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Shotgun King: The Final Checkmate News

Shotgun King and our 17 other games now available for MacOS and Linux!



Hi everyone!

This is a quick post to let you know we just added native MacOS and Linux support to all our games, including Shotgun King and 17 others!

PSA: If you've already been playing on Linux with Proton you may have to disable Steam Play to be able to play the game now that we have native support. This is a Steam bug, unfortunately we cannot fix it, but we hope Steam takes care of it eventually!

To celebrate the news, we're holding a sale for almost all our games with 20% or 25% off on each of them! Go here to see them! We've also reworked the various bundles grouping the games and made a few new ones.

We're looking at fixing a few minor bugs in Shotgun King shortly, and maybe give modding some more love, then we'll have new games for May, June and July, and then the Shotgun King content update we promised you at the start of the year! Exciting stuff!

Until then! We hope you're having a nice week! -PUNKCAKE Délicieux 🥞

Patch notes for v1.41: Lots of minor fixes and changes for modding

Hi punks!

Thank you all so much for the love since the 1.4 update dropped! It's really heartwarming to see all the new positive reviews, it makes us feel like you appreciate the work we put into all this, and it's a very nice feeling! Plus it's so cool to see the mods popping up on the Steam Workshop, we're thinking of highlighting some of them soon!

There's been quite a few minor bugs reported since the update dropped. Thankfully it seems we did manage to fix the major stuff during the beta week, so that's nice. There was also some unfinished business on the modding side, so we took care of that too. The patch notes are quite long as a result, so we recommend wearing your reading glasses if you're really going to read all of it. (nerds)

Here are the full patch notes for v1.41:
  • [ERGO] You can now read mods' descriptions (or at least the start of it) in the mod menu.
  • [LANG] Fixed a typo in Bloodless Coups' english description.
  • [FIX] Fixed controller rumble not initializing correctly on launch.
  • [FIX] Fixed some controls counting twice or too early for both mouse controls and gamepad.
  • [FIX] The shotgun and rank menu arrows now light up red again.
  • [FIX] Attempting to use blade on iron pieces now triggers a folly shield.
  • [FIX] Restored mouse drag controls for King's Shoulders.
  • [FIX] Analysis Paralysis now properly pauses the timer.
  • [FIX] Mod menu buttons won't get misplaced anymore if you spam-click the arrows.
  • [FIX] Fixed switch back to gamepad controls on game over when using a mouse and a gamepad is plugged in.
  • [FIX] Fixed a bug on the level up screen where a choice's descriptions sometimes wouldn't go away if clicking too fast.
  • [FIX] Cannonballs are no longer affected by Saddle.
  • [FIX] Catalan language was added back.
  • [FIX] In settings the back button will now translate every time the language is changed.
  • [FIX] Mod menu buttons are now always drawn with the pixel font, showing the correct icons.
  • [FIX] Fixed an issue with game mode descriptions when scrolling.
  • [FIX] Title will no longer appear behind the play menu when coming back from the tutorial and mods are present.
  • [FIX] Game will now switch back to the default language if a modded language was previously selected but is no longer available.
  • [MODDING] Mods can now access mouse controls variables
  • [MODDING] Both local and workshop versions of a same mod will now be loaded up.
  • [MODDING] Made the mod menu's upload buttons a little nicer.
  • [MODDING] If an upload fails it will now tell you why and also print the reason in the log.txt.
  • [MODDING] 'run' function now allowed in mods to restart the game.
  • [MODDING] Empty mods (no language, game modes nor script) will no longer be loaded up.
  • [MODDING] Fixed append and prepend so that they wouldn't crash if multiple mods use them. (or any, in the case of prepend)
  • [MODDING] Now properly allowing global variable replacement for a set of variable names. (check 'gimme("replaceable")')
  • [MODDING] Mods can now use newbnk, bset, bget, and savbnk to safely save players' progress to a mod-specific save.
  • [MODDING] Custom pieces can now have custom movement, custom attack, custom draw, and custom debris.
  • [MODDING] Added "cond_only_pieces" in language keys.
  • [MODDING] Replaced deprecated function table_from_file with quarentine_req and quarentine_req_env.
  • [MODDING] Fixed unhelpful "Error in error handling" error message when a mod's code crashes the game.
  • [MODDING] Added support for custom pieces' souls.
  • [MODDING] Shotgun sprites are now mode-specific. (load your spritesheet in initialize())
  • [MODDING] Fixed custom pieces effects not showing in card descriptions.
  • [MODDING] Fixed the Saddle carry effect when applied to non-knight & non-rook pieces.
  • [MODDING] Added piece properties nocarry and freelift, they can be given with custom cards.
  • [MODDING] Added support for custom game mode scores.

