a bankruptcy (a random bill will eventually default and probably cause us to go under automatically, in the future).

There will most likely be some sort of a bankruptcy auction; but I've been informed that the Supermoves IP will include a sizable "pay this amount" requirement on top of the IP rights, so what we're looking at is something called an "IP Hell", for the lack of a better word.

This would mean it is incredibly hard or time consuming to ever be able to relist Supermoves, as long as that requirement exists. I wish I could elaborate further, but negotiations are ongoing.

This is why I'm informing you early that this might happen, and with the situation, will most likely cause the delisting of Supermoves and its online features in the near future.

[h3]Will Supermoves be delisted? Will online play still be available?[/h3]

There's probably going to be a demand we stop selling Supermoves on the Steam store in the future. This will also sadly mean that the online services for Supermoves will be shut down in the future.

As of this moment (April 28th 2025) online services and the full gameplay experience of Supermoves and Supermoves Freerun is still available. Get a few buddies on, build a few levels and run a few tournaments for old times sake, while you still can!

[h3]When will Supermoves be delisted?[/h3]

If I had to hazard my best guess; a few months from now. That's the best I can do at this point to tell you, since we're not the ones calling the shots in a shutdown situation like this. I do not know for sure and I wouldn't take this as gospel, as the situation is fluid and may cause a minor "company limbo" for a long time, should these things drag on.

I also don't want to make this any kind of a FOMO moment where if you've been eyeing this game that you'd have to take the plunge right now. If you want Supermoves, the best time to buy it is right now, as I'm unable to tell you when I'll be told I'd have to pull the plug. It might be a month from now or a year from now, but a delisting is very likely, pending an actual miracle.

[h3]Can you play Supermoves offline?[/h3]

Yes, Supermoves features an entirely singleplayer Career Mode that features most levels from the multiplayer with bots to run against, and even a bit of a Tony Hawk's -like story to boot. It's got hours and hours of fun gameplay and you don't want to miss out on it.

The online features that will stop functioning if we have to shut down services are:
  • Online playlists
  • The Makea Editor
  • Progression
  • Leaderboards
  • Explore Menu and the user-created levels over there


You can still get all the Steam achievements. I think one of them might require online, but I'll just delete it if it comes to that (the Makea Editor one).

If I could manage to somehow wrangle the IP rights to Supermoves, I could host the servers in a shoebox. The actual matchmaking is done using Steamworks, but the backend (Azure Thundernetes) requires its own thing that has to be hosted offsite - which is the thing that's gonna go under with the company, due to server bills.

There's a thousand reasons why I can't offer you a solution that lets you host your own online stuff. The short of it is GDPR with existing users and levels in the database. The long of it is there's nobody at the company anymore except me handling things, and it's unrealistic to think I'd be able to help engineer a solution to that. For that, I'm really sorry.

[h3]Can you discount Supermoves?[/h3]

Yes, I've scheduled upcoming discounts to be the best we've had yet. Please grab Supermoves, it's a great game (and now critically acclaimed!) - the price we have now is already juicy - but be aware if you're waiting for a discount you might unfortunately find the game getting its store page delisted in the future.

Due to this complicated situation I'm not able to add additional discounts on top of what we've already scheduled (nor announce dates), but the game will be significantly discounted in the near future. Thank you for understanding.

I'll add a notice when and if we have to shut down the online services, so future players are adequately informed.

[h3]Can't you just buy the Supermoves IP from the bankruptcy auction?[/h3]

That was my initial plan when I realized we were going to have to close down the company, but I've been informed that there's some terms which would make it very (VERY) expensive to get Supermoves in any way to myself or to another company. Whoever wants to get the game would have to pay a significant sum on top of the IP rights. It's pretty unrealistic anybody would do that, considering the state of things.

Negotiations are still ongoing and I'll of course relay to you if there's good news and I can keep Supermoves up and the servers running. But I'm being very realistic here that it is very unlikely.

