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Lootun 1.1 Update

The 1.1 Update is now live! This update adds a new endgame Raid, new Endless Wings, new Cooldowns, and a new Thorns attribute. Please find the full update notes below:

1.1.0.5 Changelog 19.10.24


[h2]General:[/h2]
  • Added Steam Workshop support for sharing custom Language Files. Information on how to upload to the Workshop can be found in readme.txt located in the Languages folder.
  • Updated the description for the "Add Paragon Levels" and "Reinforce Equipment" Crafts.
  • Added additional HP options for the Target Dummy Mission.
  • Updated the Material order and Rarity of basic Profession Materials.

[h2]Quality of Life:[/h2]
  • Added additional logic options to the Auto Scrapper.
  • Added the ability to Bulk Scrap all Default or Special Items.
  • Factions Dungeons will now display a gold border when they have been completed.

[h2]New Content:[/h2]
  • Added a new Endgame Raid and associated Unique Item.
  • Added two new Endless Wings featuring existing Raid Bosses.
  • Added a new Fated Augment for each new Endless Wing.
  • Added a new Offensive Cooldown Skill for each Class.
  • Introduced a new Offensive Attribute: Thorns. Added several Thorns related Passives, Enchants, and Divine Items.

[h2]Balance:[/h2]
  • Increased the chance to find Agony and Bounty Enchant Scrolls.
  • Flask of Barrier now grants 15% of Max HP as additional Max Barrier (was 10%) but the amount of Barrier granted cannot be increased by Barrier Multiplier.
  • Passives that cause a Skill to incur a shorter Cooldown now have that Cooldown further reduced by Cooldown Reduction.
  • The Ascendancy Fire, Cold, Lightning and Arcane Penetration Passives have been merged into one new Elemental Penetration Passive.
  • The Melee, Ranged and Magic Resistance Class Passives have been merged into one new Passive.
[h3]Factions:[/h3]
  • The Divine Favour Faction passive no longer requires the Depot passive in order to purchase.
  • The Ancient Bastion Reward Chest now additional grants Faction Blessings.
  • Nature's Blessing now additionally grants 100% More Thorns.
  • Nature's Blessing -> Toxic Aura has been reworked and now causes Nature's Blessing to grant an additional 100% More Thorns.
[h3]Raids:[/h3]
  • Curse of Nullification now reduces the targets ability to restore Health and Barrier by 100% allowing it to be reduced by Curse Protection.
  • Demon Highlord's Wanton Destruction now deals a maximum of 1000 damage per Stack.
  • Demonic Juggernaut's Meteor Strike will now hit 3 random targets in Endless Mode instead of 1 random target 3 times.
  • Raid Bosses can now be stunned.
  • Raid Bosses now have the Indignant Buff.
[h3]Items:[/h3]
  • Rebalanced the base Weapon Damage for all Weapons ensuring that slower Weapons have a higher base DPS.
  • Book or Horrors now grants +8% Barrier Multiplier (was +15%).
  • Temporal Stone now grants 4% Cooldown Reduction (was 5%).
[h3]Uniques:[/h3]
  • Magic Finders -> Gem Scavenger now grants a 2% chance to find a Gem (was 1%).
  • Magic Finders -> Gem Scavenger now causes Heart of the Abyss Gems dropped by Campaign or Bonus Map Bosses to have a guaranteed Enchant based on the Enchants the Boss can drop. Note that this only applies to Gems dropped by the Gem Scavenger effect.
  • Abyssal Cuffs -> Deadly Casting now causes your Offensive Cooldowns to deal 30% More Damage (was 50%).
  • Demonic Spaulder -> Deadly Frenzy and Cautious Frenzy can now only occur while unaffected by Frenzied.
[h3]Augments:[/h3]
  • Fated Revenge now has a base value of 30% (was 50%).
  • Fated Revenge now gains 0.7% value per level (was 1%).
  • Fated Revenge -> Reprisal now has a base value of 25% (was 50%).
  • Fated Revenge -> Reprisal now gains +0.25% per level (was 0.5%).
  • Fated Destruction now has a base value of 5% (was 2%).
  • Fated Aggression now grants 0.4% More Damage per stack (was 0.5%).

