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Patch Notes for v0.5.13

I'm continuing to work on resolving issues and have a new patch live on experimental - v0.5.13. This time I turned my attention to several of the crashes that are plaguing players. I managed to fix a few and get potential fixes in for others. Unfortunately, these crashes are fairly elusive and hard to reproduce and consequently hard to resolve. I apologize to everyone that has been running into crashes and am going to continue to focus on those. If you encounter a crash and happen to know how to recreate it then please share those details as they are immensely helpful. Thank you!

[h2]Changes[/h2]
  • Resolved crash when loading a save with hundreds of play sessions
  • Resolved crash when targeting out of world bounds
  • Potentially resolved several crashes related to UI
  • Resolved issue with interaction range being offset making the range a little lopsided
  • Resolved a few crashes caused by the game getting into a bad state
  • Resolved issue with climbing vines/ladders would not work with a gamepad if joystick deadzone was set too high
  • Resolved issue with some button glyphs on dualshock and joycon controllers were incorrect
  • Resolved issue with joystick deadzone setting not applying immediately

Patch Notes for v0.5.12 (Experimental)

Continuing to expand upon the experimental build. A few fixes are issues caused by the changes in v0.5.11 but most of these are pre-existing. As always, thank you for those taking the time to report issues and helping me test things - it really does help!

[h2]Changes[/h2]
  • Resolved issue with cycling through toolbar items would not work properly when an item was exhausted or the current selected slot is cleared
  • Cursor is no longer hidden while showing a structure placement preview
  • Made it possible to rebind toolbar item select (0-9)
  • Resolved issue with modal breaking UI inputs when using the Settings
  • Fixed a little input hiccup when trying to close the Settings after rebinding an input
  • Better handling of settings window size when changing UI and Text scaling

Patch Notes for v0.5.11

Coming in with another hot patch (v0.5.11) but this one is a bit too hot for everyone so it is going to cooldown on experimental first. There have been some substantial changes to input handling - especially when it comes to the Steam Deck. If you do use the experimental branch and encounter any issues with inputs then please report them and I'll be quick to fix. Thank you!

[h2]Changes[/h2]
  • Improving Input handling with Steam Deck and Keyboard/Mouse/Trackpad
  • Added in Maximum Zoom accessibility setting allow for zooming in much further
  • Changing jump/fall air control to allow for quickly cancelling velocity if pressing movement in opposite direction
  • Resolved issue with Phase Stations becoming disoriented upon activation if rotated before being placed

Patch Notes for 0.5.10

Yet another quick patch to try to give everyone the best experience possible. Please continue to report issues you encounter and we will do our best to fix them as quickly as possible. Thank you!

[h2]Changes[/h2]
  • Resolved issue with not correctly auto-detecting Steam Deck input glyphs
  • Resolved issue with changing gamepad glyph mode not working
  • Voidling light can now be seen without exploring the area it is in

Patch Notes for v0.5.9

Here's a quick patch to resolve some of the issues that have come to our attention since launching Special Delivery yesterday. Thank you for reporting them!

[h2]Changes[/h2]
  • Greatly reduced Voidling aggro range
  • Voidling spawners no longer appear in the starting area
  • Add gamepad axis threshold for passthrough and ladder states
  • Resolved issue with repeatedly teleporting after first teleport
  • Resolved issue with changing some input bindings not clearing the previous binding