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Mortal Kombat 1 News

MKII Movie Skins: Johnny Cage



The Johnny Cage Cinematic Universe is in full swing. Johnny Cage's Mortal Kombat (2025) Movie Skin (outfit) will be coming to #MK1 later this year.

APRIL UPDATE

PC Steam
  • Updated Nvidia DLSS to version 310.1.0
  • Updated AMD FSR3 to version 3.1.3
  • Updated Intel XeSS to version 1.4.10
  • Improved resolution detection when alternating Window Mode type
  • Improved mouse input selection for various UI elements
  • Resolved Online Benchmark not triggering properly in some scenarios
  • Resolved various graphical issues when using certain Graphic settings
  • Resolved issue with Krossplay Online Match invites
  • Resolved graphical issues in Kustomize menu
  • Resolved localized audio issue


General Fixes & Adjustments
  • Character Mastery can be purchased with Dragon Krystals for all characters
  • Move list corrections & localization fixes
  • AI adjustments & improvements


Invasions
  • Fixed rare issue that could cause the character to become stuck at an invalid location on the Map


Character Specific Adjustments

[h2]Main Fighters
[/h2]
[h3]Baraka
[/h3]
  • Fixed debuff and visual effects disappearing on Desperate Tarkatan if Match Extended occurs

[h3]General Shao
[/h3]
  • Fixed Enhanced Smoldering Wrath not applying combo damage scaling

[h3]Havik
[/h3]
  • The second hit of Helping Hand does 10 less damage
  • Nether Snatcher does 10 less damage

[h3]Kenshi
[/h3]
  • Kameo recharge rate is now slightly faster when Ancestor is dismissed
  • Teamwork takes 25 less frames

[h3]Kitana
[/h3]
  • Fixed issue causing Fan-Nado second hit to use increased damage scaling when used more than once in a combo
  • Fixed audio issues with several air fan specials when interrupted

[h3]Li Mei
[/h3]
  • Fixed lingering visual effects that could occur when using Outworld Gala skin

[h3]Mileena
[/h3]
  • Fixed Krazed Tarkatan buff lingering longer than intended if an interrupt like Breaker occurred at specific timing

[h3]Reptile
[/h3]
  • Enhanced Dash Attack no longer has reduced block stun & pushback when flawless blocked
  • Dash Attack follow-up attack has a different hit reaction

[h3]Sindel
[/h3]
  • Reduced health by 50
  • The second hit of Shear Genius now hits high (was mid)

[h3]Quan Chi
[/h3]
  • Kompound Fractures (Towards + Back Punch) hit reaction changed and has 6 more frames of hit stun
  • Enhanced Field of Bones now does damage over time when the opponent is inside the bone cage
  • Hitting an opponent with an Enhanced Field of Bones while a bone cage is active will end the previous bone cage

[h3]Ghostface
[/h3]
  • Fixed rare issue that could cause Ghostface to remain as an Alternate Killer for an extended period if opponent is defeated by an attack not from Ghostface while Ghostface is blocking

[h3]T-1000
[/h3]
  • Fixed Tibia Displacer (Back Punch, Back Kick) hit stun reduced by 23 frames
  • Fixed lingering visual effects when hit out of certain attacks by Geras' Time Stop

[h2]Kameo Fighters
[/h2]
[h3]Kano (Kameo)
[/h3]
  • Fixed rare issue with Eye Laser hitbox lingering after visual effects end when hitting an armored attack

[h3]Tremor (Kameo)
[/h3]
  • Fixed Crystal Crag lingering certain End of Round & Fatal Blow situations
  • Fixed AI prioritizing performing Transmute Up & Transmute Down over other moves

[h3]Ferra (Kameo)
[/h3]
  • Fixed issue that could cause Ferra to become stuck in Lackey Variation if interrupted by Sindel's Enhanced Queen's Command

[h3]Madam Bo (Kameo)
[/h3]
  • Adjusted collision with opponent when performing Drink Service
  • Fixed issue that could cause Teahouse Tumble to pass through the opponent
  • Fixed Madam Bo having no cooldown if she is hit while performing a Drink Service Bottle Toss
  • Fixed being able to 2in1 cancel Drink Service into follow ups while partner is in hit stun
  • Fixed issue with player attempting to perform Bottoms Up and Bottle Toss at the same time causing an interrupt to occur
  • Fixed partner using incorrect facial animation during End of Round animation if the round ended while drunk

Mortal Kombat Franchise Sale!