[h2]Warrior:[/h2]
[h3]Quickslash:[/h3]
  • Execute now grants an additional 2% More Damage per rank to Bosses.
  • Static Shock now grants an additional 1% More Damage per rank.
[h3]Cleave:[/h3]
  • Fury now grants 3% More Damage per rank (was 2%).
  • Lethal Blows now grants +1.5% Double Damage per rank (was +1%).
  • Multistrike now grants 1.5% More Damage per rank (was 1%).
[h3]Rend:[/h3]
  • First Blood now grants 30% More Damage per rank (was 20%).
  • Deepened Wounds now grants 8% More Damage per rank (was 6%).
[h3]Sunder:[/h3]
  • Layered Assault now has a 20% chance per rank (was 10%).
[h3]Slam:[/h3]
  • Trauma now deal 6% of Weapon Damage as Bleed per rank (was 5%).
  • Trauma now deals its Bleed over 2 Seconds (was 5 Seconds).
  • Internal Bleeding now grants +4% Double Damage per rank (was +3%).
  • Blood Rage now grants 3% More Attack Speed per rank (was 2%).
  • Blood Rage now lasts 10 Seconds (was 5 Seconds).
[h3]Fire Arrow:[/h3]
  • Lucky Burn now grants +4% Double Damage per rank (was +3%).
  • Critical Adaptation now grants +4% Critical Chance per rank (was +2%).
  • Critical Adaptation now grants +20% Critical Damage per rank (was +10%).
  • Lingering Storm now grants an additional 1% More Damage per rank.
[h3]Barbarian:[/h3]
  • Lethal Renewal now restores 10% of Max HP (was 5%).
  • Vampirism now restores 0.3% of Max HP (was 0.1%) for each stack of Bleed up to 5 stacks (was 15).
  • Unstoppable Bleeding now grants 12% More Damage (was 10%).
[h3]Juggernaut:[/h3]
  • Patient Strike now has an interval of 3 Seconds (was 5 Seconds).
  • Critical Patience now grants an additional 125% Critical Damage.
  • Staggering Blow now causes Stunned targets to take 15% More Damage (was 10%).
  • Powerful Rebuke now grants +15% Double Damage (was +10%).
  • Overextend now grants 15% More Damage (was 20%).
[h3]Warden:[/h3]
  • Vital Defence and Energy Defence now restore 3% of Max HP / Barrier (was 2%).
  • Critical Counter now grants an additional 125% Critical Damage.
  • Knock Down now has a proc chance of 10% (was 5%).
  • Combat Reprieve now reduces a cooldown by 1 Second (was 0.5 Seconds).
  • Party Restoration now restores 10% of Max HP (was 5%).

[h2]Ranger:[/h2]
[h3]Quickdraw:[/h3]
  • Bleedout now deals 25% Weapon Damage (was 15%).
  • Bleedout now deals damage over 2 Seconds (was 3 Seconds).
  • Execute now grants an additional 2% More Damage against Bosses per rank.
  • Critical Advantage now grants 3% More Attack Speed per rank (was 2%).
[h3]Disable:[/h3]
  • Hamstring now has a 20% chance per rank (was 10%).
  • Reduced Critical Chance now also grants the target -0.2% Critical Avoidance per rank.
  • Replenishing Strike now has a 20% chance per rank (was 10%).
[h3]Explosive Shot:[/h3]
  • Explosive Charge now deals 8% Weapon Damage per rank (was 6%).
  • Premature Detonation now grants 3% More Damage per rank (was 4%).
[h3]Poison Sting:[/h3]
  • First Strike now grants 30% More Damage per rank (was 20%).
  • Weakened Strikes now causes the target to deal 2% Less Damage per rank (was 1%).
  • Fatal Wounds now grants 8% More Damage per rank (was 6%).
[h3]Barrage:[/h3]
  • Broadside now grants 1.5% More Damage per rank (was 1%).
  • Multishot now grants a 4% chance per rank (was 2%).
  • Overflowing Flames now deals 25% Weapon Damage (was 15%).
  • Overflowing Flames now deals damage over 2 Seconds (was 3 Seconds).
  • Shock Chance now additional grants 1% More Damage.
  • Critical Chance now grants 2% per rank (was 1%).
  • Focus Fire now grants 4% More Damage per rank (was 5%).
[h3]Snipe:[/h3]
  • Execute now grants an additional 2% More Damage to Bosses per rank.
  • Steady Aim now grants +10% Weapon Damage per rank (was +8%).
  • Bullseye now grants and additional +5% Critical Chance at all times.
  • Refined Accuracy now grants +25% Critical Damage per rank (was +15%).
[h3]Assassin:[/h3]
  • Potent Poison now grants +15% Double Damage (was 10%).
  • Necromancy and Shroud now restore 10% of Max HP / Barrier (was 5%).
  • Initiative now grants 30% More Damage (was 20%).
  • Evasive Renewal now restores 5% of Max HP and Barrier (was 3%).
  • Invigoration now reduces your Offensive Cooldown by 2 Seconds (was 1 Second).
  • Evasive now reduces your Defensive Cooldown by 1 Second (was 0.5 Seconds).
  • Critical Toxic now grants 10% Critical Chance (was 5%) and 50% Critical Damage (was 25%).
[h3]Marksman:[/h3]
  • Renewed Strength now grants 12% More Damage (was 10%).
  • Silent Shot has been reworked an noww grants 10% More Damage while affected by at least 5 Focus Stacks.
  • Critical Focus now grants 0.5% Critical Chance per stack (was 0.3%).
  • Aimed Shot now has a proc chance of 100% (was 50%).
  • Sharpshooter now has a proc chance of 100% (was 20%).
  • Renewed Speed now grants 12% More Attack Speed (was 10%).
[h3]Renegade:[/h3]
  • Stagger stacks are now preserved through resurrection effects. Preserved stacks will deal no damage.
  • Enrage now grants 12% More Damage (was 10%).
  • Expulsion now triggers at 30% HP and will replace the removed Stagger stacks with stacks that deal no damage.
  • Cleanse wounds now restores 5% of Max HP and Barrier (was 3%).
  • Rugged Defence now grants a flat 20% Ailment Avoidance and 3% per Stagger stack (was 5%).
  • Combat Ready and Resolved Renewal now grant 1 Second of cooldown reduction (was 0.5 Seconds).
  • Willpower has been reworked and will now cause Skill casts while having less than 5 stacks of Stagger to grant a stack that deals no damage.

