Town Testing Hotfix #4
Bug Fixes:
- Fixed translations which the last update broke (Sincere apologies to all on the testing branch!)
- Fixed an issue when trading relics to the Shady Trader
- Added a back-button to the NPC menu
- Expanded the NPC menu to four columns
- Fixed the card for the fishing shack, which wasn't properly explaining that it needed to be near water
- Removed the prompt to interact with the fishing shack
- The controller prompt for doors now re-appears after doors are unlocked
- Fixed issues where the game would soft-lock after defeating Pochette/Satchel/Tote
- Fixed lag, which occured on summon enemies
- You cannot click a second save-slot while the first one is loading
- Scratch is effected by Spikes.
- Rage and weak effect scratch - it cannot do less than 1 damage
- Fixed issue where Pochette's conversation could overlap "End of Combat" events
- Fixed offset componenets including the Capacitor, the transformed director, and the heavy grinder
- The Ethereal Blade only destroys itself at the start of your turn - it won't constantly destroy itself if no mana is attached
- Fixed a typo in Stumpy's conversation when you get attacked
- Fixed an issue where the Jeweler couldn't be moved after placement
- Fixed the "Mayor_FirstHouse" conversation
- Items in pouches no longer display text errors
- You cannot open the options menu while in a conversation
- Fixed a message that would display incorrectly when reorganizing your backpack in combat