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山门与幻境(The Lost Village) News

Patch v0.5.20 Released

[h3]I. Adjustments and Optimizations[/h3]
  • Optimized the display of the manufacturing queue status.
  • Reduced the number of outer sect disciples in older saves.
  • Experience points no longer show decimal places.
  • Added ESC to exit shops and pause the game in Sect War.
  • Increased the cultivation and contribution rewards in the Trial Tower.
  • Optimized the frequency of attacks by sects on the player in Sect Wars, making it less likely for the player to get hit.


[h3]II. Bug Fixes[/h3]
  • Fixed a bug where buildings providing buffs were still effective when disciples were resting.
  • Fixed the issue in the Illusion Realm where pausing allowed unlimited card placement.
  • Fixed the problem where weapons were not working properly in Illusion Realm.

Patch V0.5.19 Released

[h3]I. Optimization and Adjustment[/h3]
  • Added resurrection time for disciples who die in Sect War
  • Optimized the movement of disciples retreating to battle lines in Sect War
  • Shortened the time for disciples' automatic breakthrough
  • Adjusted the upper limit of disciples for other forces


[h3]II. Bug Fixes[/h3]
  • Fixed occasional HP loss when being suppressed by Sect Formation of Sect Master.
  • Fixed the issue of not gaining cultivation or contribution points in Trial Tower and Sect War.
  • Fixed the bug causing illusion realm to freeze due to affixes
  • Fixed the abnormal settlement time in Trial Tower
  • Fixed the issue where the range increase of Repair Rooms by technology didn't take immediate effect
  • Fixed the issue where the fourth map's Kunlun building selection had no outline

Sect War Released!



Hello players, our The Lost Village update a very big patch today!

After 9 months of Early Access with major updates every one and a half months, the game has released its latest update, "Sect War" enriching content and experiences for players.

Players must establish their influence in a vast mythical world, strategically conquer battles for more resources, and utilize unique local products of different cities to fend off enemies or seize new territories, achieving dominance.

Customize your master and sect, train disciples, overcome illusionary challenges, and face inner demons to build the number one immortal cultivation sect.

[h3]1. Sect War[/h3]

After much anticipation, the Sect War finally make their debut! The current 1.0 version sect war allows you to gallop across battlefields, leading disciples from Refining to Ascension stages, to conquer various outer sects. Command divine beasts in up to 40v40 simultaneous battles, presenting a tougher challenge for disciples and Sect Master.

By securing their unique resources, you can expand your own sect. Plus, the world map is now open, featuring interactions with over 10 different clans.

  • In battle, it's crucial to arrange your disciples' turn order wisely and upgrade the 🗡 Sect Master's abilities during rounds.
  • You need to break the enemy's ✡️ protective formation within the limited time; it all depends on your strategy.
  • Cast Torah at the right moment to shift the tide of battle.
  • Train your divine beast to lend you a hand.
  • Properly schedule tuning and disciple rotation to secure steady victories.
  • Capture enemy disciples and make them work for you.
  • ……









[h3]2. World Map[/h3]
  • Vast world require your disciples to go and 👀scout out the situation of other sects.
  • Sect are constantly at war with each other; it's up to you to decide whether to form distant alliances and attack nearby or to kneel and 🧎beg for mercy, offering land for peace.
  • To enhance your reputation in the world, keep developing your 🏯citys, and increase prosperity.
  • Set 💰️taxes wisely to prevent revolts among the commoners you govern.




[h3]4. Treasures[/h3]

  • Disciples are now permitted to carry personal treasures, a type of equipment that grants attributes, shields, special abilities, and can even alter the disciple's appearance. These can be obtained through offerings to other sects, auction houses, and other channels.
  • Personal treasures will significantly enhance disciples' distinctiveness and outstanding performance in sect battles.





[h3]5. New Sect Base[/h3]

We have opened a larger sect base - Kunlun. Currently, Kunlun has the largest terrain (three times larger than the Ruins) and the most beautiful landscaping.


[h3]5. Landscape System[/h3]
Sect landscaping is now permitted, which can bring various benefits to a sect, including faster cultivation speed, increased resource production, and even landscapes that directly enhance the attributes of all sect disciples.