[h2]Mage:[/h2]
[h3]Fireball:[/h3]
  • Spell Echo now has a 4% proc chance per rank (was 2%).
  • Fresh Burn now additionally grants More Damage when the target is below 30% HP.
  • Cascade now grants +6% Weapon Damage per rank (was +8%).
[h3]Arcane Explosion:[/h3]
  • Arcane Overload now grants 1.5% More Damage per rank (was 1%).
  • Arcane Eruption now grants +1.5% Double Damage per rank (was +1%).
  • Arcane Detonation now has a 4% proc chance per rank (was 2%).
  • Arcane Swiftness now grants 3% More Attack Speed per rank (was 2%).
  • Arcane Swiftness no longer requires Arcane Explosion to deal the killing blow to a target.
[h3]Frostbolt:[/h3]
  • Numb now grants -3% Critical Avoidance per rank (was -2%).
  • Frigid now has a 20% proc chance per rank (was 10%).
[h3]Frost Strike:[/h3]
  • Frozen Memory now has a proc chance of 5% per rank (was 4%).
  • Cryotherapy now grants 25% More HP per rank (was 10%).
[h3]Chain Lightning:[/h3]
  • Electrocute now additionally grants More Damage to targets above 80% HP.
  • Lone Bolt now grants 4% More Damage per rank (was 3%).
[h3]Thunderbolt:[/h3]
  • Lightning Coil now grants 0.3% More Attack Speed per rank (was 0.2%).
  • Shock Chance now additionally grants 1% More Damage per rank.
  • Invigorate now has a 20% proc chance per rank (was 10%).
  • Invigorate now reduces a random cooldown by 0.3 Seconds (was 0.5 Seconds).
  • Lightning Rupture now grants the target -25% Critical Defence per rank (was -10%).
[h3]Meteor:[/h3]
  • Extinction now grants 6% More Damage per rank (was 10%).
  • Extinction now additionally grants More Damage to targets above 80 HP.
  • Silent Strike now grants 2% Critical Chance and 10% Critical Damage per rank.
  • Meteor Shower now has a 4% proc chance (was 2%).
  • Shockwave now deals 5% Weapon Damage per rank (was 4%).
  • Arcane Detonation now grants 5% More Damage per rank (was 4%).
  • Elemental Strength now grants 8% increased attribute value per rank (was 6%).
[h3]Arcane Torrent:[/h3]
  • Self Sustain now reduces the Cooldown by 0.1 Seconds per rank (was 0.2 Seconds).
[h3]Archmage:[/h3]
  • Reckoning now grant 50% More Damage (was 20%).
  • Storm Shield now lasts 10 Seconds (was 5 Seconds).
  • Elemental Cleansing now has a proc chance of 100% (was 50%).
  • Focussed Energy now grants 10% More Damage (was 15%).
[h3]Vizier:[/h3]
  • Echoing Restoration and Echoing Renewal now restores 1% of Max HP / Barrier (was 0.5%).
  • Tunnel Vision and Dispersion now grant 25% More Damage (was 30%).
  • Power Generation now requires 25 charges (was 30).
  • Overwhelming Power now grants 12% More Damage (was 10%).
  • Strength in Numbers now grants 12% More Damage (was 10%).
[h3]Battlemage:[/h3]
  • Reckoning now grants 50% More Damage (was 20%).
  • Storm Shield now lasts 10 Seconds (was 5 Seconds).
  • Impervious now grants 40% Ailment Effect (was 20%).
  • Focussed Energy now grants 10% More Damage (was 15%).

