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Lootun 0.9.3

0.9.3 Changelog 06.11.23


[h2]General:[/h2]
  • The Professions Menu will now show the materials gathered from the last harvest.
  • The Damage Meter now lists the number of times each Character has died during the current mission. This value includes deaths that trigger the Flask of Resurrection, the Rebirth Enchant, or other similar effects.

[h2]Quality of Life:[/h2]
  • Updated the Bounty Mission buttons on the Bounty Menu to represent the Rarity of the Monsters spawned, the Elemental Empowerment status and the Rarity of the Upgrade Cores rewarded by the mission.

[h2]Balance:[/h2]
  • Applying Shock or Chill to a target with a more powerful version already active will refresh the duration instead of replacing the debuff.

[h2]Bounties:[/h2]
  • Bounties now gain +500% Item Reward Quality per Infamy Level (Was +250%).
  • The Fame Passive – Luck now grants +300% Quality to Bounty Rewards per rank (was +250%).
  • The Fame passive – Fortune now grants +6% Quantity to Bounty Rewards per rank (Was +5%).
  • Removed the Fame and Material penalty from Random Bounties.
  • Monsters slain in Bounties can now grant Experience and drop Equipment.
  • Bounties that have the Magic / Rare / Nemesis modifier will always reward at least one relevant Special Item Drop.
  • Bounties that have the Physical / Fire / Cold / Lightning / Arcane Empowerment modifier will always reward at least one relevant Special Item Drop.
  • Most of the above changes will only apply to newly generated Bounties.

[h2]Agony Missions:[/h2]
  • Reward Chests from Agony Level 10 Missions can now contain the Elegant Quiver, Eldritch Artifact, Goliath's Crusher, and Barbed Shield.
  • Agony Reward Chests now have a 2% chance to contain a Soul Tool per Agony Level (was 1%).

[h2]Bug Fixes:[/h2]
  • Improved the Performance of the Scrap Result Menu.
  • Fixed a bug where Skills granted by Enchants could be added to the Damage Meter multiple times.
  • Fixed a bug where the Envy Enchant would not correctly grant the attributes of Stolen Buffs.

Lootun 0.9.2.6

0.9.2.6 Changelog 30.10.23


[h2]General:[/h2]
  • Flask Loadouts, Team Loadouts, and Raid Loadouts have been renamed to Flask Groups, Teams, and Raid Teams.

[h2]Balance:[/h2]
  • The Imbue Item craft can now be used on Relics.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where the Smart Restart option was not functioning correctly.
  • Fixed a bug where the Scrap Keybind was ignoring the "Auto open Scrap Menu on Scrap" setting.

Lootun 0.9.2.4

0.9.2.4 Changelog 27.10.23


[h2]Bug Fixes:[/h2]
  • Fixed a bug where some damage meter items were not being saved and loaded correctly.
  • Fixed a bug where damage dealt by Ascendancy Relics would be added to the Damage Metered multiple times.
  • Fixed a bug where the Equip Item and Scrap Item keybinds would not work within the Gem Storage.
  • Fixed a bug where Item Keybinds would not interact with Tools.
  • Fixed a bug that would allow you perform the "Add Paragon Levels" craft on Relics despite it having no effect.

Lootun 0.9.2

0.9.2 Changelog 26.10.23


[h2]General:[/h2]
  • Updated the Luck entry in the Glossary to add information regarding Divine Items.
  • Misson Loadouts now display when one or more of the Characters are active in a Mission.
  • Added support for loading custom avatars from .jpg files.
  • When attempting to load a custom avatar the file explorer will now show the accepted image formats (.png and .jpg currently).
  • Added the ability to toggle the Damage Meter between the Current and Overall Combat modes.
  • Added a new Recovery stat to the Character Sheet which represents the amount of Effective HP restored every second.

[h2]Quality of Life:[/h2]
  • Ctrl + Left Clicking Equipment in the Glossary will now toggle the "Always Auto Scrap" setting.
  • Enchants can now be replaced without needing to first remove them.
  • Added the ability to generate an import / export code for a Characters Skill / Passive Setup on the Build Card Menu.
  • Introduced Basic Keybind Functionality and added a new Keybinds tab in the Settings Menu.

[h2]Bug Fixes:[/h2]
  • Fixed a bug where Accessories were unable to roll Ranged or Magic Damage.
  • Fixed a bug where Pistols were unable to roll Cold Damage.
  • Fixed a bug where allocating Faction Skills were granting all Attribute Bonuses even without the required reputation levels.
  • Fixed a bug where the same Character could be added to a team twice.
  • Fixed a bug with the Character Loadouts where a Character could end up dual wielding incompatible weapons.
  • Fixed a bug where each Characters Defence calculation was overvaluing the Health Multiplier attribute. Note that this will result in a reduction to the Defence value on the Character sheet but is a visual change only that does not impact the game balance.

Lootun 0.9.1

0.9.1 Changelog 04.10.23


[h2]General:[/h2]
  • Introduced a new "Build Card" menu that can be accessed from the Equipment Menu which gives an overview of a characters build / equipment for the purpose of sharing builds.

[h2]Quality of Life:[/h2]
  • Added the ability to Lock or Unlock all the attributes of an item at the same time.
  • Added additional Gem Storage filter options in addition to a warning indicator when the current filter setup is invalid.
  • Introduced a new Craft that will fully upgrade an Items Paragon Level, Reinforcement Level and Blessed status.

[h2]Balance:[/h2]
  • Removed the additional cost of unlocking a Nemesis Attribute.
  • Increased the amount of Soul Wood obtained by Scrapping Items.
  • Soul Tools now provide an increased chance to find Soul Materials.
  • Consuming Staff now only removes Barrier when a Skill is cast.

[h2]Bug Fixes:[/h2]
  • Fixed a sync issue that could occur with Character Loadouts.
  • Fixed a bug with Character Loadouts that applied more than 1 Unique Item to be equipped at the same time.
  • Fixed a bug where the Demonic Spaulder effect would not apply to Skill using the "Random" Auto Target Mode.
  • Fixed a bug where the Orcish Rival Achievement had the wrong description.
  • Fixed a bug where Enchants that proc Skills could stop functioning in combat.
  • Fixed a bug where Flask of Barrier did not work correctly in Raids.
  • Updated the Meteor Strike ability description to better reflect its effect.