[h3]Jump in and save on some of the best fighting Mortal Kombat has to offer in its 30+ years of unbelievable franchise success![/h3]

[h3]Mortal Kombat Franchise Sale Page[/h3]

[h3]Welcome to the New Era with Mortal Kombat 1. Will you fight for peace, or embrace the khaos? MK 1 ushers in a new era of the iconic franchise with a new fighting system, game modes, and Fatalities![/h3]

[h3]Mission… Termination. Destination… NetherRealm. Initiating startup…
The T-1000 time travels back for early access players on March 18. Full access on March 25.[/h3]

[previewyoutube][/previewyoutube]

[h3]Mortal Kombat 11 showcases every skull-shattering, eye-popping moment and a roster of new and returning Klassic Fighters. Every full game edition and each of the individual and DLC packs are on sale now![/h3]

[previewyoutube][/previewyoutube]

[h3]Mortal Kombat X combines cinematics and brutality where every fight matters in a global battle for supremacy![/h3]

[previewyoutube][/previewyoutube]

Эд Бун показал облики героев Mortal Kombat 1 по фильму «Мортал Комбат 2»

Творческий директор NetherRealm Studios и один из авторов франшизы Mortal Kombat Эд Бун опубликовал в соцсетях изображения героев Mortal Kombat 1, вдохновлённых предстоящим фильмом. Премьера «Мортал Комбат 2» в прокате запланирована на 24 октября 2025 года, вчера в сети появились новые кадры.

MARCH UPDATE



PC Steam
  • Added Ray Tracing Quality option via Settings > Graphics section with Low/Medium/High values offered
  • Optimized various gameplay and cinematic sequences when Raytracing is enabled
  • Optimized PSO Shader Cache background flow when users opt to cancel generation step on boot
  • Allow access to Online Matchmaking modes without title restart when PSO Shader Cache generation is completed in the background
  • Resolved performance and stability issues when FPS limit is set below 60
  • Resolved issues when switching game window between different display devices
  • Optimized memory usage to reduce allocation and improve performance
  • Improved asset load times in Kustomize and Character Select menus
  • Resolved camera issues when using experimental 60 FPS mode
  • Improve mouse input selection for various UI sections
  • Various edge-case performance issue optimizations
  • Resolved Graphic setting menu UI issues
  • Various localization updates and fixes
  • Resolved various stability issues




General Fixes & Adjustments
  • Move list corrections & Localization fixes MK1-5808
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added T1000 Fighter to Roster
  • Added Madam Bo Kameo to Roster
  • Added Outworld Menagerie skins for KItana, Mileena, & Tanya
  • Added Outworld Gala skins for Li Mei, Reiko, & Shang Tsung
  • Added MKX skins for Scorpion & Sub-Zero
  • Fixed several visual issues during brutalities MK1-6111



Character Specific Adjustments

[h3]Main Fighters
[/h3]
[h3]Baraka
[/h3]
  • Added new move Desperate Tarkatan
  • Heel Drop can now be held to perform Heel Smite
  • Quick Shave (Back Kick) cancel occurs 2 frames later
  • Butcher (Back Kick, Back Kick, Back Kick) cancel occurs 2 frames later
  • Slaughter House (Back Kick, Back Kick, Back Kick, Back Kick, Back Kick, Back Kick) has 1 less frame of hit advantage
  • Fixed some Kameo Ambush Attacks not being possible during Slaughter House



