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DevBlog #23: Soren - Paladin of the Sunsteel Legion

Ah, gather ‘round, noble souls, for today, I speak of the last to join Darfall’s roster for release: Soren, Paladin of the Sunsteel Legion.

A radiant force clad in sacred steel and bound by divine purpose, he is no mere knight - he is a living testament to Solara’s will.

[h2]The Sunsteel Path: Power in Devotion[/h2]
The Paladins of the Sunsteel Legion are not born-they are forged. Through the sacred Rite of Illumination, they are transformed: taller, mightier, brimming with radiant strength. Their armor, hewn from blessed Sunsteel, is said to be impenetrable-save by the most accursed of blades.
But do not mistake Soren for a simple brute. He is a support hero,but in the right hands, he may very well be the strongest of them all.


[h2]Trait: Twin Auras of the Faithful[/h2]
[h3]Aura Noctis[/h3]
Active during the night, this aura banishes the darkness debuff for all nearby allies.

While others hide behind their walls when night falls, you march boldly into the gloom, unhindered.

[h3]Aura Solis[/h3]
At dawn’s light, Soren’s divine aura heals up to three allies near him over time. No chants, no rituals-just quiet, radiant restoration.


[h2]Blessings: A Divine Resource[/h2]
The Paladin draws upon Blessings, a unique resource with a maximum of three at a time.
His abilities fall into two sacred categories:
  • Blessing Generators - grant divine charges.
  • Blessing Spenders – require energy and one Blessing.

Plan wisely, and you’ll find Soren unleashing power more frequently than any other hero.

[h2]Abilities of the Sunsteel Champion[/h2]
[h3]Light of Solara[/h3]

A versatile spell: heals allies when grouped, or empowers Soren’s damage when he fights alone.


[h3]Divine Conversion[/h3]

Perhaps the most curious magic of all - turn any Undead or Demon into your ally for a time. Even the vilest foes become your puppets beneath Solara’s light.


[h3]Dawnblade’s Wrath[/h3]

A wide burst of radiant damage, ideal for repelling large waves. Simple, holy, effective.


[h3]Radiant Smite[/h3]

A single-target strike that generates a Blessing. Reliable and blessed with purpose.


[h3]Solar Shield[/h3]

Grants Soren a protective barrier. If broken, it explodes in divine fury. If it endures, it rewards you with a Blessing. Either way - victory.


[h3]Sunsteel Pact[/h3]

Forms a bond with an ally, naming them an acolyte of the Order. When they strike the enemy, there's a chance to generate Blessings for you. Enlightenment through teamwork.


Soren: Life and Deeds

Born in the frozen wilds of Skolgard, young Soren witnessed the horrors of the Darfall Wastes firsthand. He survived - but his village did not.

The Sunsteel Legion found him amidst the ruins, and though it was their own blades that slew both monster and villager alike, Soren was chosen. Trained. Transformed.

He emerged from the Rite of Illumination not with hatred-but with conviction. Even knowing the truth of his past, Soren remains loyal, believing in the Legion’s cold justice as the only true path to peace.

Any citizen, soldier or lord wanting to become a paladin, must train for years, practicing faith and teachings of Solara in the Sunsteel Monastery as an acolyte.


In our library you can find more information about both Soren and Sunsteel Legion.

Major Changes to Demo for City Builder Fest

Greetings, adventurers!

Our artisans were working hard for quite some time and now are ready to present a shiny new version of the Demo! Just in time for City Builder & Colony Sim Fest - in which we are participating.

While your gaze might see a short patch note below, don't be deceived - just one of those changes overhauls the whole game! And we are talking about the graphics of course.

Here you can see the new look of Darfall.



But graphics aren't the only improvement - other fixes and changes made by our skilled artificers you can find below.

And don't forget to share your thoughts about new visuals!

