Patch V0.8.1 Released
[h3]I. Adjustments and Optimizations[/h3]
[h3]II. Bug Fixes[/h3]
- Adjusted the logic for consuming spiritual plants' well water. It now deducts a year's worth of well water storage at once in the spiritual field, reducing the frequency of resource updates.
- Enhanced the strength of other sect enemies in the out world.
- Increased the survival strength of the protective mountain array in sect wars.
- Increased the drop rate of BOSS soul from 33% to 70%.
- Adjusted the construction logic for buildings; buildings can now be built on roads.
- Adjusted the update frequency for buildings and characters.
- Optimized some English translations
[h3]II. Bug Fixes[/h3]
- Fixed a DLC issue where attributes after a breakthrough did not match the description.
- Fixed the issue where captive disciples' portraits changed after returning home.
- Fixed the duplicated description problem in the Tyrannosaurus and Steam Car building effects.