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Content update: Electrik Goos & more!

New update! New goos, New background, some reworks and more! Lets get into it.


New Background.

We have only had two backgrounds since launch as such we added a new one (we will try to have a new one each update as well to add even more variety) This can be unlocked by anyone in the background area on the main menu!


Rework of 'reflect' attacks

Fire goos have really never risen to be relevant in the games Meta like I would have liked them too. As such they are getting a slight buff. The reflect abilities on Burning, Flirx, and Shoe goos would only ever drop a goo to 1 HP. It now can KO them! This should make them more dangerous as you can now take out enemies without even needing to attack them!

New Goos!

5 new goos to discover and play with! The Electrik Goos. Electrik goos center around doing effects to other goos when they are toched. That is pretty shocking if you ask me. All Electrik goos have a new type they target of 'fastest goo'. This can make for some interesting counters to fast teams.


Lets go over the new goos briefly and talk about their abilities...

Shocks:



The Base for all Electricity is a little spark. That is where Shocks comes in. They are a Round 1 Goo that will mutate into any of the 4 other Electrik Goos. Shocks by themselves can pack a punch too reflecting two damage on any goo that touches them.

Kite:



The Kite goo is a mid game goo meant for heavy Eletrik Goo teams. Whem hit it will give any other friendly Electrik goos 5 ATK!! Wowza

Eel:



Eel brings in another new mechanic of doing an action at the start of a battle! Eel will shock the entire enemy team for 2 points of damage at the start of the battle! This will help knock out anyone who is neglecting beefing up shields in the late game!

Robby:



If you leave shock goo to grow on its own it will turn into Robby! Robby has a secret Weapon, Whenever Robby's Shields break it will deal 200% whatever Robby's Attack is onto whoever hit them! This can insta KOa goo without shields fairly easily!

Hedgehog:



Lastly we have the Hedgehog! This is a great late game goo to help slow down the opponent. Hedgehog will set the speed of any goo that hits it to 3!! This can really slow down the enemy team so you can go lighting fast past them!

Final thoughts

Thank you guys so much for still having fun with Goo! We are still working on a mobile version that will be cross-play and cross-progression with the Steam version that *should* be out fairly soon. As always please let us know if there's anything you would like to see in future updates! As well stay tuned for some some spooky themed holiday events coming next month.

[h2]Patch notes[/h2]
  • Added new background
  • Added 5 new goos 3 new items
  • Fixed bug where sometimes goos would show negative HP and still be on screen
  • Fixed bug where feather was absent from item list.
  • Fixed some bugs with the goo selection menu

[h2]Reworks[/h2]
  • Bottled Lighting moved from round 5 item to a round 1 item
  • Bottled Lighting is now -1 speed and +1 ATK
  • Jumpitio Rework:
    ATK: 14 -> 5
    Speed: 5 -> 6
    Heath: 15 -> 8
    (you can now get it 3 turns earlier)
  • Reflect abilities can now KO enemy goos! This is a buff for Burning, Flrix and Shoe goos!

Spring Goos Content update!

Spring has sprung. With this we have 5 new goos and a ton of game improvements.

Performance improvements

Lets get the less exciting stuff out of the way first. As any current or old player would know the game takes a long time to even show up on your computer! Some people had to wait for over a minute before they saw anything show up. That is now been brought down to just a few seconds! On top of that the game now uses less than half of the memory it used before while running the game AND is half size it was before (its now less than 400mb from 1GB). Long story short the game runs a whole lot better now.

New goos!

Now for the fun stuff. We have 5 new goos joining the gang! (spring goos will go into free rotation this Saturday (7/1) so everyone will get to check them out.



Lets talk about about our new friends!

[h2]BOohuk[/h2]

BOohuk brings some new mechanics to the table! Whenever any goo mutates he will gain +2 HP/ATK
You can get him turn one with the new banana Item so you can start scaling BOohuk right away! He is mutated by the new held item Banana, When holding a banana any goo can benefit from gaining stats when mutating! This can stack with BOohuk's ability to really get things growing quick.

[h2]Acorn[/h2]

A big focus with this update was to give Plant goos some more options to be on par with Water goo teams. Acorn can help plants with a buff of +1 Defense to all other plant goos! Acorn is very selfless though and only can provide protection to his friends and not himself.

[h2]Buggo[/h2]

Buggo is the only Goo that you can't get from the base goo until Round 9! That is for good reason as they are a TANK, They gain +1 Defense after EACH attack. This can make them super annoying to kill if you don't have fast goos as they will keep protecting themselves!

[h2]Turnip[/h2]

Keeping with the trend of empowering plants, We didn't have something to compete with Gramma on the plant side so we have added Turnip! Turnip like Gramma will gain +1 HP/ATK PER plant goo that is also on the team. Combo-ed with Acorn and you can get some strong plants pretty quickly!