[h2]Patch Notes[/h2]
[h3]New Features[/h3]
  • Overhaul of graphics into stylized look
  • Reworked building upgrades for easier upgrading

[h3]Improvements[/h3]
  • Survival: Announcement with a timer for the Final Wave
  • Survival: UI showing the number of Final Wave demons remaining
  • Survival: Short cutscene showing demons when the Final Wave spawns
  • Scenario Editor: Added map rule to disable fear of dark
  • AI pathfinding
  • Tutorial rework for better gameplay understanding

[h3]Fixes[/h3]
  • Survival: Fixed fish spawning far from shore
  • Survival: Entities generated from camp now has leash
  • Scenario Editor: Fixed duplicated scenarios
  • Scenario Editor: Fixed camera rotation jump after cutscene ends
  • Scenario Editor: Fixed lag when region reveals fog of war
  • Fixed: Crafting queue wasn't working properly
  • Fixed: Barracks rally point offset after game load


See you in Darfall!

DevBlog #22: Garnet Ironfist – The Master Engineer

Ah, adventurers, let me tell you of a man whose hands shape the battlefield itself! Garnet Ironfist, the Engineer , is no mere warrior - he is a master of fortification, industry, and raw destructive force. With his master-forged hammers, he shatters enemies, reinforces defenses, and ensures your workers never slack off.

Let us explore the arsenal of this legendary builder of war!

[h2]Abilities: The Art of Destruction and Defense[/h2]
[h3]Shatterstrike: Break the Line[/h3]
With a mighty swing of his hammer, Garnet delivers a bone-crushing blow that slows enemy attack speed. Against powerful foes like orc warlords, this ability can be the deciding factor between victory and a swift, brutal defeat.


[h3]Ale for Everyone: The Engineer’s Elixir[/h3]
Who needs magic when you have good, strong ale? Garnet tosses a mug to his workers, boosting their productivity and morale. Whether reinforcing your keep or expanding your economy, a well-timed drink can fuel an empire!


[h3]Defense War: The Bastion’s Shield[/h3]
Garnet is a master of fortification, and with Defense Ward, he grants an aura of resilience to nearby allies and structures, reducing incoming damage. Whether your walls are buckling or your frontline is wavering, this buff turns the tide of battle.


[h3]Forge Cannon: The Artillery Masterpiece[/h3]
No hero in Darfall wields such firepower! Garnet summons a massive cannon that automatically fires at incoming enemies. Use it as a mobile war machine or a core piece in your fortress, and watch enemies crumble beneath its relentless bombardment.


[h3]Engineer’s Wall: The Battlefield Architect[/h3]
Unlike other heroes, Garnet alone can construct new structures! Instantly deploy barriers to block enemy paths, reinforce weak points, or shield your Forge Cannon, turning the battlefield into a fortress under your command.


[h2]Special Trait: Prospector’s Advantage[/h2]
Garnet’s knowledge of industry grants him the unique ability to mine Iron veins from the very start. This early boost accelerates armor production, fortifications, and elite unit training, setting up a stronghold before enemies can even mount an offense.


[h2]The Legacy of Garnet Ironfist[/h2]
Once a proud defender of Ironpeak Hold, Garnet’s family stood against the relentless orc invasions until their home fell to ruin. Having survived the Great Conflagration that turned the Verdan Expanse into a wasteland, he vowed never to let another fortress fall.


Over time, he founded the Ironfist Guild of Engineers, renowned for building unbreakable defenses. Their crowning achievement? Watermeuse Fort - a bastion on the edge of the Deadlands, standing firm against orcish hordes.

With steel, sweat, and ingenuity, Garnet ensures that what he builds will stand the test of time.

If you want to learn more about him - welcome to our library!

DevBlog #21: The Art of Survival

Ah, adventurers! The realm of Darfall is ever-changing, and today we bring wondrous news of expanded inventory, biome survival mechanics, and tactical improvements to sharpen your strategies. Let us delve into these enhancements!

[h2]Backpacks: Carry More, Raid Longer![/h2]

A wise adventurer knows that space is as valuable as steel. With backpacks, you can gather more loot, stockpile more supplies, and stay on the battlefield longer - no more retreating mid-raid because your pouches are overflowing!

Loot Drops – found in treasure chests and enemy caches.
Crafting – establish a Tailor and hunt wildlife for materials to craft superior bags.

A proper adventurer never leaves treasure behind!


