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AutoForge News

Prospector x AutoForge Release Bundle available now!

[p][/p][p][/p]
Want some automation on the side of your automation? We've got you covered.
[p][/p][p]To celebrate the launch of Loonworks/Hypetrain Digital's new space romp Prospector, we have decided to bundle our titles for the coming two weeks. Get 15% off with this offer, and if you already own one of the games, get 15% off the other.
[/p][p][/p][h2]What is Prospector?[/h2][p]Land on a distant planet in this chill resource management game. Harvest alien resources, build and automate machinery, uncover secrets across the stars and strike shipping deals with distant colonies for exclusive rewards![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Patch Notes for 0.6.12

Here is a fairly substantial patch! I unfortunately had a big family camping trip planned this last week so these fixes were delayed a little but I've made some great progress on resolving issues the last few days. This patch as well as 0.6.11 are now on the default branch.

Please let me know if you encounter any issues and I will continue to fix them. There are still a few a few more that I'm aiming to resolve before fully moving onto 0.7 but I wanted to get this patch out now. As always, thank you everyone for reporting issues and helping make AutoForge better.

[h3]Changes[/h3]
  • Resolved crash when attempting to save with a name that has invalid file path characters such as '?'
  • Resolved issue with some world data not being cleaned up between loading saves
  • Resolved issue with Zabis illumation
  • Resolved issue with Ice and Earth Wisp Ovoids icon not displaying
  • Resolved issue with phase links placement alignment (hold input) being shorter than maximum distance
  • Resolved issue with dispenser being drawn offscreen even when disabled
  • Resolved several more issues with Phase Stations not copying correctly
  • Resolved issue with placement alignment (hold input) not working in all directions
  • Resolved issue with invasions occuring very infrequently
  • Resolved issue where the active invasion countdown would not be displayed when loading
  • Resolved issue with Mana Conduit not collecting items properly after recovering
  • Resolved issue with Mana Conduit UI behaving incorrectly after priming but not infusing
  • Resolved issue with Apotheos not being able to emit to the outmost regions
  • Added missing locale key for Dream Telescope Activate button
  • Doubled the connection range of Phase Links and Phase Stations
  • Organize upgrade now increases stack size for trash, void matter and ancient tech
  • Invasions will now occur at the furthest most regions if surface regions have been emitted to
  • Made draw order consistent for bypasses

Patch Notes for v0.6.11 (Experimental)

[p]I've continued to work hard on resolving issues in 0.6 and have yet another patch. This one is a bit bigger and consequently I want to put it into experimental to be safe. Thank you to everyone that has reported issues![/p][p][/p][h2]Changes[/h2]
  • [p]Resolved crash when using UI with a gamepad and doing specific actions[/p]
  • [p]Resolved crash when attempting to load data for really old/corrupted files[/p]
  • [p]Resolved issue with foliage graphics changing when a nearby tile changes[/p]
  • [p]Resolved issue with Planter Box showing recipe select every time you interact with it[/p]
  • [p]Resolved issue with Planter Box not correctly copying meta data when using pipette[/p]
  • [p]Resolved issue with Phase Stations not copying correctly when using pipette tool[/p]
  • [p]Resolved issue with being able to rotate Phase Stations into an invalid position[/p]
  • [p]Resolved issue with being able to rotate phase beams[/p]
  • [p]Resolved issue with Entangled Ancient Tech potentially getting into a state where it cannot be collected[/p]
  • [p]Resolved issue where fluids would not transport after loading one world and then a second one in the same game session[/p]
  • [p]Resolved incorrect text in control settings "Toolbar #" instead of "Toolbar Set #"[/p]
  • [p]Reduced max range for wellspring ambient sounds[/p]

Patch Notes for 0.6.10

Surprise! Another small patch to fix a fairly major issue. Monster invasions strength was incorrectly being calculated which resulted in them being magnitudes stronger than they should be. Any existing monster waves will be wiped out on load and future waves will be significantly weaker. Apologies to those that got completely owned by these juiced up invaders. You are not bad at the game - we just were sending end game strength invasions at the beginning of the game...

Patch Notes for v0.6.9

Yet another small patch to address a pressing issue related to saves. Thank you to those helping out with reporting these issues and for your patience as I resolve them.

I am continuing to investigate a few crashes that some players are encountering as well as fixing a few other issues. If you do encounter an issue then please report it either on the Steam Forums or over on our Discord.

[h2]Changes[/h2]
  • Resolved issue with naming save file with Steam's input interface resulting in a bad save file
  • Resolved issue with Save name prompt not working nicely with gamepad
  • Resolved issue with Steam Deck cursor aim drifting with minimal input
  • Improved messaging when a seed requires a Plant Support