Curse Update on the Testing Branch!
We have new content on the testing branch!
New Stuff:
Added level-up music
Added music after you complete a level
Completely redesigned the curse system
Added 20 new cursed items
Added 6 new cursed carvings
Added 12 new hazards
Added the lantern, which removes curses
Updated all events that use cursed items to deal with curses more clearly
Changes:
Updated the golden whetstone and dice so they have a more standardized "Alternate Use" and can be used outside of battle
When you lose you can now retry or return to the menu
Hazards now spawn closer to the player's backpack
The living shadow now looks like the player
Removed the Robber Racoon from the 3-Hare-Defender enemy encounter
Replaced the 2 Sable encounter with an encounter with the muskrat brigand and 1 sable
Enemies take 2 more turns before scaling the power of their attacks
Changed the way items are reorganized in combat. Now there's no separate skip button
Items created in combat appear closer to the grid and be easier to place in your backpack
Bug Fixes:
Removed plasma sword from Tote's drops
Removed Emerald Bracelet from Tote's drops
Fixed the Wasp Honey in the item atlas
You can now walk past Scavengers
Hermit Crab Mimics no longer scale the power of their curses
Fixed a glitch with the double-poison potion
Fixed the SpellBlade's Ring - which wasn't properly saying "per turn"
Fixed the plinko game - which was randomizing the curse item
Fixed a glitch where prices would be shown in the atlas at shops
You can now pickup items created in combat and place them back in the same space
New Stuff:
Added level-up music
Added music after you complete a level
Completely redesigned the curse system
Added 20 new cursed items
Added 6 new cursed carvings
Added 12 new hazards
Added the lantern, which removes curses
Updated all events that use cursed items to deal with curses more clearly
Changes:
Updated the golden whetstone and dice so they have a more standardized "Alternate Use" and can be used outside of battle
When you lose you can now retry or return to the menu
Hazards now spawn closer to the player's backpack
The living shadow now looks like the player
Removed the Robber Racoon from the 3-Hare-Defender enemy encounter
Replaced the 2 Sable encounter with an encounter with the muskrat brigand and 1 sable
Enemies take 2 more turns before scaling the power of their attacks
Changed the way items are reorganized in combat. Now there's no separate skip button
Items created in combat appear closer to the grid and be easier to place in your backpack
Bug Fixes:
Removed plasma sword from Tote's drops
Removed Emerald Bracelet from Tote's drops
Fixed the Wasp Honey in the item atlas
You can now walk past Scavengers
Hermit Crab Mimics no longer scale the power of their curses
Fixed a glitch with the double-poison potion
Fixed the SpellBlade's Ring - which wasn't properly saying "per turn"
Fixed the plinko game - which was randomizing the curse item
Fixed a glitch where prices would be shown in the atlas at shops
You can now pickup items created in combat and place them back in the same space