The 1.0 Update is now live!
Please find the full update notes below:
1.0.0.18 Changelog 10.05.24
[h2]Major Changes:[/h2]
- Introduced a new Task system that replaces the Ascendancy Challenges system. Tasks come in three types:
- Primary Tasks: These act as the primary quest-line and guide you through the games content.
- Secondary Tasks: These are low maintenance tasks that will be completed automatically through gameplay and provide bonus crafting materials.
- Hunts: These are end game tasks that require you to clear specific content and will provide powerful rewards related to that content.
- Added a 4th Class to the game; the Paladin.
- Added 3 additional unlockable Character Slots.
- Introduced Divine Augment Slots which can be used to add an additional Weapon, Armour, and Accessory Divine power to each Character.
- Divine Augment Slots are unlocked by completing Bounties, Agony Missions and Faction Dungeons.
- Introduced new Endgame Faction Passives to increase Material Storage Capacity, Divine drop chance and Luck.
- The Endless Spires mission has been reworked into the new Endless Mode which can be unlocked after completing the Ancient Bastion.
- Endless Mode missions grant access to new Enchants, Divine Items and Fated Augments to boost your Characters power.
[h2]General Polish:[/h2]
- The Combat Menu will now display when a Character has not selected an Ascendancy Class.
- Added an indicator to the Combat Menu to show the total amount of Loot obtained from the active Mission.
- Updated the Ruby text display colour.
- The Death Log now shows the time since each attack.
- Added a Healing tab to the Damage Meter.
- Added a new rolling backup system.
- Added a new Advanced setting to save Character Death Logs to a file.
- Added support for custom Language Files.
- Updated the border colour of most Auras to be distinct from Curses. Auras are now displayed before Curses in the Buff list.
- Quality of Life:
- Added a Refill all Flasks button to the Flask Menu.
- Characters now display their current Loadout number on the Prepare Mission Menu.
- Added the ability to re-order Inventory Bags by right clicking the Bag Icon and selecting the "Move Bag Left" or "Move Bag Right" option.
- The "Confirm Menu" keybind (Enter by default) can now be used to prepare the selected Mission or Store / Claim Rewards for a selected Bounty.
- Added Keybinds to navigate between Characters on the Equipment, Passive, and Tactics Menus.
- Learning a Recipe no longer requires a confirmation.
- Removed the confirmation dialog when selecting an Ascendancy for a Character.
- The Paragon, Nemesis and Enchanted inventory filters will now use an "OR" logical check instead of prioritising the Paragon status of an Item.
[h2]Glossary:[/h2]
- Introduced a "Spoiler Mode" to the Glossary allowing you to view all entries regardless of your current Game progress.
- The Glossary now displays the Tier for each Enchant.
- The Monster Ability Glossary now lists when an ability is Unique.
- Added a Right Click -> Open Glossary option for Equipment.
- The Glossary entry for Maps now lists notable Item Drops.
- Added a Stats page to the Settings Menu. Note that the Stats collected here are not retroactive.
- Rare Profession Materials now list where to obtain them in the tooltip.
[h2]Upgrades:[/h2]
- Each Rank of the Armoury now grants 2 Mission Team loadouts (was 1).
- Reduced the T6 Material requirements for late game building upgrades.
[h2]Missions:[/h2]
- The Ancient Bastion Mission is now located on the Factions Tab.
- The Molten Menace Achievement has been moved the Factions Achievement tab.
- Random Bounties now show their estimated Material Rewards.
- Added a new Gauntlet Mission to challenge Raid bosses in sequence.
- Slayer's Boon now additionally grants +5% Fate per stack.
- Bonus Maps now grant a bonus to All Rewards.
- Reduced the Expertise requirements to unlock the Edge of Reality to 5.
[h2]Blacksmith:[/h2]
- Introduced a new craft "Infuse Equipment" which allows for Items to be Imbued using Imbuement charges gained from Scrapping Items.
- Reworked the "Imprint Attributes" craft to allow you to Imprint Attributes onto an Item based on a preset Priority.
- Added additional Bad Luck protection to the Randomise Nemesis Attributes and Reroll Nemesis Attributes Crafts.
- The Randomise Attribute Ranks craft no longer requires upgrade cores.
[h2]Balance:[/h2]
- Professions can now grant bonus Rare Materials from Tiers lower than the currently selected Tier.
- Proc effects that deal Skill Damage will now be more accurately calculated, taking into account Skill passives that provide conditional damage.
- Taunt effects will no longer overwrite active Taunts with a longer duration.
- Disintegrate is now considered an Ailment.
- Characters and Monsters can no longer Evade or Dodge attacks while Stunned.
- Stun Immunity is now considered a Debuff when granting Attribute reductions.
- The Damage dealt by each Wither stack is now capped at 1000.