[h2]Fishing: A Lifeline in Harsh Lands[/h2]

When crops fail and food runs scarce, turn to the waters! Fishing Huts provide a steady source of sustenance, ensuring your settlement remains well-fed even in the most barren landscapes.

Simply place a Fishing Hut near a body of water, assign workers, and let nature provide.


[h2]Biome Survival: Adapt or Perish[/h2]
Each biome in Darfall presents unique dangers and challenges. Wise rulers will learn to adapt their strategies to survive.
[h3]Grasslands: A Land of Fire and Storms[/h3]
  • Lightning storms can ignite deadly wildfires.
  • Fire spreads dynamically, burning forests and buildings alike.
  • Establish firebreaks and prepare for sudden blazes!

[h3]Desert: The Wrath of the Sun[/h3]
  • Heatwaves slow workers and drain stamina.
  • Beer upgrade improves work efficiency - hydration, after all, is key to survival!
[h3]Swamps: A Maze of Mud[/h3]
  • Mud slows all units - use it to hinder enemies and fortify your defenses.
  • Roads improve movement, keeping workers efficient and armies mobile.


[h2]Tactical Enhancements: Smarter Combat, Better Formations[/h2]
Gone are the days of chaotic melees and units stacking on top of each other! Battles in Darfall now feel more strategic, more fluid, and more visually engaging.
[h3]Collider System – No More Clustering[/h3]
  • Melee units now hold proper spacing in combat.
  • Larger enemies (e.g., Rotting Colossus) feel more impactful with bigger collision sizes.

[h3]Unit Formations – Smarter Positioning[/h3]
  • Ranged units stay behind melee fighters, ensuring proper battle lines.
  • Better unit separation prevents overcrowding in fights.


[h2]Building Upgrades: Simple, Fast, Efficient[/h2]

No more hunting through endless menus for building upgrades!
Old System: Tedious UI navigation, scattered upgrades, and unnecessary complexity.
New System: Select a building → Instantly see all available upgrades → Upgrade with a single click!



[h2]The Final Wave: A Grand Finale Worthy of Legends[/h2]

The Final Wave, the last stand of your settlement, has been reforged into an unforgettable battle:

Countdown Timer – a one-day warning before the final attack.
Epic Ambiance – music, meteor showers, and intense screen effects.
Wave Tracking – the enemy’s location is now visible on the minimap, letting you reposition defenses before the storm hits.
A Proper Victory Celebration – after the last demon falls, you’ll have a moment to bask in glory before the victory screen.

[h2]More to Come: Refining the World of Darfall[/h2]

Our artisans are tirelessly refining Darfall’s world, adding more environmental details, richer enemy camps, and a greater sense of history in every battlefield.

From orc fortresses with stronger defenses (and more heads on spikes!) to the Spider Queen’s lair teeming with eggs and webs, each enemy stronghold will feel more alive - and more dangerous.

The realm is shifting, evolving, preparing for your return. Will you be ready?

0.13.3 Patch Available Now! (Demo)

Greetings,

the latest patch for Darfall is ready and released.

[h2]0.13.3 Patch Notes[/h2]

[h3]Improvements[/h3]
  • Survival: Casting two spells now executes both correctly
  • Survival: Frozen entities no longer move or play no animation when pushed back
  • Survival: Hero no longer plays attack animation without dealing damage or releasing a projectile
  • Survival: Workers prioritize better food such as bread for buffs
  • Survival: Tavern no longer blocks food buff
  • Scenario Editor: Added StrikeLightning, ToggleSpecialEffect, RemoveSpecialEffect and SpawnDemonMeteor actions


The previous patches also include:

  • Faster Progression – Economy adjustments make it easier to advance
  • 120+ New Items– Including the brand-new Rare (Blue) gear
  • Balanced Night Waves – Early nights are now more engaging
  • Difficulty Adjustment – Easy & Normal now last until Day 6, while Hard Mode remains a true test of survival


If you encounter any issues or want to share a suggestion, feel free to do so in our discord suggestions forum, or bug-reports forum respectively.

Farewell,
SquareNite team from beyond the darkness of Darfall Wastes