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  3. 0.15.0 Patch Available Now! (Demo)

0.15.0 Patch Available Now! (Demo)

Greetings,

the latest patch for Darfall is ready and released.

We’ve added a small but handy feature: you can now choose between Classic RTS and Hero-Centric control schemes. If you're coming from games like Warcraft 3 or Age of Empires, this lets you jump in with familiar keybindings right away. It’s a simple auto-rebind option, but it saves time and makes the first experience smoother.


Some little environment improvements, already highlighted in previous dev blog



[h2]0.15.0 Patch Notes[/h2]

[h3]Improvements[/h3]
  • Added presets to choose between RTS Classic vs Hero-Centric control scheme
  • Guard Mode is now reworked to have same functionality as the Hold Position you know from other classic RTS games
  • Added Stop command for your units
  • Scenario Editor: Added action to enable persistent inventory and equipment after hero death
  • Scenario Editor: Corpses now have disabled outlines
  • Scenario Editor: Added action to modify loot drop percentage
  • Added end-game hero announcement
  • Added map details and doodads to generation
  • Grass can now be disabled


[h3]Balance[/h3]
  • Halo of Life now heals only units
  • Adjusted loot and drop balance
  • Rebalanced overall mana orb distribution
  • Adjusted upgrade and armory drops from chests and orcs
  • Increased food drops from orc structures
  • Increased food drops in the Deadland biome
  • Updated hero abilities
  • Swamp tree resource reduced from 150 to 30
  • Increased perks cost and power


[h3]Fixes[/h3]
  • Enemy units could walk through Engineer's Walls
  • Corruption damage caused FPS spikes
  • Destroy popup showed incorrect building after reselection
  • Player-controlled override not working properly after saving and loading
  • Minimap was revealed when the game ended
  • Issue with loading the hero screen
  • Keep deletion was not properly prevented
  • Structures could be built partially outside of lit areas
  • Orc Warlord spinning speed was incorrect when pushed back
  • Scenario Editor: Structures upgrade only if final structure is present in the roster
  • Scenario Editor: Captive entity scale was incorrect


If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.

Farewell,
SquareNite team from beyond the darkness of Darfall Wastes