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山门与幻境(The Lost Village) News

Update Preview December

Dear fans of The Lost Village players,

Merry Christmas and Happy New Year in advance! The last update, which included Sect Wars, enriched the gaming experience, but we know there's still room for improvement. So, over the past month, we've been adding more gameplay features, fixing bugs, and adjusting values. We expect to complete the version update within half a month. Stay tuned for the update details!

[Due to the substantial amount of development, the English translation for this update may be incomplete. We will update it as soon as possible!]

[h3]I. Forbidden Trials[/h3]

Updated multiple instances of sect combat where you'll compete alongside other factions to defeat the guardian BOSS and earn substantial rewards! The game includes four different types of Forbidden Trials: the melee-focused "Bloody Lands", "Ancient Relics", and solo challenges like " Immortal Cave" await your exploration.



[h3]II. New Demonic Boss Challenges[/h3]

Periodically, powerful demonic bosses will spawn on the world map invading the world, which might be unbeatable. However, by enduring the bosses' trials, you will earn a wealth of rare materials. Organize your disciples effectively to maximize damage!


[h3]III. Illusion Realm Gameplay Redesign[/h3]
1. Farm in Peace

  • We've redesigned the Illusion Realm and Trial Tower entrance after hearing complaints about its patchwork nature. We've introduced a variety of random events and scattered them throughout the world map. You're no longer confined to just completing levels; you can send disciples to explore, or lead the exploration yourself, allowing you to farm in peace.

2. Revamped Rewards

  • We have revamped the reward system. Depending on the difficulty of the Illusion Realm, you'll not only receive different rewards but also gain reputation points, which can be exchanged for essential resources for your sect development, significantly improving the weaker early Illusion Realm positive feedback experience.


[h3]IV. Overhaul of the Breakthrough System[/h3]

1. Breakthrough Quality

Breakthroughs now let disciples choose the result, such as top-grade, mid-grade, or low-grade when forming their core, allowing for more precise planning of a disciple's development path.

2. Disciple Rebirth

A new feature has been added for the rebirth of disciples, aiding those who have reached the Ascension to reselect their breakthrough path, eliminating the fear of not being able to perfectly cultivate a disciple.



November 28 V0.5.25 update notice

【BUG Fix 】

1. Fixed an issue where the post information of the building corresponding to the task was not updated when the disciple was resting during the task

2. Fixed the problem that students without work would repeatedly enter and exit restoration buildings

3. Fixed an issue where gods occasionally did not attack during Zongmen battles



【 Adjustment and optimization 】

1, increased the number of idle office display

2, Zongmen war settlement interface added dynamic effect

3. Optimized some performance

4, optimized the growth rules of the spirit plant, now only when the fertility is 0, the spirit plant will stop growing

Patch V0.5.24 Released

[h3]Adjustments and Optimizations[/h3]
  • Reduced the number of enemy creatures in all chapters of Trial Tower, speeding up completion time.
  • Decreased the health of early chapter bosses in Trial Tower, shortening the completion time .


[h3]BUG Fixes[/h3]
  • Fixed an issue where the growth rate of other sects was too fast.

Patch V0.5.23 Released

[h3]Adjustments and Optimizations[/h3]
  • Optimized defense sect war battlefield scenes
  • Enhanced performance in sect war
  • Reduced effects of spirit plants


[h3]BUG Fixes[/h3]
  • Fixed issue with equipment-based magical powers not activating properly in sect war Tiral Tower mode.
  • Fixed issue where some Torah still damaged crystals in sect war mode
  • Fixed various issues that could cause crashes

Patch V0.5.22 Released

[h3]I. Adjustments and Optimizations[/h3]
  • Optimized the display of the World Map.
  • Slightly increased the attributes of disciples from other sects in the outer world
  • Readjusted the suppression attribute ratios in sect wars across different realms to bring the strength of opposing sides closer in the early to mid-stages
  • In sect wars, the "Attack Speed" and "Hit Rate" attributes will no longer be affected by realm suppression
  • Sect war buildings are now immune to Torah damage


[h3]II. Bug Fixes[/h3]
  • Fixed a bug where the sect war shop interface was blank
  • Fixed abnormal behavior in armor skills
  • Fixed the issue where the number of disciples from other sects would not increase