Update 1.4 First beta changes!
The beta has been a blast so far! I've loved being able to see everyone get to play around with the Goos and the teams that you guys have made. We have fixed a ton of bugs as well as changed some of the game balance. Lets walk through some of that. Feel free to skip down to the bottom if you just want to see the raw changes :)
The first thing I wanted to address was the early game was kind of boring. It was just rock vs rock in the first 2/3 turns. The seed bag has been moved up to a turn 0 item. This also will make it easier to change the seed into Frumptun as he can start growing a couple turns sooner. As well the Spray bottle will now come after the first turn, This means that on turn 2 there are 5 different goos that you can start to build your strategy around (Default, Rock, Flower, Seed, Moss).
The next major thing I wanted to address was goos that felt 'too strong' or 'too weak' Frumptun was the least used goo in the last update, by far, so they are getting a pretty good buff with some extra health and their item they drop now giving +4/+4 instead of +3/+3 Being able to get them sooner will also hopefully increase their usage. Mooshy and Brumpor had very high win rates in late rounds, Both of them have been given slight nerfs in the form of their item not applying before their mutation. This reduces the brumpors speed by -1 and the mushs starting attack by 5. As well the mushroom summons have been nerfed. The idea of the mushroom summons was to be 'cannon fodder' and not something that can take a hit and then also do some damage. They are now slower, lower attack, no longer have shields and have a bit more HP.
The last major balance thing you will notice is that round 1 is no longer a 'free win'. The free win was stopping the bubble goo and crybaby goo from being able to be unlocked (You need to lose your first three matches to get the crybaby) As the bubble and crybaby were not in the last meta I'm very curious to see how the integrate!
Thank you guys so much for participating in the beta so far! Tons of more fixes and improvements are in the works! Look forward to Goo Gangs, more bug fixes and more balance coming next Wednesday.
As always, Let me know if you have any questions or comments.
[h2] Full(ish) Patch Notes [/h2]
Balance reasoning
The first thing I wanted to address was the early game was kind of boring. It was just rock vs rock in the first 2/3 turns. The seed bag has been moved up to a turn 0 item. This also will make it easier to change the seed into Frumptun as he can start growing a couple turns sooner. As well the Spray bottle will now come after the first turn, This means that on turn 2 there are 5 different goos that you can start to build your strategy around (Default, Rock, Flower, Seed, Moss).
The next major thing I wanted to address was goos that felt 'too strong' or 'too weak' Frumptun was the least used goo in the last update, by far, so they are getting a pretty good buff with some extra health and their item they drop now giving +4/+4 instead of +3/+3 Being able to get them sooner will also hopefully increase their usage. Mooshy and Brumpor had very high win rates in late rounds, Both of them have been given slight nerfs in the form of their item not applying before their mutation. This reduces the brumpors speed by -1 and the mushs starting attack by 5. As well the mushroom summons have been nerfed. The idea of the mushroom summons was to be 'cannon fodder' and not something that can take a hit and then also do some damage. They are now slower, lower attack, no longer have shields and have a bit more HP.
The last major balance thing you will notice is that round 1 is no longer a 'free win'. The free win was stopping the bubble goo and crybaby goo from being able to be unlocked (You need to lose your first three matches to get the crybaby) As the bubble and crybaby were not in the last meta I'm very curious to see how the integrate!
Closing Thoughts
Thank you guys so much for participating in the beta so far! Tons of more fixes and improvements are in the works! Look forward to Goo Gangs, more bug fixes and more balance coming next Wednesday.
As always, Let me know if you have any questions or comments.
[h2] Full(ish) Patch Notes [/h2]
1.4
- Fixed typos in tutorial
- Fixed bug where Fire items had double spawn rate.
- Fixed bug where the mouse cursor disappeared when a controller is plugged in.
- Fixed bug where some items would apply after mutating. Making goos starting stats diff.
- Fixed flower ability not also buffing itself
- Fixed announcements/skins/ Achievements being blank after completing a run.
- Fixed bug where 'highest attack' and 'most HP' Target types were not targeting properly
- Fixed bug where crash logs were not collected properly
- Fixed round 1 being always being a free win
- Fixed overflow on email field on the main screen.
- Added password masking on login/create screen.
- Changed some Goo name colors.
- Steam username will auto populate now when making an account.
- Added tooltip when an item would mutate a goo
- Holding Spacebar will now speed battles
- Added Egg to the DLC Menu (you can't get him yet ;) ) Balance Things
(stats are denoted in the form (Atk / HP / Speed / Defense ) - Moved Dirt to turn 0 item
- Moved Spray bottle to turn 1 item;
- Golem Changed from 3/2/2/3 -> 2/2/2/3
- Moss Changed from 2/5/1/2 -> 2/6/3/2
- Cat Changed from 4/4/6/0 -> 10/6/7/0
- Fire Cat Changed from 6/5/6/0 -> 14/5/7/0
- Nerdy Birdy changed from 3/10/3/0 -> 3/9/5/0
- Mush Summons from 5/5/2/1 -> 2/6/1/0
- Snail Summons from 5/5/2/1 -> 5/5/1/1
- Frumptun from 7/16/2/3 -> 7/18/2/3
- Flirx from 4/7/5/0 -> 8/7/5/0
- Burning from 2/4/4/0 -> 4/4/4/0
- Frob from 5/5/3/1 -> 5/10/3/5
- Tadpole from 2/3/5/0 -> 4/4/5/0
- New default goos now have diff stats depending on the turn they are made (5/7/5/0 -> 10/15/5/0 -> 15/20/5/3)
- Heart Item now gives +2 HP instead of +1
- Sunhat now gives +2 HP per round instead of +1
- Fish now gives +3 Attk on loss instead of +2
- Sap Jar is now +4/+4 HP/Attk instead of +3/+3
1.5
- Fixed default goos not actually getting the new buff
- Seed goo reworked. Ability is now +1 attk per plant goo now 3/3/3/0
- Axolotol Given also +1 hp per water goo per round
- Flower from 3/5/3/0 -> 5/8/5/0