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[h3]Thank you for supporting our small studio; we will strive to update and do our best to make the game great.
[/h3]

October 18th, V0.4.34 Update Announcement

【Bug Fixes】
1- Fixed the issue triggered by the auction house after pausing
2- Fixed the issue where the super martial skill [Icy Field] in the Fairy Demon Tower could not be amplified by curse-like passives
3- Fixed the descriptions of some divine beast skills, such as the passive skill [Extreme Speed] being displayed as an active skill
4- Fixed the issue where the characteristic [Old Man in Ring] had a wrong effect display
5- Fixed the issue where the martial arts [Beiyu Hidden Scripture] did not correctly increase the weekly attributes
6- Fixed the issue where the tutoring location could not be found under certain circumstances

【Adjustments and Optimizations】
1- New items [Makeover Pill·Cedar], [Makeover Pill·Willow], and [Makeover Pill·Pine] have been added; you can give them to disciples to change the image of male characters of a specific type
2- New items [Makeover Pill·Rose], [Makeover Pill·Lily], and [Makeover Pill·Peony] have been added; you can give them to disciples to change the image of female characters of a specific type
3- New items [Tao Te Ching·False], [Tao Te Ching·True], [Immortality Jue·True], and [Diamond Sutra·True] have been added. These can be put into the Treasure Pavilion for disciples to exchange and gain new traits
4- New battle type traits have been added, which can be obtained through items like the Tao Te Ching, Immortality Jue, and Diamond Sutra
5- The super martial skill [Master Puppet] in the Fairy Demon Tower has been optimized, speeding up the initial attack speed of minions
6- The super martial skill [Icy Field] in the Fairy Demon Tower has been optimized, adding the effect of slowing down enemy movement speed
7- The super martial skill [Chaos Lightning Ball] in the Fairy Demon Tower has been optimized, extending the duration of the lightning ball
8- The position of the [Divine Beast Garden] on the Penglai map has been adjusted, making it easier to find in the scene
9- The description when creating the main character's image has been adjusted so that it is more consistent with the character's image
10- Added recipes to the faith shop: Tao Te Ching (False)/Tao Te Ching (True)/Immortality Jue (True)/Diamond Sutra (True)
11- Changed the goal of the fifteenth step in the newbie guide from "Recruit 5 disciples" to "The number of disciples reaches 15"
12- Removed "Establish rules (Expel Disciples)" from the tech tree, it is now available from the beginning.

Patch v0.4.31 Released

[h3]I. Adjustments and Optimizations[/h3]
  1. Improved task acceptance logic, tasks are now kept after entering combat and can be continued after returning.
  2. Disciples inside buildings no longer leave when moving buildings.
  3. Optimized disciple item management, inventories and destiny artifacts ingredients are returned to warehouse when disciples die or are expelled.
  4. Simplified health bar display by removing health bar segments.
  5. Optimized spirit stones weight to 0.
  6. Added reminder when disciples repeatedly fail to breakthrough.
  7. Optimized evolution skill [Fire Wheel] in Trial Tower to shoot 4 projectiles simultaneously.
  8. Increased low-level life skill position limit to 15 disciple.


[h3]II. Bug Fixes[/h3]
  1. Fixed issue where skill [Lightning Chain] could only attack one target.
  2. Fixed issue where skill types were not displayed in [Demonic Domain] and [Night Wraith].
  3. Fixed incorrect effect description in edict [Numbness].
  4. Fixed issue where using Torah [ShieldFury] and [SkyRage] abnormally stacked attack.
  5. Fixed issue where unreleased item [Beast Book I] could drop.
  6. Fixed issue where evolution skill [Fire Wheel] was not affected by some passive effects in Trial Tower.
  7. Fixed description issue with artifact forge output, now consistent with actual output sources.
  8. Fixed issue where artifacts continued to be refined after reaching max level.
  9. Fixed issue where auction house settlement showed sales income from previous auction.
  10. Fixed issue where disciples' status was abnormal after entering Trial Tower while working.