[h3]General Shao
[/h3]
  • Added new move Smoldering Wrath



[h3]Havik
[/h3]
  • Helping Hand when used more than once in a combo will no longer perform second or third hits



[h3]Johnny Cage
[/h3]
  • Ball Buster brutality can be performed closer to the corner
  • Fixed audio issue that could cause crowd cheering to linger during a Fatality or Animality



[h3]Kenshi
[/h3]
  • Added new move Soul Exit
  • Summon Ancestor duration is now 10 seconds (was 15 seconds)
  • Ancestor can now be hit by attacks that affect opponent's Kameos
  • Ancestor is now vulnerable to attacks during the startup and recovery of Teamwork on block or miss
  • Ancestor is now vulnerable to attacks during the startup and recovery of Ancestral Assist on block or miss
  • Fixed animation blending issues with Ancestor when Teamwork or Ancestral Assist is blocked or misses
  • Fixed incorrect visual effect appearing when Ancestral Assist is blocked
  • Ancestor recovers 8 frames faster after Teamwork is blocked or misses
  • Ancestor recovers 7 frames faster after Ancestral Assist is blocked or misses
  • Demon Drop and Enhanced Demon Drop has 5 more frames of block stun with increased pushback on block
  • Silencing Souls (Away + Back Punch, Back Punch) now has a different hit reaction
  • High Kick (Front Kick) now has a different hit reaction
  • Face Breaker (Back Kick) does 50 damage (was 70)
  • Heighten Senses (Back Kick, Back Kick) now has a different hit reaction and increased hitbox when opponent is in a combo



[h3]Kitana
[/h3]
  • (Air) Reverse Fan Toss now only destroys projectiles when Enhanced
  • Fixed (Air) Reverse Fan Toss attack appearing from incorrect side if opponent switches sides with Kitana at specific timing



[h3]Mileena
[/h3]
  • Added new move Krazed Tarkatan



[h3]Raiden
[/h3]
  • Electric Overcharge now detonates automatically 2 seconds faster
  • Fixed issue with Electric Overcharge lingering after a Fatal Blow is performed
  • Fixed issue with Electric Overcharge audio lingering when interrupted



[h3]Reiko
[/h3]
  • Increased health by 50
  • Added new follow-up to Charging Pain, "Pain Reaper"
  • Charging Pain Delay Cancel now recovers 7 frames faster
  • (Air) Reap The Whirlwind has 2 more frames of hit advantage
  • Push Kick (Away + Front Kick) now causes 6 more frames of hit stun



[h3]Smoke
[/h3]
  • Fixed issue causing Smoke to remain invisible longer than intended if opponent blocks Vicious Vapors while invisible



[h3]Sub-Zero
[/h3]
  • Added new moves Polar Palm and Permafrost Palm
  • Fixed animation issue when hitting opponent with two freeze attacks in a combo



[h3]Shang Tsung
[/h3]
  • Pulse Check (Front Punch, Back Punch, Back Kick) hitbox increased when done in a combo
  • Spinning Spikes now has no gravity scaling when used up to two times in a combo
  • Double Skull second hit does 10 more damage
  • Triple Skull second & third hit do 10 more damage
  • Enhanced Straight Skull, Enhanced Double Skull, & Enhanced Triple Skull does 10 more damage on all hits
  • (Air) Straight Skull does 20 more damage
  • (Air) Enhanced Straight Skull does 20 more damage on first hit, 10 more damage on second hit
  • Kameo Kopy used on Darrius or Ferra is now considered airborne when visually in the air
  • Opponent is now considered airborne while visually in the air during Back Throw
  • Enhanced Kameo Copy can now only be used 4 times in a combo
  • Fixed Havik's Enhanced Blood Bath debuff not clearing when morphing back into Shang Tsung