Thank you and onwards


I've been answering your many questions in the comments of the last news post and I thank you very much for all the well wishes. It's a tough situation and we appreciate your kindness in hard times. The team has been overwhelmed with support and I really appreciate your understanding. This isn't what we wanted to happen, but sometimes indie games are a gamble, and it is what it is.

I'll keep you posted, the game discounted and hopefully somewhere in the future I can say what I'll be working on next. But to close this off, I'll do everything in my power to try and make sure Supermoves gets enjoyed for years to come, even if it will take me years to do so.



Here's my favorite picture of the Makea Games founding team, from back in 2022. That skate ramp was amazing for a backdrop. I wish we took more pictures of the entire development team. I hope everyone from the team lands okay, since we all poured our hearts into this and I truly cherish the time we had together.

For now, I'll go to the gala and celebrate Supermoves being nominated for a Finnish Game Award and Finnish Game of the Year, which is an absolute honor.

https://store.steampowered.com/app/1959580/Supermoves/

Here's to happier news,

Tomi Toikka
Former CEO, Founder & Creative Director
Makea Games

Farewell to Makea Games



Dear runners,

It's with a heavy heart I'm announcing we're winding down our game studio Makea Games.

Some folks have noticed we've been keeping updates going on for Supermoves regardless - and we've been happily discounting and adding new levels and cosmetics to the game. Behind the scenes, we were working on a PvE horde shooter called Superstrike that used the Makeaverse engine with customizable weapons, enemies and levels, which unfortunately didn't find its footing in time.

It's been an incredibly tough time in the game industry and the global economic effects have been hitting us particularly hard. We worked on Supermoves, Superstrike and the Makea Editor for north of three years, with over 20 employees contributing to make it the best it could be.

Despite all our efforts, we didn't manage to find an audience for Supermoves: World of Parkour that would have been sustainable long term for the future of the company. And it's understandable - with the low amount of players in multiplayer we saw many players were disappointed to find empty lobbies.

Despite all of this, we were really proud to find very positive reviews, over 50 000 players trying the game out and a whopping 800 user made levels and remixes. This game is very much a passion project, near and dear to all our hearts, and it's devastating to have to announce this.

As this is an ongoing, fluid situation, we cannot guarantee online upkeep for Supermoves: World of Parkour. The game has fully offline features, such as the singleplayer Career Mode, which will still function without an internet connection to our servers.

As we're still negotiating rights and the future of Makea Games' IP, assume these features will go offline in the near future:

  • Online multiplayer playlists
  • Makea Editor
  • Explore Menu and user-created levels
  • Leaderboards
  • Online lobby system, progression and challenges
We'll let you know beforehand with an advance notice if we have to wind these online features down. Your game will still be in your Steam library and you will still be able to access the entire singleplayer portion of Supermoves, including Steam achievements and Career Mode levels.

This is not the news anyone of us wanted to share and we're all still very much in a state of grieving, but I'll do my best to keep you updated on the future of Supermoves: World of Parkour on Steam.

Thank you for choosing to be a part of our journey.

Tomi Toikka
CEO, Founder & Creative Director
Makea Games

Supermoves Patch Notes

Hey runners! Some small stuff this week, hot on the heels of the recent Fit Check Update.

New level: Don't Look Down (Rooftops, Sprint)




Give this rooftops tour a try, where we've thrown everything and the kitchen sink at you. Beware the mess of bouncy castles, foresty bits and precarious ziplines. Available in the "Explore" menu!

Supermoves Patch Notes
  • New level: Don't Look Down (Rooftops, Sprint)
  • Added new locker room animations for runners in the menu
  • Fixed clipping issues when rolling with Overalls equipped
  • Fixed interpolation issues when host is spectating clients in high latency conditions
  • Fixed icon location next to Spectate match on the Ready UI
  • Miscellaneous performance tweaks and improvements


Check out Supermoves if it's on your wishlist, now at the new low price!

https://store.steampowered.com/app/1959580/Supermoves/

Keep on keeping on,

Tomi Toikka
CEO, Founder & Creative Director
Makea Games

👟 Supermoves Fit Check Update



100+ new clothes, 3 new levels, fixes, improvements & more!