[h2]Chomper[/h2]

Lastly we have Chomper. They are an aggressive early game Plant goo. They will gain +5 HP whenever they are able to KO another Goo. This can really help your plants win some early game battles especially if they are getting buffs from the other new plant goos!


Other thoughts and future updates

Sorry for the long time between this update and the last update!! We originally planned for this to come out last month, however my harddrive with a ton of the content for this update died and I hadn't backed it up in awhile so we had to re-do a ton of the work. I have better backup practices now so this will be avoided in the future. As such we are inching closer to the mobile release of Goo Gladiators and plan to add a new Type of goo very soon, You might be SHOCKED to see them so soon..





Full(ish) Patch Notes
  • Added 5 new goos and 3 new items
  • Improved startup time of game to around 3 seconds from over a minutue
  • Reduced size of game download from over 1GB to ~400MB
  • Improved performance of game on lower end machines

Discovering the impossible: Cryptid Content Update!

A new goo update is here!!! Tons of new stuff, 10 New goos in the new Cryptid DLC, Improved goopendium, new Icons, a lifetime goo pass, 8 new Icons, and a new DLC in free rotation!

New Cryptid Goos


We have added a new goo DLC! The cryptid goos! The cryptid goos have a new unique way to mutate and unlock. There is a new goo for each type of goo! Using the new item of the 'Magnifier' You will get the cryptid of the corresponding type.

So for example using it on a plant goo would give you the Swamp Monster.



Or using it on an Ice goo would give you a Baby Yeti.



Lots of fun new mechanics have been added with each of these goos having unique abilities that will allow for some really fun new strategies. I'm super excited to see what teams you guys come up with :)


Improved Goopendium

Many of you have been asking for improvements to the Goopendium, Ask and you shall rececive!

The Goopendium on the main menu will now show you all Goos (even ones in DLCS not active or owned) To get a better idea of all the goos that are in the game! As well you can now hover over each of the goos to see what their ability is and who they attack! This will allow you to plan out a goo mutation plan with more information.



As well we have now added an 'Items tab' to the goopenidum! This will show you all the items in the game and what round they will appear on.




Goo Lifetime pass and other things

As we are getting to a lot of DLC goos with the Cryptid DLC being our 4th pack, we wanted to make it easier for the 'hardcore' goo players to not have to keep worrying about getting the new DLCS. Getting the lifetime pass will get you all current and future DLCS (We want to have a ton more)

Here is a sneak peek at one of the goos in the Next update once spring has fully sprung :)


In the meantime we will start shifting the 'free rotation' DLC monthly. This month we will start with the Eggcellent DLC and then rotate through each of the DLCS from there. So May will be the Spooky DLC -> June will be the Chilly DLC and July will be the Cryptid DLC and so on :) As well you can now turn off the the Free DLC if you with to just play with the base goo pack.

We have also added 8 new Icons!!! Each DLC now has its own icon attached to it as well we have added a few other new icons to unlock and show some flair

Finial Thoughts

We have been hard at work on this update, and a ton of feature that didn't make it into this update yet. On top of that we still are working on a mobile version that should be coming very soon. Thank you guys for your continued support. Lots more fun Goo things planned for this year :) Let us know anything you would like to see in the game or any feedback for us in general. We would love to hear it.


Balance Updates

Minimal balance updates this update! Lots of the goos feel around where we wanted them, except for some of the Winter goos. They were a little too strong..

[h3]Goos[/h3]
Golem: Type changed from Goo type to Ice type
Floaty: ATK 19 -> 15
Ice Golo: Speed 3 -> 2
Chiloki: ATK 2 -> 3
Chiloki: Speed 5 -> 4
Chiloki: HP 6 -> 4

[h3]Items[/h3]
Scarf: +1 HP per Ice/animal goo instead of +2 HP

Full(ish) Patch notes
  • Added new Cryptid DLC pack with 10 new goos and 3 new items
  • Added Lifetime Goo Pass
  • Added 8 new Icons
  • Added Items menu to goopenidum
  • Changed goopendium to show all goos in menu
  • Changed goopendium to show abilities/attacks
  • Changed a lot of item names to be cleaner to look at
  • Changed so you can see the DLC goos and they arn't greyed out.
  • Changed so you can now Toggle the current free DLC on and off.
  • Fixed some other minor display bugs.


Winter Update! New Goos. Free DLC rotation & More.

The Winter update is here!!! 5 new goos have been added. 3 new items, New goo skins have been added. We have added a new 'free dlc pack' rotation, And of course we have some balance updates.



Free DLC pack rotation

Starting with this update we will start changing what goos are available to all players every couple of months by rotating between our three current DLC goo packs! We are starting of course with the winter pack so everyone can try out the new Ice type goos!

