1. 山门与幻境(The Lost Village)
  2. News
  3. Version 1.0 Update Preview

Version 1.0 Update Preview



Dear The Lost Village players,

After a year of updates, we will end the Early Access (EA) version in 3 months and transition to the full release. We thank our players for the trust over the past year.

We are a small game studio from the Far East, dedicated to creating visually stunning and rich gameplay experiences. We are pleased with the feedback we've received this year and have worked hard to improve.

Due to some inexperience, there may still be translation issues, so please inform us if you encounter any. Below is the list of updates for our official release.

[h2]· New Gameplay[/h2]
[h3]I. Sect Tournament[/h3]

  • Every so often, the cultivation world holds a grand tournament to witness the strength of capable disciples. Assign your followers to compete in this event against disciples from other sects.
  • Prepare them with suitable skills, destiny artifact, etc., to face the challenge. Victorious disciples will earn substantial rewards and become more loyal to you.

[h3]II. Master Ascension[/h3]

  • The Sect Master has reached the Ascension X realm and will ascend to the immortal realms. He/She must endure divine punishment for defying the heavens. Arrange for disciples to protect him against the powerful thunder tribulation to achieve ascension.
  • The Elder Hall will be updated post-ascension, providing permanent buffs and protection to the sect.
  • After ascension, a new Sect Master will be appointed who can continue to provide protection after their ascension.

[h3]III. Sect Policy[/h3]

  • Players can create unique policies for their sect, affecting disciples’ productivity, combat efficiency, and disciples' mood.
  • Regularly issue policies tailored to the sect’s developmental stage, like production-boosting policies for the early phase and combat/training encouragement policies for later stages.

[h3]IV. Landscape System[/h3]
  • The current landscaping lacks variety and benefits, which does not meet the ever-expanding management needs of players. We will enable interactions between landscapes, where placing certain buildings together may produce special effects, beyond just being visually appealing.

[h3]V. Intelligence System[/h3]
  • A minor feature where players can build a Post, assigning disciples to automatically explore the out world, thus freeing their hands.

[h2]· New Content[/h2]
[h3]I. Demonic Relic/Demon Lair[/h3]
  • Weakened the previous lengthy illusion gameplay, added faster and more thrilling illusions, referencing Bloody Land. This meets the player's demand to either grind or farm at will, reducing the pressure to play long illusions.
  • Both game modes also follow the treasure-hunting model, taking reference from Bloody Land, so stay tuned.

[h3]II. Two New Demonic Bosses[/h3]
  • Having just one Spider Queen seems too monotonous, so we will add some new world bosses for players to tease and enjoy.

[h3]III. New Additions: Weapons, Taoist Body, Skills, Dual Cultivation[/h3]
  • Added several orange-grade weapons (Great Axe, Longsword, Talismans)
  • Added several orange-grade Taoist Bodies (Specialized in Talismans and Heavy Sword)
  • Added 12 individual skills
  • Added 5 orange-grade destiny artifact, which require essence souls to forge
  • Added 4 new dual cultivation techniques

[h3]IV. Built-in WIKI Encyclopedia[/h3]
  • Players can jump to wiki pages to find the strategies they need. We will invite players to help create guides with rewards offered.

[h2]· Optimization and Modifications[/h2]
[h3]I. Numerical Optimization[/h3]
  • Addressing player feedback that the difference between realms is too minor, we will re-evaluate and adjust the stats to make overcoming challenges more difficult and rewarding, increasing the sense of achievement between realms.

[h3]II. Dungeon Automation[/h3]
  • Responding to feedback about lengthy dungeons unsuitable for idling, we will introduce an auto-loop mode for dungeons, allowing players to idle through them.

[h3]III. Building Upgrades[/h3]
  • Since many buildings can’t be upgraded, forcing players to build many to satisfy production needs, we will enable upgrades for most buildings to enhance production efficiency and add more strategic depth to the game.


[h3]We will continue to update the game and make the best game to give back to our supportive players![/h3]