[h2]Paladin:[/h2]
[h3]Crusader:[/h3]
  • Judgement now grants 12% More Damage (was 10%).
  • Empowered now grants 3% Critical Chance (was 2%) and 15% Critical Damage (was 10%) per active Blessing.
[h3]Inquisitor:[/h3]
  • Spark of Life now restores 10% Max HP and Barrier (was 5%).
  • Critical Blaze now grants +10% Critical Chance (was +5%) and +50% Critical Damage (was +25%).
  • Intense Heat now requires 5 Ignite stacks (was 15).
  • Inner Fire no longer causes you to lose HP.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where Monster Abilities that hit multiple times would sometimes not target the correct Character while Taunted.
  • Fixed a bug where the Blessed Enchant and Abyssal Hood were stacking multiplicatively rather than additively.
  • Fixed a bug where the Scrapper Upgrade would sometimes not unlock correctly.
  • Fixed a bug where the Slaughter Enchant would use the wrong materials.
  • Fixed a bug where the Toast Setting – Item Drop Rarity would not correctly save the Divine Rarity.
  • Fixed an error that could occur when attempting to load an older save file.
  • Fixed a bug where Ctrl + Left clicking a Tool in the Glossary would not toggle the Always Auto Scrap status.
  • Fixed a bug where Archmage -> Elemental Ignition was not correctly granting its damage bonus.
  • Fixed a bug where the Craft Equipment button would be available on the Blacksmith when no recipe was selected.
  • Fixed a bug where the Item tooltip display on the Blacksmith Menu could not be scrolled.
  • Fixed a bug where Adding slots to a hidden Inventory Bag would cause it to become visible.
  • Fixed a bug where the number of Gem Sockets available to a character could become out of sync.
  • Fixed a bug where Bounty Mission highlights would not correctly reset between saves.
  • Fixed a Blacksmith Crash that could occur with the Infuse Equipment Craft.
  • Fixed a bug where Characters could have incorrect HP / Barrier values after loading a save.

Lootun 1.1 Beta Release

I am pleased to announce that the Beta for the 1.1 Update has now been released! Please find information on how to access the Beta alongside the 1.1 Changelog below.

[h2]Beta Information:[/h2]
The 1.1 Beta is mostly content complete, however you may experience bugs or balance issues. I anticipate that the Beta will run for several weeks as I prepare the update for release and work on implementing Steam Workshop support for Language Files.

[h2]Save Data:[/h2]
The Beta will make use of your current Save Data and any progress you make during the Beta will be carried forward to the full release. Due to this you will be unable to play the beta and then return to the live version of the game (1.0.4) with the same save file. If you intend to play the Beta I strongly recommend that you create a backup of your save data.

Save data can be found at: C:\Users\USERNAME\AppData\Local\Lootun

Alternatively you can create a backup of your save data in game by using the Export Save button and then importing your save data into a new save slot.

[h2]Beta Access:[/h2]
You can gain access to the Beta through Steam. To do so, locate Lootun in your library -> Right Click -> Properties… -> Betas -> Enter the code “LootunBetaTest” and select the “1.1 Beta Branch” option from the list. A Steam restart may be required for the "1.1 Beta Branch" option to be visible.

