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Phoenix Springs News

Original Soundtrack LP Now Available!



You asked for it: there it is.

Relive the dream/nightmare of Phoenix Springs with our lovingly crafted six-track LP. Now available as MP3, WAV and FLAC.

Haven’t played Phoenix Springs yet?
The game + OST is available at a discount for a limited time only.

🎹 Phoenix Springs OST on Steam

https://store.steampowered.com/app/3308160/Phoenix_Springs_Soundtrack/

🕹️+🎹 Phoenix Springs + OST

https://store.steampowered.com/bundle/46450/Phoenix_Springs__OST/

Happy playing,

Calligram ❤️

Phoenix Springs is Playable on Steam Deck


We're big fans of the Steam Deck here at Calligram.
So it is our great pleasure to announce that Phoenix Springs is playable on the handheld console!



However, please note that it's not fully compatible yet!

Here's how it works:

• Phoenix Springs is still a point-and-click game.
• The trackpad controls the cursor (you may want to adjust your sensitivity).
• The right trigger is your left click.
• The left trigger is your right click.
• The pause and menu buttons work as expected.

You can also touch the screen to click. It's a bit hard to select and combine items but it's doable.

We're still working on controller support.
Hopefully, the next update will show the game as Supported on the Deck🤞

Calligram Studio

Phoenix Springs in the New York Times




A slippery exploration of memory, time and space (...) This elliptical game dares not to bend over backward to explain itself...


We're extremely proud to be featured in the Arts section of the NYT.
You can read the full feature and interview with designer/writer Jigmé Özer here:

https://www.nytimes.com/2024/10/15/arts/phoenix-springs.html


Calligram Studio x

Phoenix Springs is OUT NOW!

We hope you enjoy getting lost in our world.

Calligram Studio

Phoenix Springs review: a surreal detective mystery that's both old-school and new wave


Playing Phoenix Springs feels like David Lynch spliced together the ripped pages of a pulpy sci-fi comic with the storyboards of a broody noir. Its visuals are stark and foreboding, its dialogue delivered in riddles, and its haunting choral music sounds like it's been recorded in a wind tunnel. It’s a point-and-click that calls back to early 90’s Lucas Arts adventure games, and while it shares the same frustrations, the presentation makes it feel entirely contemporary. What begins as a standard detective game - chatting to strangers, rummaging through junk, finding addresses found on the net - soon spirals into something else entirely. I’ve finished it twice and I’m still not sure I totally understand what it all means.


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