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Shotgun King: The Final Checkmate News

Patch v1.35: Fixes and small Balance changes



Hi everyone!

Here's a new patch that fixes quite a few bugs that were reported to us and also includes some small balance changes!


v1.35 complete changelog:
  • [LANG] Piece's names are now correctly displayed on undead armies description
  • [BALANCE] Undead Armies now reduces pawn hp by one
  • [BALANCE] Golden Aging now reduces king and queen hp by one
  • [BALANCE] one by one reloading removed from Church Organ
  • [BALANCE] Richard III reworked: -1 ammo_max, +1 firerange, +25% pierce
  • [ERGO] Title Intro now play only once when you launch game
  • [ERGO] Retry sequence is now active after resign
  • [FIX] Wizard achievement was fixed
  • [FIX] Imperial Shot Put added to the chase mode banned cards
  • [FIX] Stray pixels have been hunted down and decimated
  • [FIX] Philantropy now works even if Kingly Alms is removed
  • [FIX] Philantropy extra turns now bypass folly shield
  • [FIX] Chase mode unlocked too early
  • [FIX] Codex data now included in steamcloud save
  • [FIX] bishop move-grid now takes account of the red book
  • [FIX] stabbing the big king with Undercover Mission was fixed
  • [FIX] It's now possible to throw a piece while moving with Royal Loafers even if you don't have any ammo
  • [FIX] Shields are now totally removed on the same turn you put them to zero in options screen during game.
  • [FIX] Fixed hint display for knockback and pierce
  • [FIX] Kingly Alms is now added to needed card for Bunker & Philantropy
  • [FIX] Big King won't step on zombies anymore
  • [FIX] Undercover Mission now only displays available missions
  • [FIX] Autoflipping white cards like Zealot or Witch's Curse can now be deactivated with Undercover Mission
  • [FIX] Can't lift anything with King's Shoulder if you are already holding a piece or a cannonball
  • [FIX] Fixed some gfx problem with lifted pieces from the moat


Thanks for doing half the job by reporting the bugs you find! We hope this makes the game more enjoyable!

Oh also, shout-out to everyone who's been streaming and making videos of the game, we genuinely love to see you play the game and we're super grateful to you for helping spread the word about it! Special thanks to Aliensrock for boosting our sales since the update! Love your vids!

Have a nice week-end all! -PUNKCAKE Délicieux 🥞

Quickpatch v1.344: Chinese, Korean and Japanese fix



Hi there!

It appears there was a big issue with the asian languages in yesterday's update. At first we thought it was an issue with the translations themselves, but it turned out instead that it was a text rendering functionality that had a last minute modification that was acting up.

We sincerely apologize, and we hope this patch makes the game considerably more readable again for our asian players. Please do let us know, it's hard for us to tell since we unfortunately cannot read these languages.

Here's the complete changelog for this patch:
  • [LANG] Changed chinese translation for Ammo Max
  • [FIX] Missing degree symbols in codex
  • [FIX] Fixed an issue that was breaking multi-line texts in Chinese, Korean and Japanese, resulting in wrong and/or missing characters
  • [FIX] Fixed an issue with "Add X pieces" text that occured after switching between certain languages

Thank you all for your patience with us. As you can probably tell we are still very much figuring things out as we go. Maybe some day we'll know what we're doing haha. ^^'

Have a nice week,
-PUNKCAKE Délicieux 🥞

Shotgun King Translations Updated + Added German, Polish and Japanese!!



Hi everyone!

The translations have finally been updated to match all the new text from last week's big update and the subsequent patches! Not only this, but we've also added three new translations: German, Polish, and Japanese!

Shotgun King is now available in:
  • English (duh)
  • French
  • Spanish
  • German✨
  • Russian
  • Ukrainian
  • Polish✨
  • Chinese
  • Korean
  • Japanese✨

Once again we're really glad to make the game accessible to more people around the world!

All the translations were completed and reworked by professional game localization people LOC3. It's thanks to you all that we could afford professional localization, we really hope you'll appreciate the result!

Also, you might have heard, the Steam Autumn sale is on! Unfortunately, because of the recent price increase, Shotgun King cannot participate in this sale because of Steam's rules, but we do have another game we've released a few months after Shotgun King, called MOONPONG: Tales of Epic Lunacy! This one is 10% off right now for the Autumn Sale if you want to check it out!!

As always, thank you all for the love and support!
Have a great week!
-PUNKCAKE Délicieux 🥞

Quickpatch: v1.343 Changelog

Hi there!

Here's a new batch of fixes for all of you Shotgun Royalties!

Changelog:
  • [GFX] new shotguns have their own sfx and graphics in interface
  • [ERGO] You can now read unlock conditions for locked shotguns in the shotgun selection screen
  • [FIX] fixed Theocracy + Ravenous Rats + Undead Rats "Happy Hopping Rook" bug
  • [FIX] fixed Sawed-off + Unjust Decree soft lock
  • [FIX] "MMMMH DELICIEUX !" achievement is now fixed
  • [FIX] zombie pawns won't spawn on fresh backup squares or boss anymore
  • [FIX] Bodyguards protect big king as expected
  • [FIX] Cannonball won't affect high focus anymore
  • [FIX] Legacy modes won't crash the client if loaded on a modded game
  • [FIX] spacebar now triggers force-feeding


Once again thank you for your patience! We're very happy to see that you seem to enjoy the big update!!
-PUNKCAKE Délicieux 🥞

Quickpatch: v1.342 Changelog

Hi there!

Even though we did our best to catch as many bugs as we could before the big update, it seems we let a few through anyway. We're fixing them as fast as we can, here's a first quickpatch that takes care of most of the ones that were reported to us so far!

Changelog:
  • [BALANCE] Force-feeding now limited to 7 shells
  • [BALANCE] Force-feeding extra ammo when level end
  • [BALANCE] Analysis Paralysis is now capped to 6 turn.Free soul effect removed. Now Stackable ( for the nostalgics )
  • [BALANCE] Caltrops now additionally delay backup arrivals by 50%
  • [FIX] Boss music is back
  • [FIX] Flying pieces now ignore moat to choose move/attack target
  • [FIX] Collection achievements can't be unlocked on death anymore
  • [FIX] Fixed a bug where Undercover mission waypoint was sometime missing
  • [FIX] Fixed a bug making knightmares untargetable with blade
  • [FIX] Dark Bishop won't respawn a second time if a bishop is left when he dies
  • [FIX] Rats spawning because of wand effects will now attack targets before your next move
  • [FIX] Rats won't spawn anymore on dark bishop spawn animation
  • [FIX] Recoil from Sawed-off Justice now triggers Unholy Call & Undercover Mission
  • [FIX] Cannonballs don't need to be killed to finish the game when king is guillotined
  • [FIX] Cannonballs won't be destroyed by lightning and can now be used for dark bishop fight
  • [FIX] Shotgun King won't spawn on an unholy pentagram anymore
  • [FIX] Guillotine and Secret Heir won't spawn in the same game
  • [NITPICKING] Unholy Call replaced by Caltrops in the NINJA achievement
  • [NITPICKING] Airy Knights won't affect High Focus


We're also very aware that the translations are still incomplete as of right now. Complete translations are on the way and should arrive sometime this week!

Thanks for your patience!
-PUNKCAKE Délicieux 🥞