- Added the Auto Cast when Ally Stunned Character Tactic.
- Introduced a new Auto Cast Tactic: "Buff Expired" which will auto cast Buff Skills when their Buff has expired.
- Updated the default logic of the "Off Cooldown" Tactic to also cast Buff Skills off cooldown.
[h3]Attributes:[/h3]
- Reduced the amount of Venom, Flare, and Maim granted by Passives and Items.
- Venom has been reworked and will now cause enemy targets affected by Poison to deal Less Damage.
- Flare has been reworked and will now cause enemy targets affected by Ignite to take More Damage.
- Maim has been reworked and will now cause enemy targets affected by Bleed to have Less Attack Speed.
- Block Chance is now capped at 100%.
- Introduced an entropy system for Evasion Rating to reduce the randomness of the defence.
- Buff Duration now modifies the duration of all Buffs granted by the caster instead of just the Buffs that are applied to the caster.
- The Critical Avoidance class passive now grants +2.5% per rank (was +2%).
- The Critical Defence class passive now grants +10% per rank (was +5%).
[h3]Enchants:[/h3]
- Covet no longer grants a penality to Luck.
- Covet can now be stacked.
- Toxic now deals 50% Skill Damage (was 100% Weapon Damage).
- Fury now grants 5% More Damage per Curse (was 3%).
- The Rebound Enchant now deals Skill Damage instead of Physical Damage.
- The Debuffs granted by the Vulnerable, Conflagrate, Rime, Fulminate and Esoteric Enchants have been merged into one Debuff. This Debuff counts as multiple Debuffs for the Helm of Command effect.
[h3]Warrior:[/h3]
- Quick Slash -> Blazing Wound now grants 25% Ignite Conversion and 2% More Damage per rank.
- Cleave -> Doublestrike is no longer exclusive with Frenzy and now grants a 2% chance per rank to hit 1 additional time.
- Rend -> Haemophilia now scales up to 3 stacks of Bleed per rank (was 4).
- Sunder -> Infuriating Assault now grants a 20% chance per rank to Taunt the target (was 5%).
- Sunder -> Infuriating Assault now lasts 10 Seconds (was 3).
- Taunting Blow now Taunts the target for 5 Seconds (was 3).
- Slam -> Shatter Defence now reduces the targets Armour by 10% per rank (was 6%).
- Slam -> Sub Zero now grants 4% More Damage per rank (was 2%).
- Fire Arrow -> Burning Arrow now grants 20% Ignite Conversion and 2% More Damage per rank.
- Fire Arrow -> Flammability now has a 4% chance to apply 2 stacks of Ignite per rank (was 20%).
- Defensive Stance -> Critical Avoidance now grants +4% per Rank (was +20%).
- Barbarian -> Lethal Renewal now restores 5% of Max HP (was 2)%.
- Barbarian -> Blood Burst can now only proc once per Skill cast and has a damage cap of 300% Skill Damage.
- Juggernaut -> First Strike now applies to the full first Skill used rather than the first hit.
- Juggernaut -> Staggering Blow can now only be triggered by your damaging Skills and has a 2% chance (was 1%).
- Juggernaut -> Off the Bench can now only be triggered by your damaging Skill casts and has a 3% chance (was 1%).
- Juggernaut -> The HP sacrifice of Overextend now only applies once per Skill cast.
- Warden -> Provoke now only applies to Skills and lasts 5 Seconds (was 3).
- Warden -> Critical Renewal now removes all ailments.
[h3]Ranger:[/h3]
- Poison Sting -> Deep Wounds now scales up to 3 stacks of Poison per rank (was 4).
- Vigilance -> Threaten now always Taunts the target for 2 Seconds per rank.
- Barrage now deals 120% Weapon Damage (was 90%).
- Blade Flurry -> Potent Assault now grants 0.4% Double Damage per rank (was 0.8%).
- Rain of Arrows -> Quick Reload no longer requires Rain of Arrows to deal the killing blow.
- Crippling Poison -> Malignant Presence now grants 0.1% More Damage per rank (was 0.2%).
- Assassin -> Necromancy now restores 5% of Max HP (was 2%).
- Assassin -> Shroud now restores 5% of Max Barrier (was 2%).
- Assassin -> Toxic Overload can now only proc once per Skill cast and has a damage cap of 300% Skill Damage.
- Assassin -> Evasion Renewal now restores 3% of Max HP and Barrier (was 1%).
- Marksman -> Renewed Focus now only removes Focus stacks if you are not already under the effect of Renewed Strength or Renewed Speed.
- Renegade -> Provoke now only applies to Skills and lasts 5 Seconds (was 3).
- Renegade -> Purging Rebuke now only removes a Stagger stack with each damaging Skill cast.
[h3]Mage:[/h3]
- Fireball -> The Ignite granted by Flammability and Deepening Flames is now split when Forking Fire is active.
