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  3. Town Testing Hotfix #4

Town Testing Hotfix #4

Bug Fixes:
  • Fixed translations which the last update broke (Sincere apologies to all on the testing branch!)
  • Fixed an issue when trading relics to the Shady Trader
  • Added a back-button to the NPC menu
  • Expanded the NPC menu to four columns
  • Fixed the card for the fishing shack, which wasn't properly explaining that it needed to be near water
  • Removed the prompt to interact with the fishing shack
  • The controller prompt for doors now re-appears after doors are unlocked
  • Fixed issues where the game would soft-lock after defeating Pochette/Satchel/Tote
  • Fixed lag, which occured on summon enemies
  • You cannot click a second save-slot while the first one is loading
  • Scratch is effected by Spikes.
  • Rage and weak effect scratch - it cannot do less than 1 damage
  • Fixed issue where Pochette's conversation could overlap "End of Combat" events
  • Fixed offset componenets including the Capacitor, the transformed director, and the heavy grinder
  • The Ethereal Blade only destroys itself at the start of your turn - it won't constantly destroy itself if no mana is attached
  • Fixed a typo in Stumpy's conversation when you get attacked
  • Fixed an issue where the Jeweler couldn't be moved after placement
  • Fixed the "Mayor_FirstHouse" conversation
  • Items in pouches no longer display text errors
  • You cannot open the options menu while in a conversation
  • Fixed a message that would display incorrectly when reorganizing your backpack in combat