Winter goos

5 new goos have been added this update. All of them also have a new 'goo type' of ICE. Let's go over each of them briefly.


[h2] Chiloki [/h2]


This early game goo likes to steal some extra things from the lab. Chiloki can be gotten by giving a scarf to a basic goo. They have pretty low starting stats, however they give you an extra item to pick from in your lab! This allows you to get items to get the right team earlier and easier!

[h2] Snofle [/h2]


Snofle is a snowflake goo who likes to keep it cold. Snofle is another early game goo that will give friendly ice type goos +3 hp PER ROUND!!! There is a lot of potential for some big health Ice teams early on. Snofle will grow up into a bigger goo after 4 rounds...

[h2] Floaty [/h2]


Like their previous form Floaty likes helping out other Ice goos. Floaty will protect ice goos from dying once! (like golem does currently to itself). They throw snowballs at other goos with their floating powers.

[h2] Ice Golo [/h2]


A chilly version of the golem. Like their golem counterparts they are slow and tanky. However as they are made of solid ice they will slow down all enemy goos when ice golo faints!

[h2] Sheal [/h2]


Lastly we have the latest game goo we have ever added! Sticking with the theme of slow and tanky that the Ice goos have Sheal has a large shield that they carry around and will use to protect their friends when they faint. They will give all friendly goos +5 defense before fainting!


Login bonus of Snowhat goo skin


Everyone who logs in in January/February will get an exclusive goo skin! Goo gotta stay warm with all these new ice goos running around.

Balance Changed

As always we have adjusted a few of the goos to be more balanced and fit better with the ever evolving meta! All balance changes are based off of win rates of certain teams as well as hearing your feedback on frustrating and underperforming goos!


  • Candace HP 5=> 10
  • Stirkal HP 6=> 8
  • Lems now gives +3 Atk istead of +2
  • Brumpor now gives +3 HP instead of +2
  • Brumpor HP 10 => 13
  • Meooow HP 5 => 8


Final thoughts

As always thank you guys so much for letting me live my dream of making cool games for you guys. 2023 is going to be a GOOd year, We have tons of more goo content planned for you guys so stay tuned! Feel free to join our Discord to interact with other goo lovers and find out about upcoming updates earlier.

Patch notes
  • Added Winter DLC
  • Added 5 new Goos
  • Added new goo type: Ice
  • Added 3 new Items
  • Added 2 new goo skins
  • Changed game to 'auto login' if you have previously logged in
  • Improved server response times while fighting in the arena
  • Fixed typo of Rank on wise award






Spooky Season Update!! 1.8 New Goos, Private Matches, Goopendium & More

Hey guys! The first major update for Goo Gladiators is here and we have a TON of new content. I'll try to keep it short, but its a lot of stuff so feel free to skip around, anyways lets get into it.

Private Matches

Ever wanted to play against your friends in real time?? Now you can!! Private matches are here, with its first game mode: 'Last Goo Standing.' In this mode you go through a normal 'arena' build facing off against other teams in your match. As the name implies its a free for all with each player getting 5 losses before they are eliminated! This is a super new feature so please let me know if you have any weird issues with it or any feedback on how to make it even better.


Goopendium

BY FAR our most highly requested feature was to have some sort of in game guide for how to mutate the goos. Well now we have one, The Goopendium. Once you discover a goo it will appear here, You can view the Goopendium from the main menu or while in the goo labs.


New Spooky Goos!

We have a new spooky group of Goos to add to your team! Some spooky Halloween Goos!! As well as some new Goo Skins.

[h2] GoOoOo [/h2]
GoOoOo has a unique mechanic where it can be mutated from ANY goo. If you poison any goo it will be sent to the afterlife in the form of GoOoOo. It will maintain any stats it kept in its old form and gain some new abilities... First, it only takes 1/2 damage on all things hitting it, however as the goo is a spirit it can no longer hold or use items!


[h2] Candance [/h2]
Candance is ready to collect some candy! She gets HP whenever a friendly goo faints. The HP will be equal to the 1/2 ATK of any goo that faints. She can get pretty beefy if she is positioned smartly!


[h2] Stirkal [/h2]
Stirkal is another Fire goo. Fire goos are all about Damage, as such Stirkal has a way to get a lot of ATK. Each time Stirkal attacks he increases his attack by 33%. (So if it had 9 ATK and hits something it will get +3 ATK after its first attack). If you manage to keep him alive he can get some pretty high attack values!


[h2] New Skins [/h2]
We have also added some new goo skins. The witch hat is automatically unlocked if you get the spooky goos!


Gang Leaderboards

Want to be the best gang??? Now you can see what gangs have the most wins. Here are the current rankings at the time of this update coming out. Stay tuned for more gang features in the coming months!