- Fireball -> Engulfing Flames now grants 2% More Damage per rank (was 3%).
- Fireball -> Electrical Fire now grants 2% More Damage per rank (was 3%).
- Arcane Explosion -> Arcane Detonation now grants a 2% chance per rank to hit 1 additional time.
- Frost Strike -> Frozen in Anger now always Taunts the target for 2 Seconds per rank.
- Frost Strike -> Frozen in Anger now causes Taunted targets to deal 10% Less Damage.
- Meteor -> Extinction now grants 10% More Damage per rank (was 6%).
- Meteor -> Silent Strike now grants 6% More Damage per rank (was 4%).
- Meteor -> Meteor Shower now grants a 3% chance per rank (was 2%).
- Meteor -> Elemental Strength now grants 6% More Effectiveness per rank (was 5%).
- Firestorm -> Self Sustain no longer requires Firestorm to deal the killing blow.
- Arcane Torrent -> Potent Assault now grants 0.4% Double Damage per rank (was 0.8%).
- Stasis -> Slow Reflexes now grants 0.1% More Damage per rank (was 0.2%).
- Arcane Cloak now has a base cooldown of 40 Seconds and lasts 15 Seconds.
- Arcane Cloak -> Arcane Safeguard now grants 4% Less Damage Taken per rank (was 2%).
- Archmage -> Elemental Blast can now be caused by triggered Skills (from Thrash, Incinerate, etc.).
- Archmage -> Elemental Blast now hits all targets struck by the Skill that caused it.
- Archmage -> Elemental Blast now deals 75% Skill Damage (was 100%).
- Archmage -> Elemental Barrier now restores 2.5% of your Max HP as Barrier (was 5%).
- Archmage -> Elemental Nova now causes Elemental Blast to hit all targets, including ones not hit by the Skill that caused it (was 3 targets).
- Archmage -> Elemental Aggression and Elemental Protection now provide 0.25 Seconds cooldown reduction (was 0.5 Seconds).
- Archmage -> Elemental Invigoration now grants restores 5% of Max Barrier (was 10%).
- Vizier -> Direct Skills now echo for 5% Skill Damage (was 10%).
- Vizier -> Triggered Skills (from Thrash, Incinerate, etc.) can now Echo.
- Battlemage -> Provoke now only applies to Skills and lasts 5 Seconds (was 3).
- Battlemage -> Energy Blade now applies to all Attacks and no longer consumes Barrier.
- Battlemage -> Emergency Shields now grants 50% Barrier (was 30%).
- Battlemage -> Energy Protection now grants 20% Less Damage Taken (was 10%).
[h3]Faction:[/h3]
- Nature's Blessing -> Nature's Mending now heals for 20% of Max HP (was 10%).
- Nature's Blessing -> Nature's Strength now grants 5% More Damage (was 8%).
- Nature's Blessing -> Nature's Agility now grants 5% More Attack Speed (was 8%).
- Explosive Powder -> Explosive Vulnerability and Explosive Debilitation now provide their own debuff for 5 Seconds.
[h3]Items:[/h3]
- Introduced a new Divine Drop from Heroic Raids.
- Swiftblade now has a base Attack Time of 2 Seconds (was 2.2 Seconds).
- Swiftblade now has a base min damage of 10 and base max damage of 14 (was 11 and 15).
- Savage Flail now reduces the targets Armour by 5% per stack (was 2%) and can stack up to 10 times (was 15).
- Wildfire Pauldrons now grant +1.5% Attack Speed per stack (was +1%).
- Dwarven Handcannon now has a 50% chance to reduce the targets armour (was 35%).
- Consuming Staff now grants 2% of your Max Barrier as Adaptive Damage (was 1.5%).
- Consuming Staff now consumes 1% of your Max Barrier (was 1.5%).
- Conduction Plate now deals Skill Damage instead of Lightning Damage.
- Conduction Plate now deals 4% Skill Damage (was 12%).
- Scorching Band can now only proc once per Skill cast and has a damage cap of 300% Skill Damage.
- Helm of Command can now grant up to a max of 12% More Damage.
- Toxic Bolter no longer requires a Physical Skill in order to apply a stack of Poison.
- Obsidian Pendant now has a 50% chance to cause your attacks to ignore Resistances (was 30%).
- Toxic Tunic now has a maximum of 15 stacks (was 20).
- Scorched Bow, Frozen Codex, Glimpse, Mystic Edge, and Frozen Reaver now grant 30% More of their respective damage bonus (was 20%).
- Demonic Barricade now causes you to take 5% More Damage (was 10%).
- Chromatic Stone now grants 8% More Elemental Damage (was 10%).
- Nomadic Runestone now grants 8% More Physical Damage (was 10%).
