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AutoForge News

AutoForge Developer Livestream

Join the two core developers in a gameplay showcase livestream. We will be playing through the AutoForge demo and answering questions!

Be sure to checkout the demo and wishlist the game! See what we've been cooking up!

AutoForge Developer Livestream

Join the two core developers in a gameplay showcase livestream. We will be playing through the AutoForge demo and answering questions!

Be sure to checkout the demo and wishlist the game! See what we've been cooking up!

AutoForge November Update

Hello! Progress on AutoForge has been great and I wanted to share a little of what we've been working on. I have been focused on solidifying the features planned for Early Access launch such as the fluid system. Our artist has been meticulously placing pixels for all of the new content we are introducing which includes multiple new biomes, many new factory machines and lots of items. Everything is looking amazing!

To quench your thirst for details, let me introduce you to how fluids will work in AutoForge. As you explore the world you'll encounter wellsprings for various fluid types such as water and lava. Once you've advanced through the technology tree you'll be able to craft pumps and pipes. A pump can be placed over the top of a wellspring to extract the fluids within. From the pump you can route the fluids to your factory through pipes.



A wellspring can never be exhausted but it does has a maximum throughput. Once a source, such as a Wellspring, is hooked up to a sink, such as a Lava Forge, the fluid instantly travels from the source to the sink. The closer the sink is to the source the higher priority it has.



That's it for this update but we have much more in the works we'll be sharing with you. Thanks for your continued support and patience so far!

Demo Ending Soon!

Hello! We launched the demo two months ago and have gotten an incredible amount of feedback that we believe has improved the game substantially already. We wanted to give everyone a week's notice that the demo will no longer be available starting September 25th. Thank you for all of those that played and gave feedback/reported issues.

Moving forward we want to refocus our efforts on features and content players will find later in the game as well as improving the early game even more. We plan to bring the demo back in a few months leading up to our Early Access launch.

If you would like to stay informed then follow AutoForge here on Steam and join our discord server.

AutoForge Demo Update: v0.1.5

Huge update to the demo! This has been slowly rolled out in smaller updates but I wanted to make a post letting you know of all of the changes we've made since the last update. Thank you everyone that has taken the time to provide feedback and report issues. We truly appreciate it!

[h2]Highlights[/h2]
  • Brand new tutorial system
  • New build/combat mode input system
  • Many Points of Interest are now spread around the world
  • Added our first NPC!
  • You can now replace tiles under structures
  • Streamlined demo progression


[h2]Changes[/h2]
  • Craft item tooltips now have more information
  • More input hints
  • Reworked splitter UI
  • Foliage can now be destroyed by your sword and blaster
  • Better feedback when attempting to dig/replace a supporting tile
  • The forge now dispenses on the bottom left rather than top left
  • Default craft speed was increased by 50%
  • Improved tutorial text based on feedback
  • Changed toolbar to set items with left mouse button


[h2]Bug Fixes[/h2]
  • Fixed an issue with clipping through the ground when jumping
  • Fixed an issue with closing setting window with Escape
  • Fixed inconsistency with setting toolbar items with number keys from the inventory
  • Fixed a crash when rolling
  • Fixed a crash caused by Mana Turret bullets
  • Fixed an issue with drills not working on newer versions
  • Fixed issue with power relay tutorial task not always working