Goo Updates and Announcements
Hey everyone a cleanup update is here! Turning a bunch of bugs into pure goo to help clear the way for a couple big things.. Lets go over some of it.
More Quality of life things!
We have added a ton of little things across the game to make things a little easier to see what is going on. Such as above now show what goos you will be getting and in how many rounds they will appear! This will make it easier to see what's going on when you have Goos like Chicken that swap what your new goos are.
Bug Fixes
The goopendium keeps getting messed up. We have fixed it for good now so don't worry we won't break it again :) As well we have fixed a bunch of other bugs such as the wrong goo showing in some prompts and a crash when starting larger private matches. We also have recoded a ton of the backing things for loading our animations, the game now loads almost instantly! Overall the game should be a lot more stable.
Future things and final thoughts
Overall this update was to pave the way for the "New You New Goo" Update that will be coming out in early January with 8 new goos coming to existing goo groups! (Two of those are in the base game group!) Along with that update there are going to be some radical reworks and balance changes that we have planned. Please let us know any Goo you would want to see buffed or Nerfed in this update.
This current fixes update is out now on Steam and will be out on iOS as soon as it passes cert. It also will be on THE GOOGLE PLAY STORE, once that passes certification as well so expect to hear more about that very shortly.
I'll leave you with one of the new goos

[h2]1.16.2 Patch notes[/h2]
-Added 'ghosts' for when upcoming goos are coming
-Fixed Goopendium.
-Fixed a some goo visual issues.
-Decreased game load time significantly.
-Fix Crash on large private matches
-Added tip for cycling items to tutorial
-Fixed Shouty's ability not triggering correctly
More Quality of life things!

We have added a ton of little things across the game to make things a little easier to see what is going on. Such as above now show what goos you will be getting and in how many rounds they will appear! This will make it easier to see what's going on when you have Goos like Chicken that swap what your new goos are.
Bug Fixes
The goopendium keeps getting messed up. We have fixed it for good now so don't worry we won't break it again :) As well we have fixed a bunch of other bugs such as the wrong goo showing in some prompts and a crash when starting larger private matches. We also have recoded a ton of the backing things for loading our animations, the game now loads almost instantly! Overall the game should be a lot more stable.
Future things and final thoughts
Overall this update was to pave the way for the "New You New Goo" Update that will be coming out in early January with 8 new goos coming to existing goo groups! (Two of those are in the base game group!) Along with that update there are going to be some radical reworks and balance changes that we have planned. Please let us know any Goo you would want to see buffed or Nerfed in this update.
This current fixes update is out now on Steam and will be out on iOS as soon as it passes cert. It also will be on THE GOOGLE PLAY STORE, once that passes certification as well so expect to hear more about that very shortly.
I'll leave you with one of the new goos

[h2]1.16.2 Patch notes[/h2]
-Added 'ghosts' for when upcoming goos are coming
-Fixed Goopendium.
-Fixed a some goo visual issues.
-Decreased game load time significantly.
-Fix Crash on large private matches
-Added tip for cycling items to tutorial
-Fixed Shouty's ability not triggering correctly