Patch v0.4.31 Released
[h3]I. Adjustments and Optimizations[/h3]
[h3]II. Bug Fixes[/h3]
- Improved task acceptance logic, tasks are now kept after entering combat and can be continued after returning.
- Disciples inside buildings no longer leave when moving buildings.
- Optimized disciple item management, inventories and destiny artifacts ingredients are returned to warehouse when disciples die or are expelled.
- Simplified health bar display by removing health bar segments.
- Optimized spirit stones weight to 0.
- Added reminder when disciples repeatedly fail to breakthrough.
- Optimized evolution skill [Fire Wheel] in Trial Tower to shoot 4 projectiles simultaneously.
- Increased low-level life skill position limit to 15 disciple.
[h3]II. Bug Fixes[/h3]
- Fixed issue where skill [Lightning Chain] could only attack one target.
- Fixed issue where skill types were not displayed in [Demonic Domain] and [Night Wraith].
- Fixed incorrect effect description in edict [Numbness].
- Fixed issue where using Torah [ShieldFury] and [SkyRage] abnormally stacked attack.
- Fixed issue where unreleased item [Beast Book I] could drop.
- Fixed issue where evolution skill [Fire Wheel] was not affected by some passive effects in Trial Tower.
- Fixed description issue with artifact forge output, now consistent with actual output sources.
- Fixed issue where artifacts continued to be refined after reaching max level.
- Fixed issue where auction house settlement showed sales income from previous auction.
- Fixed issue where disciples' status was abnormal after entering Trial Tower while working.