[h2]Beta Feedback:[/h2]
Please leave all Beta related feedback or suggestions on the Beta forum
https://steamcommunity.com/app/1960270/discussions/1/ or in the Beta channel on the Discord: https://discord.gg/KmpBY9g7j6


1.1.0 Changelog 01.10.24


[h2]General:[/h2]
  • Updated the description for the "Add Paragon Levels" and "Reinforce Equipment" Crafts.
  • Added additional HP options for the Target Dummy Mission.
  • Updated the Material order and Rarity of basic Profession Materials.
[h2]Quality of Life:[/h2]
  • Added additional logic options to the Auto Scrapper.
  • Added the ability to Bulk Scrap all Default or Special Items.
  • Factions Dungeons will now display a gold border when they have been completed.
[h2]New Content:[/h2]
  • Added a new Endgame Raid and associated Unique Item.
  • Added two new Endless Wings featuring existing Raid Bosses.
  • Added a new Fated Augment for each new Endless Wing.
  • Added a new Offensive Cooldown Skill for each Class.
  • Introduced a new Offensive Attribute: Thorns. Added several Thorns related Passives, Enchants, and Divine Items.
[h2]Balance:[/h2]
  • Increased the chance to find Agony and Bounty Enchant Scrolls.
  • Flask of Barrier now grants 15% of Max HP as additional Max Barrier (was 10%) but the amount of Barrier granted cannot be increased by Barrier Multiplier.
  • Passives that cause a Skill to incur a shorter Cooldown now have that Cooldown further reduced by Cooldown Reduction.
  • The Ascendancy Fire, Cold, Lightning and Arcane Penetration Passives have been merged into one new Elemental Penetration Passive.
  • The Melee, Ranged and Magic Resistance Class Passives have been merged into one new Passive.
[h3]Factions:[/h3]
  • The Divine Favour Faction passive no longer requires the Depot passive in order to purchase.
  • The Ancient Bastion Reward Chest now additional grants Faction Blessings.
  • Nature's Blessing now additionally grants 75% More Thorns.
  • Nature's Blessing -> Toxic Aura has been reworked and now causes Nature's Blessing to grant an additional 75% More Thorns.
[h3]Raids:[/h3]
  • Demon Highlord's Wanton Destruction now deals a maximum of 1000 damage per Stack.
  • Demonic Juggernaut's Meteor Strike will now hit 3 random targets in Endless Mode instead of 1 random target 3 times.
  • Raid Bosses can now be stunned.
  • Raid Bosses now have the Indignant Buff.
[h3]Items:[/h3]
  • Rebalanced the base Weapon Damage for all Weapons ensuring that slower Weapons have a higher base DPS.
  • Book or Horrors now grants +8% Barrier Multiplier (was +15%).
  • Temporal Stone now grants 4% Cooldown Reduction (was 5%).
[h3]Uniques:[/h3]
  • Magic Finders -> Gem Scavenger now grants a 2% chance to find a Gem (was 1%).
  • Magic Finders -> Gem Scavenger now causes Heart of the Abyss Gems dropped by Campaign or Bonus Map Bosses to have a guaranteed Enchant based on the Enchants the Boss can drop. Note that this only applies to Gems dropped by the Gem Scavenger effect.
  • Abyssal Cuffs -> Deadly Casting now causes your Offensive Cooldowns to deal 30% More Damage (was 50%).
[h3]Augments:[/h3]
  • Fated Revenge now has a base value of 30% (was 50%).
  • Fated Revenge now gains 0.7% value per level (was 1%).
  • Fated Revenge -> Reprisal now has a base value of 25% (was 50%).
  • Fated Revenge -> Reprisal now gains +0.25% per level (was 0.5%).
  • Fated Destruction now has a base value of 5% (was 2%).
  • Fated Aggression now grants 0.4% More Damage per stack (was 0.5%).
[h2]Warrior:[/h2]
[h3]Quickslash:[/h3]
  • Execute now grants an additional 2% More Damage per rank to Bosses.
  • Static Shock now grants an additional 1% More Damage per rank.
[h3]Cleave:[/h3]
  • Fury now grants 3% More Damage per rank (was 2%).
  • Lethal Blows now grants +1.5% Double Damage per rank (was +1%).
  • Multistrike now grants 1.5% More Damage per rank (was 1%).
[h3]Rend:[/h3]
  • First Blood now grants 30% More Damage per rank (was 20%).
  • Deepened Wounds now grants 8% More Damage per rank (was 6%).
[h3]Sunder:[/h3]
  • Layered Assault now has a 20% chance per rank (was 10%).
[h3]Slam:[/h3]
  • Trauma now deal 6% of Weapon Damage as Bleed per rank (was 5%).
  • Trauma now deals its Bleed over 2 Seconds (was 5 Seconds).
  • Internal Bleeding now grants +4% Double Damage per rank (was +3%).
  • Blood Rage now grants 3% More Attack Speed per rank (was 2%).
  • Blood Rage now lasts 10 Seconds (was 5 Seconds).
[h3]Fire Arrow:[/h3]
  • Lucky Burn now grants +4% Double Damage per rank (was +3%).