In the new Supermoves: World of Parkour Fit Check Update, we've added all the cosmetics we've had in the closet into the game. That's over a 100(!) new cosmetics, including hats, gloves, shoes and more.

In addition, three new Loot levels enter Supermoves where you get to grind a rollercoaster, do sick tricks over a gnarly skate park and brave a thunderstorm on a rooftop construction site. Let's get to it!

[h2]🌃 Spin City (Loot, Rooftops)[/h2]



It's a rainy night in Freestyle City, Singapore as you dash through themed rooftops ranging from a construction site all the way to a duck-themed trampoline park! Optimize your route carefully to gain the advantage.

[h2]🛹 Kickflip (Loot, Plywood Park)[/h2]



Grind your way through this gnarly skate park where every millisecond will count. How fast can you collect the SUPER letters strewn about - and can you beat our time of only 13 seconds? Master the wallrun to beat the odds.

[h2]🎢 Funpark (Loot, Schoolyard)[/h2]



The fan favorite level from the Career Mode makes a dashing entry into the Featured multiplayer playlists, with improved spawns and additional routes to traverse the great tower. Collect the SUPER letters as fast as you can to earn the trophy. Use the new routes to gain an edge on the competition.

Additionally, we went over and optimized the game some more and did some maintenance - think of it as a quality of life update.

Let's dive right into the patch notes.

[h2]Fit Check Update Patch Notes[/h2]

  • Added over 100 new clothing items, including shirts, pants, hats, shoes, gloves and more! Thank you for your continued support of Supermoves!
  • Added 3 new featured Loot gamemode levels: Spin City, Kickflip and Funpark.
  • Fixed instances of visual rubberbanding in characters when playing online
  • Optimized networking tick functions
  • Fixed jittery movement when spectating players that are on ziplines or grinds
  • Fixed bug with max player count shown as "1" in the ready screen in lobbies
  • Fixed potential low performance caused by excessive checkpoints and interactions
  • Improved performance in levels with a lot of Loot objects
  • Adjusted window shader brightness that was overexposed in night time scenes - especially Rooftops, Streets & Courtyard Level Kits
  • Fixed "Wedge (Small) - Blue" not being blue in the Streets Level Kit
  • Fixed some pool lights not emitting enough light in the Ocean Level Kit
  • Updated Finnish localization
  • Updated clothing item localizations


As always, many thanks to our current and future runners!

Get Supermoves: World of Parkour for -50% off!


Supermoves: World of Parkour is on sale in the Steam Spring Sale on now through March 20 and with the new low base price with -50% off, it's quite a deal!

Supermoves: World of Parkour features a full singleplayer Career Mode, the Makea Editor for making your own levels, thrilling arsenal of supermoves, cosmetics, progression, speedrunning, multiplayer tournaments and much more in 8 gamemodes across 10 different parkour locations - all localized into 10 languages. Now is the best time ever to jump in and experience the world of parkour!

https://store.steampowered.com/app/1959580/Supermoves/

Let us know what you think of the Fit Check update and stay tuned for more news from the world of parkour.

Get those sneakers ready,
Tomi Toikka
CEO, Founder & Creative Director
Makea Games

New low price!

Hello runners!

We saw a lot of new players coming to Supermoves: World of Parkour with our latest discount, so we slashed the base price of the game down! What used to be $14.99 is now $7.99 or whatever the rough regional equivalent. This is a permanent discount.



It's cheaper than ever to jump into Supermoves and experience all the world of parkour has to offer.

You're welcome!

https://store.steampowered.com/app/1959580/Supermoves/

Best,
the Makea Games team