1. Mortal Kombat 1
  2. News
  3. SEPTEMBER UPDATE

SEPTEMBER UPDATE

PC Steam
  • Various fixes to improve game stability
  • Added a new [High] value for the existing Motion Blur setting, with the previous [ON] setting now being noted as [Medium]
  • Added AMD FSR 3 Image Reconstruction as an additional Upscaling option available
  • Added a new graphical setting to disable the Film Grain effect
  • Updated Nvidia DLSS Image Reconstruction plugin to version 3.7.1 and changed the Upscaling Preset used to C
  • Implemented first pass of Razer RGB peripheral support for certain in-game sequences
  • Reworked file structure to optimize future Patch download & install sizes (Note that additional optimization to reduce Patch install & download size is unlikely to be possible)
  • Various UI fixes and improvements
  • Various Mouse & Keyboard input device related fixes
  • Resolved issues that occurred when using Low graphics settings
  • Further optimized the PSO Shader Cache boot flow for certain hardware set-ups
  • Updated PC Hardware System Spec information to reference more recent hardware and provide additional context for target Resolution & Settings


Khaos Reigns Content Update
  • Additional Story Content has been added – Part 2: Khaos Reigns


Free Content Update
  • Additionally, all Mortal Kombat 1 owners will have access to new Arenas, new Arena Variants, & Animalities, the fan-favorite finishing moves that haven’t been seen since the ‘90s, allowing fighters to channel their inner animals. These features will be available on September 24 as a FREE content update in conjunction with the Mortal Kombat 1: Khaos Reigns release.


General Fixes & Adjustments
  • Title updated to Khaos Reigns
  • Implemented file compression to reduce game size for future patch releases (Note that this will require a larger download than usual for this Patch)
  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Cyrax Fighter to Roster
  • Added Sektor Fighter to Roster
  • Added Noob Saibot Fighter to Roster
  • Added Wedding skin for Scorpion, Empress skin for Mileena & UMK3 skin for Sub-Zero
  • Added several new Brutalities for players to discover
  • Fixed several visual issues during brutalities
  • Added Kameo ease of use information shown during Kameo Selection
  • Fixed rare situations where a successful Up Block against a vulnerable attack would result in the defender still receiving block pushback
  • Adjusted distance that Fighters move when performing a buffered backdash after an attack
  • Fixed issue with offline consoles sometimes not retaining hotfix data that has been previously downloaded
  • Fixed issue that could cause players in Invasions to not use the latest hotfix data


Invasions
  • Added Towers of Time which now resides where the Gateway Mesa was
  • You can now also enter Towers of Time from the Main Menu > Towers
  • Added Towers of Time Challenges & Leaderboard with placement rewards
  • Added Map to Mesa Pause Menu which shows pathways & key locations


Online
  • Added Warrior Shrine
  • Added Online Practice Mode


Character Specific Adjustments

[h3]Main Fighters
[/h3]
[h3]Ashrah
[/h3]
  • Fixed Enhanced Light Ascension causing camera to become misaligned in certain situations
  • Fixed Dark debuff lingering after Ashrah is defeated during an Endurance fight


[h3]Baraka
[/h3]
  • (Air) Death Spin final hit now only auto-corrects if one of the previous hits connected


[h3]General Shao
[/h3]
  • Fixed Reverse Treechopper damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
  • Fixed sound effects missing in certain situations when hitting with Haymaker (Away + Front Kick, Back Punch)


[h3]Geras
[/h3]
  • Factual Force (Towards + Front Kick) now causes a bounce hit reaction instead of a splat knockdown & recovers 8 frames faster on hit
  • History Lesson now recovers 17 frames faster on miss


[h3]Havik
[/h3]
  • Added new Move Nether Snatcher & Enhanced Nether Snatcher
  • Added new Move (Air) Nether Stomp & (Air) Enhanced Nether Stomp
  • Added new Move Enhanced Corpse Taunt
  • Helping Hand & Enhanced Helping Hand now startup in 45 frames (down from 59)
  • Helping Hand armor now starts on frame 6 (was frame 10)
  • Enhanced Helping Hand now has a different hit reaction if used more than once in a combo
  • Crucial Strike (Jump Back Punch, Back Kick) now has a different hit reaction
  • Fixed issue with Enhanced Blood Bath visual effects displaying improperly in certain situations where gameplay is paused
  • Fixed missing sound effects on Neoplasm when the projectile is parried


[h3]Johnny Cage
[/h3]
  • Fixed issue with Wowing Out special move limit not being reset if a Kameo Summon is used as a cancel


[h3]Kitana
[/h3]
  • Fixed visual issue with Fancy Flick causing ground impact effects after it has been parried


[h3]Kung Lao
[/h3]
  • Added new Move (Air) Buzzsaw & Enhanced (Air) Buzzsaw
  • Shaolin Spin can now move forward or backward while holding Front Kick button
  • Enhanced Shaolin Spin has increased movement speed forward or backward when holding Front Kick button
  • Enhanced Shaolin Shimmy no longer automatically performs follow-up attack on block
  • Enhanced Shaolin Shimmy when blocked can perform follow-up attack for 1 bar of meter with Back Kick + Block


