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Backpack Hero News

Town Testing Hotfix #5

Bug Fixes:
  • You can now connect buildings to the Town-Hall via Bridges
  • Fixed issue where items could sometimes move into Pet Pouches when swapping
  • Fixed fonts for other languages for conversations in town
  • Fixed fonts for other languages in the "Resources Gained" panels
  • Corrected damage calculation for the Scratch attack
  • NPCs are now alphabetized in the NPC menu of the overworld
  • Removed the energy-cost from Prada's Locket
  • Tasty Flies now have to be given directly to the Merchant - instead of just lifted from your inventory
  • Removed the second boss-fight from the Frozen Core in quick runs
  • Fixed issues where searching from the Town-Hall for connected buildings could be unreliable
  • Removed Forge-Slots from Blessings
  • Fixed translation for the "Sacred Sword"
  • Blessings now appear in the Atlas
  • Fixed the Exposed Wire, which was still partially offset
  • You cannot pick-up the same "Simple Click" item twice by running in and out of the space
  • Fixed a glitch when you pressed "Level-Up" while at max level

Haversack Hill – The Basics #1

[h2]Hey, Backpackers![/h2]

Have you tried the Story Mode on the testing branch already? How do you like it? 🐭

To make this new experience as pleasant as possible for you, we want to tell you more about Haversack Hill basics! We’ll start with the resources you need to rebuild the town, and the buildings themselves.

[h3] Let’s go through the resources first![/h3]
There are 3 new kinds:
🧀 food
🔨 building materials
💎 treasure



How to get them? Easy - by selling or scrapping items from the dungeons! Bigger and rarer items are worth more, so fill in your backpacks to the brim!

You can use the resources not only to construct new buildings in Haversack Hill, but also conduct research to unlock more powerful items. Some buildings will also generate certain resources while you’re busy in the dungeons, for example the Temple will produce treasure, and the Blacksmith - building material.



[h3] Speaking of buildings...[/h3]
...there are so many different kinds to discover! From simple houses that’ll allow you to increase your population, through farms and greenhouses, to military facilities like Fletcher or Barracks, there are ~50 new constructions to place in Haversack Hill and turn it into a proper town.

Many buildings allow you to not only get resources, but also research items. Look for new consumables in the Tavern, visit the Library to learn about powerful relics, or stop by the Magical Mycelium to unlock more magical items!



Your buildings’ placement is also quite crucial! If you want to increase their effectiveness, make sure to combine your strategy skills with city planning knowledge. Put the Fletcher next to the Barracks, add commercial decorations around the Store, or connect the buildings with the Town Hall to boost their efficiency!



Have you managed to build impressive towns already? Show us your screenshots, and stay tuned for another portion of Haversack Hill basics next week!

https://store.steampowered.com/app/1970580/Backpack_Hero/

Join the Backpack Hero community: DISCORD TWITTER TIKTOK REDDIT

Town Testing Hotfix #4

Bug Fixes:
  • Fixed translations which the last update broke (Sincere apologies to all on the testing branch!)
  • Fixed an issue when trading relics to the Shady Trader
  • Added a back-button to the NPC menu
  • Expanded the NPC menu to four columns
  • Fixed the card for the fishing shack, which wasn't properly explaining that it needed to be near water
  • Removed the prompt to interact with the fishing shack
  • The controller prompt for doors now re-appears after doors are unlocked
  • Fixed issues where the game would soft-lock after defeating Pochette/Satchel/Tote
  • Fixed lag, which occured on summon enemies
  • You cannot click a second save-slot while the first one is loading
  • Scratch is effected by Spikes.
  • Rage and weak effect scratch - it cannot do less than 1 damage
  • Fixed issue where Pochette's conversation could overlap "End of Combat" events
  • Fixed offset componenets including the Capacitor, the transformed director, and the heavy grinder
  • The Ethereal Blade only destroys itself at the start of your turn - it won't constantly destroy itself if no mana is attached
  • Fixed a typo in Stumpy's conversation when you get attacked
  • Fixed an issue where the Jeweler couldn't be moved after placement
  • Fixed the "Mayor_FirstHouse" conversation
  • Items in pouches no longer display text errors
  • You cannot open the options menu while in a conversation
  • Fixed a message that would display incorrectly when reorganizing your backpack in combat

Town Testing Hotfix #3

Bug Fixes:
  • Fixed the outline of the Skull Goblet
  • Fixed an issue where scrollbars would scroll automatically
  • Fixed an issue where some events like the master forge would not spawn in quick play
  • Fixed an issue where ghostly arrows and helmets would detect their own space as empty
  • You can now replace duct tape by placing another item over it
  • Fixed a glitch where particles from cave-ins wouldn't go away
  • Pacifist run now starts with a shield instead of a sword (oops!)
  • Fixed a glitch where bridges could not be placed if they were dragged over another building
  • Fixed a glitch where bridges could be placed on top of each other
  • Greaves now count themselves when counting armor in your Backpack
  • Fixed a typo where it said "Your" instead of "You're"
  • Fixed a glitch where you couldn't view the Shoe Hat card in Haversack Hill
  • Fixed the name of Purrteller, which said "Banker translation could not be found" previously
  • Fixed a glitch with the Moth Bomb
  • Both versions of the Shady Trader can now trade relics
  • Removed forge-slots from all bows except for Carving bows
  • Removed sound from the Blacksmith
  • The temple now connects to the TownHall

Town Testing Hotfix #2

New Stuff:
  • In town you can click a "NPC" pop-up and choose an NPC from a list - no more searching for NPCs in crowded towns!


Changes:
  • Updated translations
  • Reenabled Steamworks for Mod-Support


Bug Fixes:
  • Fixed issues where you could view the cards of items when viewing a pop-up window
  • Fixed an issue where Tote could take more than 1 carving after a battle
  • Tote's carving interface works more smoothly with the controller
  • You can now stop CR-8 charges with "Y" on the controller
  • Updated moving Pochette's pets with the controller
  • You can now move blessings during reorganization
  • Items that are removed from your Backpack when replaced by a new item you created, now return to their original position if you pick the item back up
  • The mandatory plush cannot be found except in a quest
  • Fixed conversation with the Mayor. He now accepts the Quillswish Plush
  • Redesigned minigames so they work better with the controller and look better too!
  • Fixed a glitch where you could squeeze extra items into the edge of Pouches
  • The Rat Trader now trades loot and curses. If he cannot give you a rarer item, he'll try his best
  • Fixed a glitch where you couldn't leave the event after defeating pochette/satchel/tote
  • Cotton Ball displays itself as conductive
  • Cannot delete structures or tiles when hovering over the build menu
  • The banker has the appropriate portrait set
  • Fixed a crash in the CR8 tutorial
  • Fixed the chest at the end of CR8's tutorial
  • Added in a missing translation for the Greenhouse
  • Fixed an issue when calculating population
  • Fixed an issue with the letter after loading a save
  • Fixed an issue with the Fragile tribe quest. You now start with a pet
  • Fixed an issue with the Archery quest where it said the ending floor twice