Patch Notes for v0.5.13
I'm continuing to work on resolving issues and have a new patch live on experimental - v0.5.13. This time I turned my attention to several of the crashes that are plaguing players. I managed to fix a few and get potential fixes in for others. Unfortunately, these crashes are fairly elusive and hard to reproduce and consequently hard to resolve. I apologize to everyone that has been running into crashes and am going to continue to focus on those. If you encounter a crash and happen to know how to recreate it then please share those details as they are immensely helpful. Thank you!
[h2]Changes[/h2]
[h2]Changes[/h2]
- Resolved crash when loading a save with hundreds of play sessions
- Resolved crash when targeting out of world bounds
- Potentially resolved several crashes related to UI
- Resolved issue with interaction range being offset making the range a little lopsided
- Resolved a few crashes caused by the game getting into a bad state
- Resolved issue with climbing vines/ladders would not work with a gamepad if joystick deadzone was set too high
- Resolved issue with some button glyphs on dualshock and joycon controllers were incorrect
- Resolved issue with joystick deadzone setting not applying immediately