Medals | Demo V0.5
Hi everyone,
With the previous update and this update, I am trying to make the game a bit more enjoyable to play by polishing it! This update brings medals to the game, to give you a clear goal and indication of how good you are doing in a certain test chamber.
[h2]Patch notes[/h2]
That's everything in this update. If you'd like to see the devlog about this update, here is the link:
https://www.youtube.com/watch?v=YlruJ0xevIQ
With the previous update and this update, I am trying to make the game a bit more enjoyable to play by polishing it! This update brings medals to the game, to give you a clear goal and indication of how good you are doing in a certain test chamber.
[h2]Patch notes[/h2]
- The timer will now count up, instead of down and it doesn't have a limit anymore.
- Added medals. There are currently 3 medals, each with their own color. You can get medals based on the time it took you to complete the test chamber.
- The end screen has been redesigned to make place for the medals.
- Medals will now also display in the Time Per Level window in the menu.
- With speedrun mode enabled you can now see how much time you have left to still get the best possible medal.
- The time will be invisible when you play a test chamber for the first time. The time will be visible once you've completed the test chamber at least once. You can also choose to enable an option to always show the time. This option can be found in the Options menu under Accessibility.
- Water has been reworked. It currently kills you within a few seconds, instead of instantly. This gives you the opportunity to rewind out of the water.
- Health will now also rewind. This means when you get hit and lose health and then rewind, your health will be restored to the previous value.
- The health bar will now smoothly update, instead of snapping to your current health value.
- When you have low health, a red border will appear around the edges of the screen. The HUD will also have some glitch effects depending on how low your health is.
- You will now fall of a wall when you are wall running and press the key opposite to the wall's direction. For example: you are wall running on the left side of a wall and you press D to go right. With this change you will now fall off the wall (only works when Advanced Wall running is turned off).
- You should now lose less momentum when rewinding, especially vertical momentum.
- Bullets now have a sound when flying. This means you should be able to hear them going past you.
- Removed the extra time feature, as there is currently no time limit anymore, so it was useless.
- The top 3 players in a leaderboard will now have a small UI effect applied around their position number.
- Fixed a bug where you could not view the leaderboards from the tutorial and practice chamber
That's everything in this update. If you'd like to see the devlog about this update, here is the link:
https://www.youtube.com/watch?v=YlruJ0xevIQ