- Hillstrider's Ambition now grants +15% Critical Damage per ailment (was +20%).
- Ornate Warhorn now grants +2.5% Double Damage per ailment (was +3%).
- Strategic Grips now grants -10% Critical Chance (was -20%).
- The Steel Prism set bonus now grants 25% More Damage with a Shield equipped (was 20%).
- Demonic Barricade now causes the wearer to be unaffected by Critical Strikes.
- Curses applied by Malediction have been merged into one Buff.
[h3]Uniques:[/h3]
- Chromatic bow now grants 100% More Damage from its effect (was 50%).
- Chromatic bow now grants 30% More damage from its priority passives (was 20%).
- Serpentstone now deals Skill damage instead of Physical Damage.
- Serpentstone -> Poisonous Strike now grants 10% Damage (was 20%).
- Serpentstone -> Extensive Poisoning now has a cap of 50 Poison stacks (was 100).
- Warlords Signet -> Growing Rage now grants 30% More Damage (was 20%).
[h3]Monsters:[/h3]
- Orc Raider's Hack ability now restores 5% of Max HP per hit (was 2%).
- Warlord's Protection now grants 50% Damage Reduction.
[h2]Bug Fixes:[/h2]
- Fixed a bug where the Boss Damage Attribute was not applying correctly.
- Fixed a bug where Nature's Blessing -> Nature's Mending was healing for more than intended.
- Fixed a bug where Nature's Blessing -> Nature's Renewal was not activating correctly.
- Fixed a bug where the Molten Behemoth could spawn outside of the Ancient Bastion.
- Fixed a bug where Barrage damage was not correctly being split.
- Fixed a bug where comparing an Item would not show the Auto Scrap Type on the tooltip.
- Fixed a bug where upgrading the Community Project to Rank 4 did not grant an Achievement.
- Fixed a bug where the Empty Scrapper option would sometimes not correctly return Items to the Inventory.
- Fixed a bug where Stagger stacks were not being saved correctly.
- Fixed a bug where some Bag Icons were not being unlocked correctly.
- Fixed a bug where Attack Speed Multiplier was not correctly affecting Monsters. Reduced the magnitude of the Monster Attack Speed modifier and increased the cast time of most Raid Abilities to compensate.
- Fixed a bug where the unspent expertise passives indicator would not correctly update when allocating or unallocating passives.
- Fixed a bug where Execute effects from Passives or Items could prevent Skills from triggering their on hit effects.
- Fixed a bug where the Toxic enchant would only hit up to 3 targets.
- Fixed a bug where the selected Bounty menu would be reset whenever a Bounty reward was claimed.
- Fixed a bug where Locked Faction Dungeons would not provide an unlock hint.
- Fixed a bug where Random Bounties were rewarding less Paragon Orbs than intended.
- Fixed a bug where the Item Comparator would not correctly show the "Scrap Item" text when comparing an Ascendancy Relic.
- Fixed a bug where the effect of Flurry Cloak was procing every Skill hit rather than every Skill cast.
- Fixed a bug where Blade Flurry -> Flurry was granting 2 additional hits at Rank 5.
- Fixed a bug where Blade Flurry -> Critical Chance was applying to all hits instead of only the first.
- Fixed a bug where Blade Flurry -> Guillotine would not apply grant a damage bonus when the target was damaged to below 30% HP by the same Blade Flurry cast.
- Fixed a bug where Stalker's Hood was not honouring the Dodge Chance cap.
- Fixed a bug where Bulk Scrap would not work on Relics and Divine Items in the Vault.
- The current attack time percentage is now preserved when a Character or Monster gains or loses Attack Speed.
- Fixed a bug where a Characters Passives could appear to reset during Combat.
- Fixed a bug where Malediction was unable to apply Curse of Weakness.
- Fixed a bug where attributes granted by Stun or Stun Immunity were being applied twice.
- Fixed a bug where Battlemage -> Energy Blade did not stack with other Adaptive Damage bonuses.
- Fixed a bug where Cut Amethyst wasn't providing its bonus when using Band of Lapidary.
- The Item Comparator will not longer recommend equipping a Class Relic if an Ascendancy Relic is already equipped.
- Fixed a bug where the Select all Filters or Clear Filters option would not work for the Relic Vault.
- Fixed a bug where the wrong Monsters could be targeted when using the Monster Health tactic.
- Fixed a bug where some Items could become greyed out and uninteractable.
- Fixed a bug where the heal from the Siphon Strength ability would not be reduced by the Necrotic Enchant.
- Fixed a bug where the Refill a Flask achievement would sometimes not be granted.
- Fixed a bug where Abyssal Cuffs would sometimes not correctly trigger an Offensive Cooldown.
- Fixed a bug where the Item Vault would accept Relics and Divine Items before the tabs were unlocked.
- Miscellaneous text fixes.