[h3]Li Mei
[/h3]
  • Fixed rare issue with opponent facing incorrect direction briefly if Lion's Pounce (Cancel) (Towards + Front Kick, Hold Front Kick) is performed while they are knocked down
  • Fixed issue with Sky Lantern moving to an incorrect location if used immediately before Fatal Blow


[h3]Liu Kang
[/h3]
  • Added new Kombo Attack Volcanic Palm (Away + Back Punch, Front Punch)


[h3]Raiden
[/h3]
  • Enhanced Lightning Port has less damage scaling and on hit disables the opponent's ability to Breaker or use a Kameo until they land
  • Fixed Enhanced Lightning Port having a stricter input window compared to other special move cancels
  • Fixed specific input sequence to execute Uppercut Jump Cancel causing Lightning Port to be performed instead


[h3]Scorpion
[/h3]
  • Blazing Charge hit animation adjusted, now has 19 more frames of advantage on hit


[h3]Sindel
[/h3]
  • Fixed incorrect attack coming out when performing a buffered attack after Bodied (Jump Back Punch, Back Kick)
  • Fixed Kartwheel having incorrect frame data shown in Practice Mode


[h3]Smoke
[/h3]
  • Increased hit region on Smoked Out (Up + Front Punch, Front Punch, Back Punch)
  • Spin Kicks (Jump Front Kick, Back Kick) and Airing Out (Jump Front Kick, Back Kick, Back Kick) now will auto face
  • Invisibility now goes away when hit by a parry attack
  • Fixed Vicious Vapors having incorrect frame data generated in Practice Mode
  • Fixed issue that could cause the camera to become misaligned if Smoke is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at certain timing


[h3]Shang Tsung
[/h3]
  • Added new move Kameo Kopy & Enhanced Kameo Kopy
  • Added new Kombo Attack Orthopedic Takedown (Away + Front Punch, Back Kick) (Old Form)
  • Pulse Check (Front Punch, Back Punch, Back Kick) recovers 2 frames faster and can be 2in1 cancelled
  • Snake Oil (Away + Back Punch in Young Form) starts up 2 frames slower and recovers 1 frame slower
  • Operation (Away + Back Punch in Old Form) starts up 2 frames faster and has an adjusted hit reaction
  • Bed of Spikes & Enhanced Bed of Spikes now appear faster
  • Bed of Spikes recovers 1 frame faster on hit and 3 frames faster on block & miss
  • Enhanced Bed of Spikes recovers 4 frames faster on hit and 5 frames faster on block & miss


[h3]Tanya
[/h3]
  • Spinning Splits Kicks now has a different animation when it is blocked and no longer does follow-up attacks
  • Divine Protection now parries projectiles and allows for follow-ups with max charge
  • Deity Push now has a different hit reaction with increased damage scaling
  • Seeking Guidance now takes 5 frames longer to charge each Guidance level (Enhanced Seeking Guidance is unchanged)
  • During Heavenly Hand, holding Front Punch allows you to spend Guidance charge to increase projectile speed and damage
  • During Spinning Split Kicks, holding Back Kick allows you to spend Guidance charge to become projectile invulnerable and perform all attacks on block
  • During Drill Kick hit reaction, holding Away + Back Kick allows you to spend Guidance charge to perform Deity Push
  • During Drill Kick hit reaction, holding Towards + Back Kick allows you to spend Guidance charge to perform Umgadi Evade
  • Fixed issues with Guidance lingering in certain situations


[h3]Omni-Man
[/h3]
  • Around The World (Towards + Back Punch) now causes a bounce hit reaction instead of a splat knockdown


[h3]Quan Chi
[/h3]
  • Best Foot Backward (Down + Towards + Back Kick) tracking timing adjusted by 8 frames
  • Fixed incorrect projectile being used by Psycho Skull after exiting Zone of Power
  • Fixed visual issue with Psycho Skull causing ground impact effects after it has been parried
  • Fixed visual issue with Zone of Waste lingering during brutalities


[h3]Homelander
[/h3]
  • Fixed Diabolical Dash > The Seven Slam damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
  • Fixed Diabolical Dash > The Seven Slam not doing additional damage against an opponent performing Up Block
  • Fixed being able to move outside of the arena constraints briefly after hitting with (Air) Diabolical Dash > Vought Drop
  • Fixed (Air) Delay God Complex not being possible when (Air) God Complex is performed at the lowest possible height
  • Fixed issue with Flight speed being reduced after performing (Air) God Complex
  • Fixed issue with endurance fights being delayed if (Air) Diabolical Dash > Vought Drop is used as the final hit on an opponent
  • Fixed camera becoming misaligned during Blast Off when playing online and experiencing connection issues