  • Critical Adaptation now grants +4% Critical Chance per rank (was +2%).
  • Critical Adaptation now grants +20% Critical Damage per rank (was +10%).
  • Lingering Storm now grants an additional 1% More Damage per rank.
[h3]Barbarian:[/h3]
  • Lethal Renewal now restores 10% of Max HP (was 5%).
  • Vampirism now restores 0.3% of Max HP (was 0.1%) for each stack of Bleed up to 5 stacks (was 15).
  • Unstoppable Bleeding now grants 12% More Damage (was 10%).
[h3]Juggernaut:[/h3]
  • Patient Strike now has an interval of 3 Seconds (was 5 Seconds).
  • Critical Patience now grants an additional 125% Critical Damage.
  • Staggering Blow now causes Stunned targets to take 15% More Damage (was 10%).
  • Powerful Rebuke now grants +15% Double Damage (was +10%).
  • Overextend now grants 15% More Damage (was 20%).
[h3]Warden:[/h3]
  • Vital Defence and Energy Defence now restore 3% of Max HP / Barrier (was 2%).
  • Critical Counter now grants an additional 125% Critical Damage.
  • Knock Down now has a proc chance of 10% (was 5%).
  • Combat Reprieve now reduces a cooldown by 1 Second (was 0.5 Seconds).
  • Party Restoration now restores 10% of Max HP (was 5%).
[h2]Ranger:[/h2]
[h3]Quickdraw:[/h3]
  • Bleedout now deals 25% Weapon Damage (was 15%).
  • Bleedout now deals damage over 2 Seconds (was 3 Seconds).
  • Execute now grants an additional 2% More Damage against Bosses per rank.
  • Critical Advantage now grants 3% More Attack Speed per rank (was 2%).
[h3]Disable:[/h3]
  • Hamstring now has a 20% chance per rank (was 10%).
  • Reduced Critical Chance now also grants the target -0.2% Critical Avoidance per rank.
  • Replenishing Strike now has a 20% chance per rank (was 10%).
[h3]Explosive Shot:[/h3]
  • Explosive Charge now deals 8% Weapon Damage per rank (was 6%).
  • Premature Detonation now grants 3% More Damage per rank (was 4%).
[h3]Poison Sting:[/h3]
  • First Strike now grants 30% More Damage per rank (was 20%).
  • Weakened Strikes now causes the target to deal 2% Less Damage per rank (was 1%).
  • Fatal Wounds now grants 8% More Damage per rank (was 6%).
[h3]Barrage:[/h3]
  • Broadside now grants 1.5% More Damage per rank (was 1%).
  • Multishot now grants a 4% chance per rank (was 2%).
  • Overflowing Flames now deals 25% Weapon Damage (was 15%).
  • Overflowing Flames now deals damage over 2 Seconds (was 3 Seconds).
  • Shock Chance now additional grants 1% More Damage.
  • Critical Chance now grants 2% per rank (was 1%).
  • Focus Fire now grants 4% More Damage per rank (was 5%).
[h3]Snipe:[/h3]
  • Execute now grants an additional 2% More Damage to Bosses per rank.
  • Steady Aim now grants +10% Weapon Damage per rank (was +8%).
  • Bullseye now grants and additional +5% Critical Chance at all times.
  • Refined Accuracy now grants +25% Critical Damage per rank (was +15%).
[h3]Assassin:[/h3]
  • Potent Poison now grants +15% Double Damage (was 10%).
  • Necromancy and Shroud now restore 10% of Max HP / Barrier (was 5%).
  • Initiative now grants 30% More Damage (was 20%).
  • Evasive Renewal now restores 5% of Max HP and Barrier (was 3%).
  • Invigoration now reduces your Offensive Cooldown by 2 Seconds (was 1 Second).
  • Evasive now reduces your Defensive Cooldown by 1 Second (was 0.5 Seconds).
  • Critical Toxic now grants 10% Critical Chance (was 5%) and 50% Critical Damage (was 25%).
[h3]Marksman:[/h3]
  • Renewed Strength now grants 12% More Damage (was 10%).
  • Silent Shot has been reworked and now grants 10% More Damage while affected by at least 5 Focus Stacks.
  • Critical Focus now grants 0.5% Critical Chance per stack (was 0.3%).
  • Aimed Shot now has a proc chance of 100% (was 50%).
  • Sharpshooter now has a proc chance of 100% (was 20%).
  • Renewed Speed now grants 12% More Attack Speed (was 10%).
[h3]Renegade:[/h3]
  • Stagger stacks are now preserved through resurrection effects. Preserved stacks will deal no damage.
  • Enrage now grants 12% More Damage (was 10%).
  • Expulsion now triggers at 30% HP and will replace the removed Stagger stacks with stacks that deal no damage.
  • Cleanse wounds now restores 5% of Max HP and Barrier (was 3%).
  • Rugged Defence now grants a flat 20% Ailment Avoidance and 3% per Stagger stack (was 5%).
  • Combat Ready and Resolved Renewal now grant 1 Second of cooldown reduction (was 0.5 Seconds).
  • Willpower has been reworked and will now cause Skill casts while having less than 5 stacks of Stagger to grant a stack that deals no damage.
[h2]Mage:[/h2]
[h3]Fireball:[/h3]
  • Spell Echo now has a 4% proc chance per rank (was 2%).
