1. 山门与幻境(The Lost Village)
  2. News

山门与幻境(The Lost Village) News

First 2024 Major Update Released

Greetings to all "The Lost Village" players, and Happy New Year! We appreciate your support over the past year. We have now launched our first update of 2024. The new version has been updated, and we invite everyone to experience it. Below are the update details.

[h3]I. Changes to the entry of the Illusion Realm[/h3]

Considering the previous complaints about the "Boring" in the Illusion Realm, we've integrated some random open-world elements. Thus, the entry to the Illusion Realm is now discovered through 【Detecting】 on the 【Out World】.

The purposes of these changes are as follows:
  1. It facilitates the expansion of our future Illusion Realm levels. We have many more Illusion Realm gameplay styles planned which the original entry point could not accommodate.
  2. We have significantly increased output from adventure and planting, so players don't have to constantly grind in the Illusion Realm. This addresses complaints about the game being too monotonous, turning the Illusion Realm into a semi-linear + semi-open play style without a compulsory resource grind.
  3. Some levels with resources will always be available for players to even out resource collection.
  4. This adds more experiences and interaction to the Out World, instead of simply idling, thus enhancing the depth of the game.


[h3]II. Added the Bloody Land[/h3]

In response to previous player feedback about the Out World being too lonely and the desire for more interaction, we proactively introduced a new treasure hunting mode. In this mode, players will compete with disciples from other sects for the treasures in the Bloody Land. This is designed to simulate the setting where various sects in cultivation novels scramble for treasures, aiming to enhance your gaming experience.



[h3]III. Demonic Boss[/h3]

A timed Demonic Boss level has been added for players to continuously challenge themselves and gather resources. In future, a points system will be added to allow players to compete with forces from other sects and validate their abilities.



[h3]IV. Personalized Breakthroughs[/h3]

We've added lower, middle, and upper class breakthroughs to create a wider gap in disciple strength, making supporting disciples more powerful. This means disciples that players cannot pay much attention to won't need to consume too many sect resources.

At the same time, we will soon update the Rebirth System. This allows players a second chance if they make a mistake during the breakthrough.



[h3]V. Other Optimization[/h3]
  1. Optimized the main UI to be more clear and beautiful.
  2. We've improved the introduction for new players (updated recently) to help them better understand the roles and connections of each gameplay aspect.
  3. Enhanced the World Map's representation to make it more lively.
  4. Optimized the foreign affairs hall orders and raiding harvest, which can be improved by running a sect and maintaining good relationships with other sects.


----------------------------------------
[h3]Here are some previews and ideas for the next version[/h3]

[h3]I. Scenery System[/h3]

Currently, the strategy aspect is lacking in the home scenery creation and visits. We hope to create combinations of scenery and buildings to make the placement of buildings in the home more strategic. For example, the Bamboo and the Master Statue could potentially interact with each other in special ways.

[h3]II. Elder Hall[/h3]

Many players have expressed their wish to switch the sect master without starting from scratch. We plan to introduce an Elder Hall, which allows the current leader to ascend to the immortal world after reaching a certain realm, providing protection for the sect. At the same time, you can appoint previous disciples as the head of the sect, ensuring the continued existence of your sect.

PS: You might be able to ascend several leaders. Therefore, there might be many former leaders present in the hall...

[h3]III. More World Bosses and Illusion Levels[/h3]

Currently, we only have the Spider Queen. We plan to introduce more Demonic Bosses and additional Illusion levels to ensure that your large map never feels lonely.

To give some spoilers, a new Sect map, Kun, is under development, which will allow players to construct their homes on the body of a moving giant beast.

------------------------------------------
Finally, thank you all for your valuable input! We are trying our best to listen to your suggestions and continuously update. If you have any questions or thoughts to share, feel free to join our Discord. Your input is greatly appreciated!

Update Preview December

Dear fans of The Lost Village players,

Merry Christmas and Happy New Year in advance! The last update, which included Sect Wars, enriched the gaming experience, but we know there's still room for improvement. So, over the past month, we've been adding more gameplay features, fixing bugs, and adjusting values. We expect to complete the version update within half a month. Stay tuned for the update details!

[Due to the substantial amount of development, the English translation for this update may be incomplete. We will update it as soon as possible!]

[h3]I. Forbidden Trials[/h3]

Updated multiple instances of sect combat where you'll compete alongside other factions to defeat the guardian BOSS and earn substantial rewards! The game includes four different types of Forbidden Trials: the melee-focused "Bloody Lands", "Ancient Relics", and solo challenges like " Immortal Cave" await your exploration.



[h3]II. New Demonic Boss Challenges[/h3]

Periodically, powerful demonic bosses will spawn on the world map invading the world, which might be unbeatable. However, by enduring the bosses' trials, you will earn a wealth of rare materials. Organize your disciples effectively to maximize damage!


[h3]III. Illusion Realm Gameplay Redesign[/h3]
1. Farm in Peace

  • We've redesigned the Illusion Realm and Trial Tower entrance after hearing complaints about its patchwork nature. We've introduced a variety of random events and scattered them throughout the world map. You're no longer confined to just completing levels; you can send disciples to explore, or lead the exploration yourself, allowing you to farm in peace.

2. Revamped Rewards

  • We have revamped the reward system. Depending on the difficulty of the Illusion Realm, you'll not only receive different rewards but also gain reputation points, which can be exchanged for essential resources for your sect development, significantly improving the weaker early Illusion Realm positive feedback experience.


[h3]IV. Overhaul of the Breakthrough System[/h3]

1. Breakthrough Quality

Breakthroughs now let disciples choose the result, such as top-grade, mid-grade, or low-grade when forming their core, allowing for more precise planning of a disciple's development path.

2. Disciple Rebirth

A new feature has been added for the rebirth of disciples, aiding those who have reached the Ascension to reselect their breakthrough path, eliminating the fear of not being able to perfectly cultivate a disciple.



November 28 V0.5.25 update notice

【BUG Fix 】

1. Fixed an issue where the post information of the building corresponding to the task was not updated when the disciple was resting during the task

2. Fixed the problem that students without work would repeatedly enter and exit restoration buildings

3. Fixed an issue where gods occasionally did not attack during Zongmen battles



【 Adjustment and optimization 】

1, increased the number of idle office display

2, Zongmen war settlement interface added dynamic effect

3. Optimized some performance

4, optimized the growth rules of the spirit plant, now only when the fertility is 0, the spirit plant will stop growing

Patch V0.5.24 Released

[h3]Adjustments and Optimizations[/h3]
  • Reduced the number of enemy creatures in all chapters of Trial Tower, speeding up completion time.
  • Decreased the health of early chapter bosses in Trial Tower, shortening the completion time .


[h3]BUG Fixes[/h3]
  • Fixed an issue where the growth rate of other sects was too fast.

Patch V0.5.23 Released

[h3]Adjustments and Optimizations[/h3]
  • Optimized defense sect war battlefield scenes
  • Enhanced performance in sect war
  • Reduced effects of spirit plants


[h3]BUG Fixes[/h3]
  • Fixed issue with equipment-based magical powers not activating properly in sect war Tiral Tower mode.
  • Fixed issue where some Torah still damaged crystals in sect war mode
  • Fixed various issues that could cause crashes