Balance Changes

As this is the first balance update we have done since public release some things to note.
#1: Our balance philosophy is buff weaker goos before nerfing stronger goos.
#2: The leaderboards do not reset.
#3: All goo Teams will reset (only goo teams made after this update will still be active).

If you just want to see the raw balance updates feel free to skip to the bottom of this post. Below I'll go into some of the bigger changes and the justifications behind them.

A big balance that affects a lot of goos is the changed 'hit by' mechanic. Any goos or items that would trigger 'when hit' now trigger when hit by more than just an attack (Ex: Shoe Goo's reflect).

Bubble and Cha-Boom by far have the lowest win rates of any goos. To fix this they both are getting reworks to make them more interesting to use and win with! Bubble still will hit enemies for 1/2 of ATK however instead of popping its ATK and HP will just be halved each time it attacks! That way you can get multiple attacks in with them. As well Cha-Boom won some more matches than Bubble it still was hard to win with. Cha-Boom now doesn't damage any other Fire goos and got a 33% increase in starting health to tank more hits before exploding.

Speaking of Fire goos, Fire goos are viable but still less effective than plants and water goos that scaled late game. As such Burning Goo and Flrix now reflect more damage onto their attacker. (25%-> 33% And 50% -> 75%) This paired with the damage changes and the Cha-Boom rework should make for some interesting team compositions!

Only one goo got a sizable nerf this update (see note #1) That is the Freddo the dragon. Freddo was very hard to beat once he started to knock out goos and get bigger. Freddo now gets +10 HP & ATK when knocking out an enemy instead of +15 HP/ATK/Defense. This should make his scaling less crazy.

We have reworked a ton of the held items to make them all have certain roles in certain builds. The Crown and Top Hat were by far the most used items. Crown now only gives +1/+1 on a win instead of +2/+2 and for an item that you could attach on round 2 it was a must have item at a +2/+2. As well sword/fedora/sunhat all give an extra +1 to each stat they modify!

Final Thoughts

Thank you guys so much for all the love and playtime that you have given Goo Gladiators. It has been super fulfilling to see everyone enjoying it and hearing what everyone thinks about it, It has been a great time making this game. Do feel free to leave us a review on Steam (they help us a ton), come join the fun on our Discord and if you're feeling super generous support us on Patreon to help us keep awesome content coming to the game for a long time coming.

Full(ish) Patch notes
1.8.0
  • Added Gang Leaderboard
  • Added new goo skins, no face, Colorless
  • Added new spooky goo DLC (Three new goos, a goo skin and some new items)
  • Added showing of goos extra stats when in the arena view on hover
  • Added display showing when something is going it mutate in x amount of turns
  • Added private matches
  • Added Goopendium
  • Changed 'when hit' to now trigger when hit by anything
  • Changed the placeholder text of 'cool team' on the replay menu to show the round #
  • Improved server performance when applying an item
  • Fixed bug where sleeping powder had a 2x drop rate
  • Fixed Freddie no longer is double buffed when KOing a rock goo.
  • Fixed string item sometime not triggering when attached
  • Fixed wording for award saying level instead of rank.
  • Fixed bug where hurt animation would show improperly when bubble popped
  • Fixed pudbun not actually getting its attack when hurt
  • Fixed bug where your run would be canceled if you updated your icon background or skin
1.8.1
  • Fixed mutate counter being wrong on some of the goos
  • Fixed private matches not exiting to the group play menu when complete.


Full Balance updates
    Ability Changes
  • Tadpole: Ability now reduces ATK by -2 instead of -1.
  • Burning Goo: Ability now reflects 33% of its ATK value on attacker instead of 25%
  • Flrix: Ability now reflects 75% of its ATK value on attacker instead of 50%
  • Cha-Boom: Its attacks will now not hurt Other fire goos
  • Freddo: Ability now gives +10/+10 HP/ATK instead of +15/+15/+15 HP/ATK/DEF

    Stat Changes (This is their starting stats)
  • Rock: Speed: 2 -> 3

  • Bubble: ATK: 6-> 14
  • Bubble: HP: 15 -> 16

  • Moss: Speed: 3 -> 4

  • Mushies: ATK: 2 -> 4
  • Mushies: Speed: 1 -> 2

  • Flowa: Speed: 5 -> 4
  • Flowa: HP: 8 ->6

  • Jumptio: HP: 10 -> 15

  • Freddo: ATK: 20 -> 25
  • Freddo: HP: 20 -> 25
  • Freddo: DEF: 20 -> 0

  • Cha-Boom: HP: 20 -> 30

    Item changes
  • Crown: +2/+2 HP/ATK -> +1/+1 HP/ATK (per win)
  • Fedora: +1 DEF -> +2 DEF
  • Sunhat: +2 HP -> +3 HP
  • Sword: +2 ATK -> +3 ATK
  • Fish: now also gives +1 HP on a loss
  • Top Hat: No longer gives Defense