  • Fresh Burn now additionally grants More Damage when the target is below 30% HP.
  • Cascade now grants +6% Weapon Damage per rank (was +8%).
[h3]Arcane Explosion:[/h3]
  • Arcane Overload now grants 1.5% More Damage per rank (was 1%).
  • Arcane Eruption now grants +1.5% Double Damage per rank (was +1%).
  • Arcane Detonation now has a 4% proc chance per rank (was 2%).
  • Arcane Swiftness now grants 3% More Attack Speed per rank (was 2%).
  • Arcane Swiftness no longer requires Arcane Explosion to deal the killing blow to a target.
[h3]Frostbolt:[/h3]
  • Numb now grants -3% Critical Avoidance per rank (was -2%).
  • Frigid now has a 20% proc chance per rank (was 10%).
[h3]Frost Strike:[/h3]
  • Frozen Memory now has a proc chance of 5% per rank (was 4%).
  • Cryotherapy now grants 25% More HP per rank (was 10%).
[h3]Chain Lightning:[/h3]
  • Electrocute now additionally grants More Damage to targets above 80% HP.
  • Lone Bolt now grants 4% More Damage per rank (was 3%).
[h3]Thunderbolt:[/h3]
  • Lightning Coil now grants 0.3% More Attack Speed per rank (was 0.2%).
  • Shock Chance now additionally grants 1% More Damage per rank.
  • Invigorate now has a 20% proc chance per rank (was 10%).
  • Invigorate now reduces a random cooldown by 0.3 Seconds (was 0.5 Seconds).
  • Lightning Rupture now grants the target -25% Critical Defence per rank (was -10%).
[h3]Meteor:[/h3]
  • Extinction now grants 6% More Damage per rank (was 10%).
  • Extinction now additionally grants More Damage to targets above 80 HP.
  • Silent Strike now grants 2% Critical Chance and 10% Critical Damage per rank.
  • Meteor Shower now has a 4% proc chance (was 2%).
  • Shockwave now deals 5% Weapon Damage per rank (was 4%).
  • Arcane Detonation now grants 5% More Damage per rank (was 4%).
  • Elemental Strength now grants 8% increased attribute value per rank (was 6%).
[h3]Arcane Torrent:[/h3]
  • Self Sustain now reduces the Cooldown by 0.1 Seconds per rank (was 0.2 Seconds).
[h3]Archmage:[/h3]
  • Reckoning now grant 50% More Damage (was 20%).
  • Storm Shield now lasts 10 Seconds (was 5 Seconds).
  • Elemental Cleansing now has a proc chance of 100% (was 50%).
  • Focussed Energy now grants 10% More Damage (was 15%).
[h3]Vizier:[/h3]
  • Echoing Restoration and Echoing Renewal now restores 1% of Max HP / Barrier (was 0.5%).
  • Tunnel Vision and Dispersion now grant 25% More Damage (was 30%).
  • Power Generation now requires 25 charges (was 30).
  • Overwhelming Power now grants 12% More Damage (was 10%).
  • Strength in Numbers now grants 12% More Damage (was 10%).
[h3]Battlemage:[/h3]
  • Reckoning now grants 50% More Damage (was 20%).
  • Storm Shield now lasts 10 Seconds (was 5 Seconds).
  • Impervious now grants 40% Ailment Effect (was 20%).
  • Focussed Energy now grants 10% More Damage (was 15%).
[h2]Paladin:[/h2]
[h3]Crusader:[/h3]
  • Judgement now grants 12% More Damage (was 10%).
  • Empowered now grants 3% Critical Chance (was 2%) and 15% Critical Damage (was 10%) per active Blessing.
[h3]Inquisitor:[/h3]
  • Spark of Life now restores 10% Max HP and Barrier (was 5%).
  • Critical Blaze now grants +10% Critical Chance (was +5%) and +50% Critical Damage (was +25%).
  • Intense Heat now requires 5 Ignite stacks (was 15).
  • Inner Fire no longer causes you to lose HP.
[h2]Bug Fixes:[/h2]
  • Fixed a bug where Monster Abilities that hit multiple times would sometimes not target the correct Character while Taunted.
  • Fixed a bug where the Blessed Enchant and Abyssal Hood were stacking multiplicatively rather than additively.
  • Fixed a bug where the Scrapper Upgrade would sometimes not unlock correctly.
  • Fixed a bug where the Slaughter Enchant would use the wrong materials.
  • Fixed a bug where the Toast Setting – Item Drop Rarity would not correctly save the Divine Rarity.
  • Fixed an error that could occur when attempting to load an older save file.
  • Fixed a bug where Ctrl + Left clicking a Tool in the Glossary would not toggle the Always Auto Scrap status.
  • Fixed a bug where Archmage -> Elemental Ignition was not correctly granting its damage bonus.
  • Fixed a bug where the Craft Equipment button would be available on the Blacksmith when no recipe was selected.
  • Fixed a bug where the Item tooltip display on the Blacksmith Menu could not be scrolled.
  • Fixed a bug where Adding slots to a hidden Inventory Bag would cause it to become visible.
  • Fixed a bug where the number of Gem Sockets available to a character could become out of sync.

