1. AutoForge
  2. News

AutoForge News

Patch notes for v0.4.4

Another small patch which fixes a few crashes we've seen reported. The good news is that the game is getting to be quite stable now with very few crashes.

That being said, I have heard of some players running into issues with the game misbehaving until it is restarted. If you run into this then please report the issue and include your logs. Issues like this are very difficult to track down and resolve without help from players. We greatly appreciate it!

[h2]Changes[/h2]
  • Resolved a crash caused by the player being able to go out of world bounds at the top of the world
  • Resolved crash that could occur when attempting to paste text into an input that would not fit
  • Resolved crash that could occur when quitting to main menu
  • Resolved issue with skymines hitting monsters outside of its range

Early Access Roadmap - October 2024

Greetings, Golems!

It's been an extremely busy few months for us with a double whammy of Major Updates, both with Strange Encounters and The Stargazer. We're not quite finished though and have got some exciting goodies to share with you today!

[h2]Update Trailer[/h2]

Sometimes showing is better than telling, so we cut together a trailer of some of the highlights of AutoForge's first two Major Updates! Check it out:

[previewyoutube][/previewyoutube]
[h2]Roadmap[/h2]

Before we hopped straight into development on Update 0.5 'Special Delivery', we thought it was a good time to check in and polish up our Roadmap with our latest plans for AutoForge's next steps. We're stoked to say that they include some of the most widely requested community features; let's take a peak...



Right?! Maybe we're bias but we're super stoked on Steam Deck Support and Multiplayer, as well as everything else we have cooking. As always this comes with all of the other QoL improvements and fine tuning that the Early Access experience brings and ALSO as always we are so appreciative of all of y'all for joining us on this journey.

[h2]Daily Deal[/h2]

Another note: if you happen to be catching up on this on the week of October 17th, 2024 - well, it's AutoForge's DAILY DEAL time!

That about wraps it up for now! Thank you as always and we'll see you in the Mana Biome.
- AutoForge Team

Patch notes for v0.4.3

Very small quick patch to fix an issue caused in 0.4.3 where Lava Forges stopped working. If this happened to you simply reselecting the recipe or replacing the Lava Forge should get it running again.

Patch Notes for v0.4.2

Another quick update with the focus on general improvements and a few issues resolved. If you do run into any issues then please help us fix them by reporting issues either on the Steam Forums or on the AutoForge Discord. Thank you to those that have reported issues and to everyone for playing AutoForge!

[h2]Changes[/h2]
  • Improve Alt mode handling so that it is not triggered with alt+tab
  • Fabricators will now only craft items when there is enough space in the output for all of the resulting items
  • Porters and similar mechanics now get the last item in the group rather than the first
  • Porters will now sort a container after emptying out an item stack which updates the item preview
  • Items are now sorted by category
  • Improved tutorial logic with dispensing into a transport tube
  • Added illumination glow to Storage Tank
  • Stone Deposit map color is now different from normal Stone
  • Resolved issue with grabbed item glitching when obtaining a "Carry" upgrade
  • Resolved issue with transport tube tiling being a little off at certain zoom levels
  • Resolved issue with some stalactites being upside down on the ceiling
  • Resolved an internal error when targeting a pump

Patch notes for v0.4.1

Hello! I just wanted to do a quick little patch to improve the user experience for those launching AutoForge for the first time. The game will now use your Steam language setting rather than always defaulting to English. Additionally, we made some other small improvements you can read about below.

[h2]Changes[/h2]
  • Default to Steam's current language on first time launch
  • Add output section to Foldery UI
  • Improved logic with moving unused bonders to output
  • Resolved issue with newly placed Folderies not using the current technology's bonder
  • Resolved UI issue with Foldery UI inputs not all fitting
  • Improved graphics for several props found throughout the world