First 2024 Major Update Released
Greetings to all "The Lost Village" players, and Happy New Year! We appreciate your support over the past year. We have now launched our first update of 2024. The new version has been updated, and we invite everyone to experience it. Below are the update details.
[h3]I. Changes to the entry of the Illusion Realm[/h3]
Considering the previous complaints about the "Boring" in the Illusion Realm, we've integrated some random open-world elements. Thus, the entry to the Illusion Realm is now discovered through 【Detecting】 on the 【Out World】.
The purposes of these changes are as follows:
[h3]II. Added the Bloody Land[/h3]
In response to previous player feedback about the Out World being too lonely and the desire for more interaction, we proactively introduced a new treasure hunting mode. In this mode, players will compete with disciples from other sects for the treasures in the Bloody Land. This is designed to simulate the setting where various sects in cultivation novels scramble for treasures, aiming to enhance your gaming experience.

[h3]III. Demonic Boss[/h3]
A timed Demonic Boss level has been added for players to continuously challenge themselves and gather resources. In future, a points system will be added to allow players to compete with forces from other sects and validate their abilities.

[h3]IV. Personalized Breakthroughs[/h3]
We've added lower, middle, and upper class breakthroughs to create a wider gap in disciple strength, making supporting disciples more powerful. This means disciples that players cannot pay much attention to won't need to consume too many sect resources.
At the same time, we will soon update the Rebirth System. This allows players a second chance if they make a mistake during the breakthrough.

[h3]V. Other Optimization[/h3]

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[h3]Here are some previews and ideas for the next version[/h3]
[h3]I. Scenery System[/h3]
Currently, the strategy aspect is lacking in the home scenery creation and visits. We hope to create combinations of scenery and buildings to make the placement of buildings in the home more strategic. For example, the Bamboo and the Master Statue could potentially interact with each other in special ways.
[h3]II. Elder Hall[/h3]
Many players have expressed their wish to switch the sect master without starting from scratch. We plan to introduce an Elder Hall, which allows the current leader to ascend to the immortal world after reaching a certain realm, providing protection for the sect. At the same time, you can appoint previous disciples as the head of the sect, ensuring the continued existence of your sect.
PS: You might be able to ascend several leaders. Therefore, there might be many former leaders present in the hall...
[h3]III. More World Bosses and Illusion Levels[/h3]
Currently, we only have the Spider Queen. We plan to introduce more Demonic Bosses and additional Illusion levels to ensure that your large map never feels lonely.
To give some spoilers, a new Sect map, Kun, is under development, which will allow players to construct their homes on the body of a moving giant beast.
------------------------------------------
Finally, thank you all for your valuable input! We are trying our best to listen to your suggestions and continuously update. If you have any questions or thoughts to share, feel free to join our Discord. Your input is greatly appreciated!
[h3]I. Changes to the entry of the Illusion Realm[/h3]
Considering the previous complaints about the "Boring" in the Illusion Realm, we've integrated some random open-world elements. Thus, the entry to the Illusion Realm is now discovered through 【Detecting】 on the 【Out World】.
The purposes of these changes are as follows:
- It facilitates the expansion of our future Illusion Realm levels. We have many more Illusion Realm gameplay styles planned which the original entry point could not accommodate.
- We have significantly increased output from adventure and planting, so players don't have to constantly grind in the Illusion Realm. This addresses complaints about the game being too monotonous, turning the Illusion Realm into a semi-linear + semi-open play style without a compulsory resource grind.
- Some levels with resources will always be available for players to even out resource collection.
- This adds more experiences and interaction to the Out World, instead of simply idling, thus enhancing the depth of the game.

[h3]II. Added the Bloody Land[/h3]
In response to previous player feedback about the Out World being too lonely and the desire for more interaction, we proactively introduced a new treasure hunting mode. In this mode, players will compete with disciples from other sects for the treasures in the Bloody Land. This is designed to simulate the setting where various sects in cultivation novels scramble for treasures, aiming to enhance your gaming experience.

[h3]III. Demonic Boss[/h3]
A timed Demonic Boss level has been added for players to continuously challenge themselves and gather resources. In future, a points system will be added to allow players to compete with forces from other sects and validate their abilities.

[h3]IV. Personalized Breakthroughs[/h3]
We've added lower, middle, and upper class breakthroughs to create a wider gap in disciple strength, making supporting disciples more powerful. This means disciples that players cannot pay much attention to won't need to consume too many sect resources.
At the same time, we will soon update the Rebirth System. This allows players a second chance if they make a mistake during the breakthrough.

[h3]V. Other Optimization[/h3]
- Optimized the main UI to be more clear and beautiful.
- We've improved the introduction for new players (updated recently) to help them better understand the roles and connections of each gameplay aspect.
- Enhanced the World Map's representation to make it more lively.
- Optimized the foreign affairs hall orders and raiding harvest, which can be improved by running a sect and maintaining good relationships with other sects.

----------------------------------------
[h3]Here are some previews and ideas for the next version[/h3]
[h3]I. Scenery System[/h3]
Currently, the strategy aspect is lacking in the home scenery creation and visits. We hope to create combinations of scenery and buildings to make the placement of buildings in the home more strategic. For example, the Bamboo and the Master Statue could potentially interact with each other in special ways.
[h3]II. Elder Hall[/h3]
Many players have expressed their wish to switch the sect master without starting from scratch. We plan to introduce an Elder Hall, which allows the current leader to ascend to the immortal world after reaching a certain realm, providing protection for the sect. At the same time, you can appoint previous disciples as the head of the sect, ensuring the continued existence of your sect.
PS: You might be able to ascend several leaders. Therefore, there might be many former leaders present in the hall...
[h3]III. More World Bosses and Illusion Levels[/h3]
Currently, we only have the Spider Queen. We plan to introduce more Demonic Bosses and additional Illusion levels to ensure that your large map never feels lonely.
To give some spoilers, a new Sect map, Kun, is under development, which will allow players to construct their homes on the body of a moving giant beast.
------------------------------------------
Finally, thank you all for your valuable input! We are trying our best to listen to your suggestions and continuously update. If you have any questions or thoughts to share, feel free to join our Discord. Your input is greatly appreciated!