Lootun 1.0.4

1.0.4 Changelog 24.05.24


[h2]General:[/h2]
  • Removed the confirmation menu when upgrading Flasks.
  • Faction, Raid, and Endless Monsters now display their Map locations in the Glossary.
  • Added a new Glossary section for Unique Items.
  • The Inventory and Glossary search now supports searching Enchant / Divine Item descriptions.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where the Vulnerable, Conflagrate, Rime, Fulminate, and Esoteric Enchants were not granting the correct amount of Resistance reduction.
  • Fixed a bug where the Refill Flask option would always fully refill the Flask instead of the amount requested.
  • Fixed a bug where the Inventory Search would not work in the Divine Vault.
  • Fixed a bug where Overload Cores would not drop until the Hidden Vault Rank 2 had been purchased.
  • Added some missing text strings.

Lootun 1.0.3

1.0.3 Changelog 18.05.24


[h2]General:[/h2]
  • The Block Chance tooltip on the Character Stats sheet will now additionally display the uncapped Block Value.
  • Added the ability to access the Character Tactics Menu from the Combat Menu by Right Clicking a Character.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where Attributes could become out of sync when swapping Equipment.
  • Fixed a bug where you could place an Item into the sacrifice and craft slot of the Imbue Equipment craft at the same time.
  • Fixed a bug where the 2nd Guaranteed Attribute for the Nemesis Reroll Craft would reset after each Craft.
  • Fixed a bug where Sorting the Scrapper would modify the default sort option for Inventory Bags.
  • Fixed a bug where Cooldowns would sometimes not be triggered correctly by certain Passives and Items.
  • Fixed a bug where the Glossary search would not function correctly while in Spoiler Mode.

Lootun 1.0.2

1.0.2 Changelog 14.05.24


[h2]Balance:[/h2]
  • Defeating the Orc Warlord will now remove the Warlord's Protection from any surviving Orc Raiders and prevent them from healing.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where creating a new Character while having a full inventory would not grant the starter weapons.
  • Fixed a bug where Armour Break -> Lightning Strike was not correctly converting the damage type to Lightning.
  • Fixed a bug where the Abyssal Assault buff was displaying the wrong name.
  • Fixed a bug where the Target Dummy Mission was not correctly unlocking after reaching Level 150.


Early Access Update: The issues preventing the removal of the Early Access flag and price increase have now been resolved and these changes should go live with this update.