We hope you keep enjoying the game! We'll be back with some more news soon!
Have a lovely day!
-PUNKCAKE Délicieux 🥞

Shotgun King v1.4 is here!



Hi punks!

It arrived a few hours later than anticipated but it is here! The Shotgun King update that finally brings:
  • Controller support
  • A scripted tutorial
  • New art
  • & Steam Workshop modding

To celebrate, Shotgun King is on a Daily Deal sale, with 30% off! We also encourage you to check out our brand new other game Super Algebrawl, which is also on sale for its launch, it came out just two days ago!

It's been a hectic week for us between the Super Algebrawl release and the Shotgun King beta, so the SK update might not be entirely bug free yet. We'll keep working on it for a little bit until it is. There will be some more love given to the modding possibilities as well, though I would say there's already a lot work with!

Thank you to everyone who helped test the beta this week, and a very special thanks to all the early modders who have been coping with the pretty big changes from the earlier modding support. They've been super lovely and helpful and about it and once again we find we couldn't wish for a nicer community than the one we have.

We hope you appreciate the new update, and we hope you have fun with the mods! If you're interested in modding the game yourself, we will add more intructions directly on the Steam Workshop soon, but for now the best place to be is still our Discord where you'll find all the resources and help you need to get started!

Thank you all for the support! Have a wonderful weekend and long live the Shotgun King!
-PUNKCAKE Délicieux 🥞

Roadmap announcement for 2024: 2 new Shotgun King updates, 9 new games



Hi everyone! Happy new year!

It's been a little while but we have some exciting news!

For the first time since PUNKCAKE Délicieux's creation in 2021, we have made a roadmap! It details our plans for 2024, including plans for 9 new games, and plans for 2 Shotgun King updates, the first of which is coming very soon: on the 20th of January!

We invite you to take a look for yourself at our Seasonal Menu for more info:



Our new game Super Algebrawl is coming out on the 18th! It's a mathematical tactics puzzle RPG with a roguelite dimension about another lousy king using unfair powers (in this case the magic of mathematics; granted it's maybe a little less exciting than a shotgun) to reclaim their status! Wishlist it to get notified when it comes out! This is what it looks like:



We will be doing a short beta run for the first Shotgun King update starting on the 15th! If you're interested in helping us fix some bugs please join our Discord and opt into the beta when it's live!

If you're interested in our other games and projects, then our Discord is also the place to be! You can come chat with us and other players, it's a good time!

Thank you all for your support and see you very soon for that update! We wish you a beautiful year!

-PUNKCAKE Délicieux 🥞

This Slay the Spire-like made to teach a dev’s daughter maths looks like the best edutainment game I never had

If you’re like me, you probably have at least one treasured memory of being allowed to play an edutainment game at school under the guise of learning. What a blast, getting to play video games at school! For me, it was a floppy disk with a bizarre Pac-Man clone where you had to answer maths questions every time you ran into an enemy or obstacle. I’m sure for others it might be unforgiving classic Oregon Trail or globetrotting trivia quiz Where in the World is Carmen Sandiego?


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