[h3]Takeda
[/h3]
  • Twisting Blades (Front Punch, Back Punch) first & second hit do 10 more damage
  • Ogre Slayer (Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
  • Rising Suns (Towards + Front Punch, Back Punch) first hit does 10 more damage
  • Ryujin (Towards + Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
  • Falling Moon (Towards + Front Punch, Back Kick) second hit does 20 more damage
  • Gate Splitter (Away + Back Punch) has 1 more active frame and had its hitbox adjusted
  • Temple Razer (Away + Back Punch, Front Punch) has 1 more active frame and had its hitbox adjusted
  • Serpent's Tail (Towards + Back Punch) has a different hit reaction and can now be special cancelled
  • Sparrow Strike (Jump + Back Punch, Back Kick) does 40 less damage
  • Shooting Star does 10 more damage
  • Smart Shuriken explosion does 10 more damage
  • (Air) Rushing Nimbus Attack first attack does no damage scaling
  • (Air) Enhanced Rushing Nimbus Attack does 30 more damage
  • If an allied Kameo interrupts Takeda after Smart Shuriken has touched the ground, the Shuriken will no longer disappear
  • Fixed clipping issues when Enhanced Rushing Nimbus Attack is performed near Frost (Kameo) Ice Wall
  • Fixed missing visual effects when more than six Smart Shurikens are used in rapid succession


[h3]Kameo Fighters
[/h3]
[h3]Cyrax (Kameo)
[/h3]
  • Self-Destruct no longer lingers when the round ends
  • Fixed Horizontal Kopter Chopper chosen hit direction not working in certain circumstances during juggles


[h3]Darrius (Kameo)
[/h3]
  • Ground Invitational and Army of Two can now be performed after Volleyballistic
  • Fixed Army of Two attack going in the wrong direction under certain circumstances
  • Fixed Heelturn being possible for an extended period of time if the opponent remains idle after being knocked down
  • Fixed several situations where Darrius would not take damage or cause recharge delay when he is interrupted
  • Fixed situation that could cause Volleyballistic to be possible from very far distance from his partner


[h3]Frost (Kameo)
[/h3]
  • Fixed Ice Krash & Frosty's Revenge not being possible as a reversal
  • Fixed visual issues that could occur with Ice Krash when performed on The Pyramid Arena Top Variant


[h3]Goro (Kameo)
[/h3]
  • Fixed Punch Walk cancelled into Shokan Stomp causing slight damage to Goro's Partner
  • Punch Walk can no longer be cancelled into other Kameo moves while Kameos are disabled


[h3]Jax (Kameo)
[/h3]
  • Added new move Gotcha Grab


[h3]Kano (Kameo)
[/h3]
  • Eye Laser now has multiple hits when blocked & has a longer recharge delay


[h3]Kung Lao (Kameo)
[/h3]
  • Added new moves Orbiting Hat & Wobbly Hat
  • Spin can no longer sometimes auto face during the first few frames
  • Buzz Saw can no longer sometimes auto face during the first few frames


[h3]Motaro (Kameo)
[/h3]
  • Fixed issue when Reflect parries a non-reflectable projectile that allowed the opponent to block punishes during their recovery
  • Fixed rare instances of missing visual & sound effects when Motaro is hit by certain attacks


[h3]Sektor (Kameo)
[/h3]
  • Added alternate Fatal Blow attack by pressing R1 during startup
  • Activate Homing is now performed by holding R1
  • Tele-Punch starts up 2 frames faster
  • Fixed visual issue with Up Rocket causing ground impact effects after it has been parried


[h3]Shujinko (Kameo)
[/h3]
  • Added new move Kingdoms Krumble
  • Added new move Waterfall Chop
  • Fixed interrupting Shujinko during Death's Embrace (Ermac) causing an excessively long recovery for his partner


[h3]Sonya (Kameo)
[/h3]
  • Added new moves (Air) Ricochet Dive Kick & (Air) Bicycle Kick follow-up attack
  • Sonya is now vulnerable for 17 more frames after Leg Grab misses


[h3]Sub-Zero (Kameo)
[/h3]
  • Added new moves Deep Freeze & Iceball Special
  • Fixed visual effects issues when partner misses with their Fatal Blow


[h3]Stryker (Kameo)
[/h3]
  • Low Grenade Toss & High Grenade Toss have different hit reactions and less damage scaling


[h3]Tremor (Kameo)
[/h3]
  • Crystal Wall Punch is now mid (was high)


[h3]Khameleon (Kameo)
[/h3]
  • Added new move Alternate Disguises
  • If either of the first two hits during Roll are Up Blocked, the final hit will not come out
  • Fan Toss can no longer sometimes auto face during the first few frames
  • Fixed issue with Glaive return attack not using correct hit reaction facing if the opponent jumped over


[h3]Mavado (Kameo)
[/h3]
  • Fixed animation issue with Nomad's Touch when performed near corner while roster fighter has their back to the screen


[h3]Ferra (Kameo)
[/h3]
  • Torr Stance: Slide! has 2 more recovery frames on block
  • Ferra is now considered airborne during Yo-Yo Throw, Swings!, & Potato Sack Toss