[h3]Tanya
[/h3]
  • Karma (Towards + Back Punch, Front Punch, Front Punch) all hits now cause ground bounce reaction when used on airborne opponent
  • Seeking Guidance level 1 charge now takes 18 seconds to decay (was 12 seconds)
  • Seeking Guidance level 2 charge now takes 24 seconds to decay (was 12 seconds)
  • Enhanced Seeking Guidance now always gives level 2 charge, recovers 6 frames faster, and can 2in1 cancel into basic Attacks
  • Enhanced Seeking Guidance when performed in a combo now has damage scaling



[h3]Omni-Man
[/h3]
  • Fatal Blow can now be performed while in the air
  • Follow-up hit for Like An Ant now only occurs if Back Kick is held
  • Opponent is considered knocked down 12 frames later during Back Throw
  • Fixed some Kameo Ambush Attacks not being possible during Viltrumite Stance



[h3]Peacemaker
[/h3]
  • Increased health by 50



[h3]Homelander
[/h3]
  • Fixed some Kameo Ambush Attacks not being possible during flight



[h3]Noob Saibot
[/h3]
  • Fixed audio issue with Enhanced Shadow Ghostball being delayed



[h3]Ghost Face
[/h3]
  • Fixed some Kameo Ambush Attacks not being possible during Psychotic Rush & Psychotic Dive
  • Fixed incorrect animation playing if player holds certain inputs while performing Back Throw



[h3]Conan
[/h3]
  • Fixed some Kameo Ambush Attacks not being possible during Destroyer's Drop
  • Fixed visual issue that could cause abrupt movement if Conan is defeated by a juggle combo while Crom's Curse is active
  • Fixed Kameo Cyrax's Self-Destruct causing an extra bomb to appear if used to defeat Conan while Crom's Curse is active
  • Fixed several attacks causing mistimed visual and audio effects during Crom's Curse resurrection





[h3]Kameo Fighters
[/h3]
[h3]Frost (Kameo)
[/h3]
  • Ice Wall starts up 19 frames faster
  • Ice Krash follow up to Ice Wall refill delay reduced to 1 second (was 6 seconds) and increased recharge rate
  • Ice Krash follow up to Ice Wall will now always face the Ice Wall



[h3]Goro (Kameo)
[/h3]
  • Raise The Roof refills Kameo gauge faster after use
  • Dead Weight refill delay reduced to 1 second (was 4 seconds) and increased recharge rate
  • Fixed issue with Shokan Stomp interrupted in specific situations not applying any damage scaling



[h3]Jax (Kameo)
[/h3]
  • When Gotcha Grab hits an opponent's kameo the refill delay is reduced to 1 second (was 6 seconds from activation)
  • When Gotcha Grab misses it no longer has a refill delay (was 6 seconds from activation)
  • Fixed damage scaling not applying if Quad-Slam is interrupted



[h3]Sareena (Kameo)
[/h3]
  • Fixed Old Moon being unable to hit opponent after it is reflected by Conan's Atlantean Bulwark



[h3]Scorpion (Kameo)
[/h3]
  • Fixed lingering visual effects if Aura Of Flame is used to defeat an opponent



[h3]Stryker (Kameo)
[/h3]
  • Added new move Rapid Fire



[h3]Sub-Zero (Kameo)
[/h3]
  • (During Arctic Armor) Kold Shoulder refill delay reduced to 0.66 seconds (was 1.5 seconds) and increased recharge rate



[h3]Shujinko (Kameo)
[/h3]
  • Fixed Ghost Face's Backstage Pass missing when done in the corner at certain spacing



[h3]Mavado (Kameo)
[/h3]
  • Adjusted Mavado Ambush Attack window in several reactions



[h3]Tremor (Kameo)
[/h3]
  • Added new moves Crystal Crag, Crystal Vault, and Crystal Heave
  • Ground Pound second hit now starts up 2 frames faster and has 3 more active frames
  • Transmute Down now has the same cancel timing as Transmute Up